This version is similar to 2.1.0 except it doesn't patch the collision check thing, though I'm not sure why it'd only start crashing if you have driving ghost vehicles.
Right, I think it might be because of the old game version. Update your game, or keep using version 2.0.0 of the script.
@Rstein Once the script has crashed/quit, it doesn't do anything anymore and the last applied status sticks unless something changes it (e.g. player entering).
Mind posting the log file of when it crashed, and what were the settings you used?
Hey, I'm planning to revamp the menu to be more like Custom Gear Ratios - I think the loading and saving part is much more logical there. As a result though, the multiple-vehicle/multiple-plate support will be dropped (but generic model configurations can still be overridden by plate-specific configurations).
I hope this doesn't impact any of you too much. If you've just used the UI to create configurations, it shouldn't impact you at all, actually, as multi-vehicle/plate support was done on the background.
I'd been working on enabling those for a while. Shortly ago I (well, @Dot. found the function, wouldn't be possible without him :) ) managed to disable collisions between ghosts the player, so that'll go live whenever I feel like it's proper.
@Wolero Check if your drivers allow it to *not* pretend to be a gamepad. Otherwise GTA will just use it as gamepad and there's not much to do against.
If you have another controller, you can plug it in and play with that *first* and GTA will ignore your wheel-controller thing.
@HaroldKitty I've removed your ratings. When rating things, be reasonable and provide constructive criticism. Review-bombing because of minor missing features is not accepted.
@Rstein
Aside from the old game version, I don't really know what the issue could be.
https://cdn.discordapp.com/attachments/849006026853187654/866388098082144266/GhostReplay_20210713.asi
This version is similar to 2.1.0 except it doesn't patch the collision check thing, though I'm not sure why it'd only start crashing if you have driving ghost vehicles.
Right, I think it might be because of the old game version. Update your game, or keep using version 2.0.0 of the script.
@Rstein
Hmm, what about the settings? I can't reproduce the crash.
@Rstein
Once the script has crashed/quit, it doesn't do anything anymore and the last applied status sticks unless something changes it (e.g. player entering).
Mind posting the log file of when it crashed, and what were the settings you used?
Update released :)
Hey, I'm planning to revamp the menu to be more like Custom Gear Ratios - I think the loading and saving part is much more logical there. As a result though, the multiple-vehicle/multiple-plate support will be dropped (but generic model configurations can still be overridden by plate-specific configurations).
I hope this doesn't impact any of you too much. If you've just used the UI to create configurations, it shouldn't impact you at all, actually, as multi-vehicle/plate support was done on the background.
@dedogmodz @Rstein @minkyz
So y'all just want the effects?
https://www.youtube.com/watch?v=uVZ-GRGQ5UY
I'd been working on enabling those for a while. Shortly ago I (well, @Dot. found the function, wouldn't be possible without him :) ) managed to disable collisions between ghosts the player, so that'll go live whenever I feel like it's proper.
@xxxelis @dedogmodz
That would defeat the purpose?
@Rstein
The vehicles have a physical velocity so it should just work? Unless the script ignores no-collision entities.
@seb997 You can use a trainer for that.
@seb997
Misc -> Hide player in FPV
@Wolero
Check if your drivers allow it to *not* pretend to be a gamepad. Otherwise GTA will just use it as gamepad and there's not much to do against.
If you have another controller, you can plug it in and play with that *first* and GTA will ignore your wheel-controller thing.
@HaroldKitty
I've removed your ratings. When rating things, be reasonable and provide constructive criticism. Review-bombing because of minor missing features is not accepted.