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    Would it be possible to add certain functionality to specific objects/units? Like having a vehicles doors be open, engine on, police lights on, etc...

    February 16, 2019
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    So it's a replacer
    Great

    July 24, 2015
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    @f0rest Guess I'll download it first

    July 24, 2015
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    So this adds weapons? Not replaces? Should put that somewhere in the desc so people can tell

    July 24, 2015
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    @suspect I mean the sound effects themselves. The sound effect of a lot of guns sound like multiple shots. If you were to replace the automatic weapons sounds with pistol sounds then it would seem like the fire rate is drastically reduced, when really, that is how the gun always fired, minus the lying sound effects making it seem like more gunshots are taking place.

    July 13, 2015
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    What is the point of a sound mod like this if the sounds still "LIE" about what is happening? Example: Firing one shot out of an automatic weapon has the sound of 3 consecutive shots being fired when there is only one real projectile in the game. This is the first thing that should have been fixed upon making a gun sound mod IMO

    July 10, 2015
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    Is it possible to have an easier install? This is a great mod but also a serious pain sometimes. Couldn't you just have the folders' directory in the archive mimicking the hierarchy of the directory in OpenIV? That way folders could merge and you could just drag one thing in and be done, if at all possible? I'm not entirely sure that that is how OpenIV works, but it would be nice. I'm too lazy right now meeehehehh

    June 13, 2015
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    Also is there going to be anymore updates for this mod?

    May 21, 2015
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    @ACKING_QC The script from the mod is saving the vehicle and so is the save/quicksave function. So the games spawns one in as well as the script

    May 21, 2015
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    @WHYSODRAKE @valk8888 I think it's because you are saving the game or quicksaving and it keeps the vehicles since they are next to the player, and the script spawns them in as well. Maybe try saving them somewhere else?

    May 14, 2015