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  • Default

    @jedijosh920 first of all, I always enjoy your mods and most of them works flawlessly in my game.

    Except for this one. I've been trying to get it work from the previous version (2.0) but I cannot get the gore model spawn no matter what I did. The model hiding (sometimes glitched, but that's okay), new scream feature, and torso dismemberment works, only the gore model don't spawn at all.

    I made sure that I didn't make any mistake in placing the files and typing out the dlc folder name, I even tried capitalized D in Dismemberment. I also tried swapping slash (/) symbol with backslash (\) when adding the path to my dlclist.xml to no avail but I think the cause is the .asi file refuses to load for some reason. Below is the content of my scripthook logfile if that helps. Do note that only SHVDN loaded since I also tried disabling all my other .asi mods (just in case of plugin conflict or something like that).

    Any help would be appreciated.

    // GTA V SCRIPT HOOK (build Dec 18 2018, v1.0.1604.0)
    // (C) Alexander Blade 2015-2018
    [02:32:22] INIT: Started
    [02:32:22] INIT: Success, game version is VER_1_0_1604_0_STEAM
    [02:32:22] INIT: Registering script 'ScriptHookVDotNet.asi' (0x00007FFC7B581380)
    [02:32:27] INIT: Pool 1 extended
    [02:32:27] INIT: Pool 2 extended
    [02:32:27] INIT: Pool 3 extended
    [02:32:27] INIT: Pool 4 extended
    [02:32:33] INIT: GtaThread collection size 189
    [02:32:33] INIT: wnd proc 0x00000000FFFF0874
    [02:32:33] INIT: IDXGISwapChain 0x00007FFC7F03EC80 (0x00007FFC7EFD5070)
    [02:32:33] INIT: IDXGISwapChain set
    [02:32:33] INIT: DX init started
    [02:32:33] INIT: DX feature level B000
    [02:32:33] INIT: DX init succeeded
    [02:33:07] CORE: Requesting thread creation
    [02:33:07] CORE: Creating threads
    [02:33:08] CORE: Started control thread, id 32 active 1
    [02:33:08] CORE: Started thread 'ScriptHookVDotNet.asi' (0x00007FFC7B581380), id 33 active 1
    [02:33:08] CORE: Launching main() for 'ScriptHookVDotNet.asi' (0x00007FFC7B581380), id 33
    [02:37:40] UNINIT: Unregistering script 'ScriptHookVDotNet.asi'

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    December 30, 2018
  • Default

    @pabibabum
    Exactly same problem with you. Other features seems to work though, custom addon vehicle and ped also loaded correctly.

    September 16, 2017
  • Default

    Okay, now I really have problem with the new version. The mod doesn't seems to be loaded, at all. It only happens with the 1.2 version though, as I put the 1.1 version files and reloaded scripts on the go (insert key) it works flawlessly. And I have updated my ScriptHook and ScriptHook .NET

    March 31, 2016
  • Default

    @Eddlm Right, It's not caused by your mod. It appears to be latest version of RDE's bug as those juggernauts spawns normally when i used the old .dll. I didn't really notice it because I updated RDE and installed this script at the same time. And I did blame your script, so I'm really sorry for that!

    March 29, 2016
  • Default

    I made an account so i can write a comment here.
    First, thank you for this mod because it's really awesome. Now i can walk the streets of san andreas like a true criminal.
    One thing that always bug me though, i also have RDE (latest) installed, and the juggernauts never spawned no matter what but the jets, combat halos are spawning. Those juggernauts spawns with no problems without this mod. Could you check up on it, please?

    March 13, 2016