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    can steam players play this mod?

    September 16, 2016
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    I have really good ideas on making this mod better but id rather have you do it bc ik the coding could be hard to make or find. Can you also add gangs to stay put ( ) key, or follow toggle ( )

    September 13, 2016
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    could you give me a warning on what not to customize in the gangdata so my script doesn't reset the whole mod to starting over.

    September 12, 2016
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    @lucasvinbr when I sometimes customize their weapon choice and add vhecals or possible member. my script resets and I have to redo everything. Oh and if you can..could you add to this mod where as when a friendly gangster is down they help their mate drag them to a safe spot or come to check up on the dead or wounded. like when the cops are in a fire fight. they drag their mate to a safe place. Nor the paramedics goes to check up on the wounded or dead. It'd be a noce cool thing to see while a fire fight between gang members and turf.

    September 12, 2016
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    where would I be able to find the other random relationgroupindx codes

    September 12, 2016
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    @lucsvinbr Hey thanks for the response! I'm trying to customize the gangdata file by adding quicker gangs in my map the only thing I'm having trouble with is the relationgroupindex code. I wouldn't know how to make up on

    <Gang>
    <name>Ice KFAM</name>
    <blipColor>2</blipColor>
    <vehicleColor>MatteFoliageGreen</vehicleColor>
    <moneyAvailable>49044</moneyAvailable>
    <isPlayerOwned>false</isPlayerOwned>
    <relationGroupIndex>564554358</relationGroupIndex>
    <memberAccuracyLevel>1</memberAccuracyLevel>
    <memberHealth>75</memberHealth>
    <memberArmor>25</memberArmor>
    <carVariations>
    <PotentialGangVehicle>
    <modelHash>-1041692462</modelHash>
    </PotentialGangVehicle>
    </carVariations>
    <memberVariations>
    <PotentialGangMember>
    <modelHash>1596003233</modelHash>
    <torsoDrawableIndex>0</torsoDrawableIndex>
    <torsoTextureIndex>0</torsoTextureIndex>
    <legsDrawableIndex>0</legsDrawableIndex>
    <legsTextureIndex>0</legsTextureIndex>
    <myStyle>street</myStyle>
    <linkedColor>white</linkedColor>
    </PotentialGangMember>
    </memberVariations>
    <gangWeaponHashes>
    <WeaponHash>Revolver</WeaponHash>
    <WeaponHash>Pistol50</WeaponHash>
    </gangWeaponHashes>
    <preferredWeaponHashes />

    September 12, 2016
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    show screenshot pic

    September 12, 2016
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    @baoqijishubu what do you mean? idk how to configure it

    September 12, 2016
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    also the other gangs aren't using their vehicles that I pooled for them to use

    September 12, 2016
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    the other gangs don't have guns or weapons at all! this makes my gang notorious. I don't wanna be that op. how do I change configures and have my enemies have weapons.

    September 12, 2016