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    @TeivaaTheLionox you'll need WinRAR or 7-zip to open the file. Then extract the contents to the GTA V directory

    August 11, 2021
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    @Psicose Open tranerv.ini and change it to whatever key you'd like. Personally, I assign it to F1 and just delete the hide menu key as I use the controller to back out of the menu, but that's up to you.

    August 11, 2021
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    @jefferymckazz in the options menu, first column, not very far down you can disable keybinds

    August 10, 2021
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    @SergeantConnerB then it's another mod causing the conflict.

    August 09, 2021
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    @sjaak327 X:240.6496 Y:-1004.86 Z:-100 This point lets you spawn in the elevator doorway and enter the main garage. Also, thanks for the heads up about the saves for the teleports! I just started using your trainer recently and I'm still discovering cool bits about it. Best trainer I've ever used!

    August 09, 2021
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    Is there a way to change the spawn coordinates for the 10 car garage? You teleport in behind the glass wall and can't actually enter the garage floor from there. Or, alternatively, can a custom teleport spot be created? I have the coordinates I need.

    August 09, 2021
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    When testing a custom garage, it always shows "No Garage Selected", and the notifcation when I try to save a car claims it saved but ends up with a directory of scripts/SPGR/PUT GARAGES IN HERE/No Garage Selected/Garage//slot1.ini (or whatever slot I try to save to). I copied Garage_Ex_10, changed the header name in the ini, and the entry coordinates. Those were the only 2 changes made, yet that's the result. The example garages are fine though.

    August 09, 2021
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    @iammistahwolf double check your numbering system. If it's the only model added, it should start as jbib_000_u.ydd. For some reason starting it out at 001 or whatever breaks the whole thing.

    February 21, 2021
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    @iammistahwolf you should be adding ytd files (textures for the model) unless you're adding a new model as well. To add new textures, create the texture in GIMP, Paint.Net or whatever, Open OpenIV, navigate to the folder where the textures and models are stored, and right click. Select "Create New YTD", and name it. Then right click on the new texture, select Edit, then import the new texture to that ytd and save it.

    February 20, 2021
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    @OfficerMod Yep! I got it figured out finally. I was looking in the same groups the original models came from, so the textures weren't there. You have to go to like 363 or 364 using Simple Trainer to start seeing your added items. Otherwise it works great!

    February 15, 2021