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@HKH191 no my game is not pirated it was bought at steam. why? The problem with toggling the blips is that EAI is not loading because of the Scripthook-V crash that I mentioned before. Some interiors in the list of EAI I cannot identify by the name, that's why I asked for their positions in the maps that you used.
@HKH191 Can you list the positions of the loading points for all the interiors of your mod. It would help to locate them and teleport if necessary.
@alin23 you need to put the "@HKH191" at the beginning of your message if you want the author to answer..
@HKH191 if I use Scripthookvdotnet2 [previous version 2019] the Scripthook error doesn't happen but EnableAllIinteriors doesn't load either. Older mods load normally. If I had to guess I'd say that it's probably some conflict between Scripthookvdotnet3 and Scripthook-V but I'm not sure.
@HKH191 I'm getting the following "Scripthook V" error:
FATAL: can't find native 0x5E1460624D194A38
It only happens when I include EnableAllIinteriors in the scripts folder. I believe it is related with Scripthookvdotnet3 but I don't know exactly how.
I've checked the "inc/Natives.h" of Scripthook-SDK and there is no native with that hex. What could be the cause?
@waimser I agree that modding is easier in Windows7 than 10 and for me FPS are higher too. Windows 7 seems more flexible.
The recent changes of GTAVLauncher make it impossible [as far as I know] to use 'No GTAVLauncher' - it keeps asking for you to login to social club but always gives an error at the end and force you to quit the game - even if you enter the data correctly.
I think the new GTAVLauncher [10/04/19] only recognizes the sc info after checking with their servers, always forcing you to be online when starting the game.
This is unnecessary and seems like a glitch of the new GTAVLauncher.
I was having the following type of error and could not load the mod:
[20:02:27] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_2CE7B926' ...
[20:02:29] [ERROR] Failed to instantiate script 'MapEditor.MapEditor' because constructor threw an exception:
System.OverflowException: Value was either too large or too small for an Int32.
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at MapEditor.ObjectDatabase.LoadFromFile(String path, Dictionary`2& dictToLoadto)
but I could solve the problem by making a brand new "scripts" folder and copying the contents of the zip-package of MapEditor to it. I was using a more recent version of "NativeUI.dll" and this could be the cause of the problem.
I hope this can help others with similar difficulties.
I agree with @HarleyQuinnSquad , this is one of the *best mods* in this site. Top ten for me. It loads with the same fps as the normal game, adds very low RAM for loading ( usually less than 200 MB more ), what makes it compatible with low end PCs. The images are stunning, but of course it's a mod and can always be improved.
The problem observed in the main page is *totally* due to the "update.rpf" that comes with the installation.If you save your previous "update.rpf" and copy it back after installation, there will be *no issues* at all with this mod.
The location of "Miami" is close to North Yankton, if you load N. Yankton - using other mods or your own script, as I do - you will be able to see the buildings of "Miami" from the N. Yankton bank.
This mod is just great, amazing and careful work of GTARandom.
If you like the beautiful scenery of GTAV, IV, SA, etc., it's a *must have*.
I'm just loving it and using along with the main game always. Of course, now we need to put some peds and activity there, but the main work is already complete with this mod.