@Ben50 E.g. when setting it to 100, when 100 peds in total spawn in one team, no more peds will spawn on that team. You could simulate a battle like "100 families vs 100 ballas". It gives the battle a natural end, instead of just infinitely spawn peds in both teams until you want to stop it.
@mra16 Feature added! Just add "NeutralPlayer=true" at the bottom of the SimpleGangWar.ini file to enable the option. The enemies will remain as "allies of the player", so you cannot shoot them.
@Ben50 E.g. when setting it to 100, when 100 peds in total spawn in one team, no more peds will spawn on that team. You could simulate a battle like "100 families vs 100 ballas". It gives the battle a natural end, instead of just infinitely spawn peds in both teams until you want to stop it.
@Ben50 Technically yes, you can use a freecam-like mod or just run around the battle and nobody will shoot you :D
@mra16 Feature added! Just add "NeutralPlayer=true" at the bottom of the SimpleGangWar.ini file to enable the option. The enemies will remain as "allies of the player", so you cannot shoot them.
2.3.1 changelog:
Add option to limit how many peds spawn per team
Add NeutralPlayer setting
@bbrandumbb That makes sense, I could try to make only enemies be killable, but allies remain unchanged. In which mission did you detect that bug?
@rap1st I could try doing the same in RDR2 :)
@mra16 Thanks for the feedback! Looks like a cool feature, I'll look into it!
@Fallen666 Z by default to pause/resume spawning (on both teams). Spawnpoint blips on map will blink when spawning is paused.
@puggdude88 what do you mean?
@kyleee On the readme section of the github repository is specified how the mod is configured: https://github.com/David-Lor/GTAV-SimpleGangWar