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    Someone please help. Editor won't open with f7. Been trying to get this to work for weeks now. followed all instructions correctly for all the right files and scripts to be installed. followed many different tutorials on solving this problem and still no luck. Also, running exe. as administrator.

    here is my scripthookv log


    [13:43:00] [DEBUG] Created script domain 'ScriptDomain_AAE91C0'.
    [13:43:00] [DEBUG] Loading scripts from 'D:\SteamLibrary\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_AAE91C0' ...
    [13:43:00] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
    [13:43:00] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [13:43:00] [DEBUG] Starting 3 script(s) ...
    [13:43:00] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_AAE91C0' ...
    [13:43:00] [DEBUG] Started script 'MapEditor.JavascriptHook'.
    [13:43:00] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_AAE91C0' ...
    [13:43:02] [ERROR] Failed to instantiate script 'MapEditor.MapEditor' because constructor threw an exception:
    System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Grand Theft Auto V\scripts\PedList.ini'.
    File name: 'D:\SteamLibrary\steamapps\common\Grand Theft Auto V\scripts\PedList.ini'
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding)
    at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
    at MapEditor.ObjectDatabase.LoadFromFile(String path, Dictionary`2& dictToLoadto)
    at MapEditor.MapEditor..ctor()
    [13:43:02] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_AAE91C0' ...
    [13:43:02] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [13:43:02] [ERROR] Caught fatal unhandled exception:
    System.IO.FileNotFoundException: Could not load file or assembly 'ClearScript, Version=5.3.11.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
    File name: 'ClearScript, Version=5.3.11.0, Culture=neutral, PublicKeyToken=null'
    at MapEditor.JavascriptHook.OnTick(Object sender, EventArgs e)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()

    WRN: Assembly binding logging is turned OFF.
    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
    Note: There is some performance penalty associated with assembly bind failure logging.
    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

    [13:55:55] [DEBUG] Created script domain 'ScriptDomain_96FD9340'.
    [13:55:55] [DEBUG] Loading scripts from 'D:\SteamLibrary\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_96FD9340' ...
    [13:55:55] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
    [13:55:55] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [13:55:55] [DEBUG] Starting 3 script(s) ...
    [13:55:55] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_96FD9340' ...
    [13:55:55] [DEBUG] Started script 'MapEditor.JavascriptHook'.
    [13:55:55] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_96FD9340' ...
    [13:55:56] [ERROR] Failed to instantiate script 'MapEditor.MapEditor' because constructor threw an exception:
    System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Grand Theft Auto V\scripts\PedList.ini'.
    File name: 'D:\SteamLibrary\steamapps\common\Grand Theft Auto V\scripts\PedList.ini'
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding)
    at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
    at MapEditor.ObjectDatabase.LoadFromFile(String path, Dictionary`2& dictToLoadto)
    at MapEditor.MapEditor..ctor()
    [13:55:56] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_96FD9340' ...
    [13:55:56] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [13:55:56] [ERROR] Caught fatal unhandled exception:
    System.IO.FileNotFoundException: Could not load file or assembly 'ClearScript, Version=5.3.11.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
    File name: 'ClearScript, Version=5.3.11.0, Culture=neutral, PublicKeyToken=null'
    at MapEditor.JavascriptHook.OnTick(Object sender, EventArgs e)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()

    WRN: Assembly binding logging is turned OFF.
    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
    Note: There is some performance penalty associated with assembly bind failure logging.
    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

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    September 09, 2017