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312 files liked
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16 videos
23 uploads
448 followers
2,207,784 downloads
  • C7f875 08x7exh0g1a21

    @Rstein
    Aside from the old game version, I don't really know what the issue could be.

    https://cdn.discordapp.com/attachments/849006026853187654/866388098082144266/GhostReplay_20210713.asi

    This version is similar to 2.1.0 except it doesn't patch the collision check thing, though I'm not sure why it'd only start crashing if you have driving ghost vehicles.

    Right, I think it might be because of the old game version. Update your game, or keep using version 2.0.0 of the script.

    13 hours ago
  • C7f875 08x7exh0g1a21

    @Rstein
    Hmm, what about the settings? I can't reproduce the crash.

    13 hours ago
  • C7f875 08x7exh0g1a21

    @Rstein
    Once the script has crashed/quit, it doesn't do anything anymore and the last applied status sticks unless something changes it (e.g. player entering).

    Mind posting the log file of when it crashed, and what were the settings you used?

    14 hours ago
  • C7f875 08x7exh0g1a21

    Update released :)

    19 hours ago
  • C7f875 08x7exh0g1a21

    Hey, I'm planning to revamp the menu to be more like Custom Gear Ratios - I think the loading and saving part is much more logical there. As a result though, the multiple-vehicle/multiple-plate support will be dropped (but generic model configurations can still be overridden by plate-specific configurations).

    I hope this doesn't impact any of you too much. If you've just used the UI to create configurations, it shouldn't impact you at all, actually, as multi-vehicle/plate support was done on the background.

    1 day ago
  • C7f875 08x7exh0g1a21

    @dedogmodz @Rstein @minkyz
    So y'all just want the effects?

    https://www.youtube.com/watch?v=uVZ-GRGQ5UY

    I'd been working on enabling those for a while. Shortly ago I (well, @Dot. found the function, wouldn't be possible without him :) ) managed to disable collisions between ghosts the player, so that'll go live whenever I feel like it's proper.

    2 days ago
  • C7f875 08x7exh0g1a21

    @xxxelis @dedogmodz
    That would defeat the purpose?

    @Rstein
    The vehicles have a physical velocity so it should just work? Unless the script ignores no-collision entities.

    3 days ago
  • C7f875 08x7exh0g1a21

    @seb997 You can use a trainer for that.

    4 days ago
  • C7f875 08x7exh0g1a21

    @seb997
    Misc -> Hide player in FPV

    @Wolero
    Check if your drivers allow it to *not* pretend to be a gamepad. Otherwise GTA will just use it as gamepad and there's not much to do against.
    If you have another controller, you can plug it in and play with that *first* and GTA will ignore your wheel-controller thing.

    5 days ago
  • C7f875 08x7exh0g1a21

    @HaroldKitty
    I've removed your ratings. When rating things, be reasonable and provide constructive criticism. Review-bombing because of minor missing features is not accepted.

    7 days ago