Same problem as leo13. After loading the game I can move for 2-3 sec and the game crashes "gtaV stoppen working" if I delete dinput8.dll it works but no trainer. I worked before but I didn't change anything and I have still the same version because I didn't play so nothing has been updated or anything. Here is some log from ScriptHookVDotNet file.
[20:13:08] [DEBUG] Created script domain 'ScriptDomain_BDA96E92'.
[20:13:08] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_BDA96E92' ...
[20:13:08] [DEBUG] Found 6 script(s) in 'SinglePlayerGarage.dll'.
[20:13:08] [DEBUG] Starting 6 script(s) ...
[20:13:08] [DEBUG] Instantiating script 'mlgthatsme.AnimatedCameraScript' in script domain 'ScriptDomain_BDA96E92' ...
[20:13:08] [DEBUG] Started script 'mlgthatsme.AnimatedCameraScript'.
[20:13:08] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_BDA96E92' ...
[20:13:08] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
[20:13:08] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NotificationManager' in script domain 'ScriptDomain_BDA96E92' ...
[20:13:08] [DEBUG] Started script 'mlgthatsme.GarageMod.NotificationManager'.
[20:13:08] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' in script domain 'ScriptDomain_BDA96E92' ...
[20:13:09] [DEBUG] Started script 'mlgthatsme.GarageMod.SinglePlayerGarageScript'.
[20:13:09] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NetNotifications' in script domain 'ScriptDomain_BDA96E92' ...
[20:13:09] [DEBUG] Started script 'mlgthatsme.GarageMod.NetNotifications'.
[20:13:09] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.CharacterEditor' in script domain 'ScriptDomain_BDA96E92' ...
[20:13:09] [DEBUG] Started script 'mlgthatsme.GarageMod.CharacterEditor'.
[20:13:27] [ERROR] Caught fatal unhandled exception:
System.UnauthorizedAccessException: Access denied to patch „C:\Program Files (x86)\Grand Theft Auto V\SPG.log”.
w System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
w System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
w System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
w System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
w System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)
w System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding)
w System.IO.File.InternalAppendAllText(String path, String contents, Encoding encoding)
w mlgthatsme.GameHelper.LogError(Exception ex, String extraMessage)
w mlgthatsme.GarageMod.NetNotifications.ThreadWork(Object rt)
w System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
w System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
w System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
w System.Threading.ThreadHelper.ThreadStart(Object obj)
[20:13:27] [ERROR] Caught fatal unhandled exception:
System.UnauthorizedAccessException: Access denied to patch „C:\Program Files (x86)\Grand Theft Auto V\SPG.log”.
w System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
w System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
w System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
w System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
w System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)
w System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding)
w System.IO.File.InternalAppendAllText(String path, String contents, Encoding encoding)
w mlgthatsme.GameHelper.LogError(Exception ex, String extraMessage)
w mlgthatsme.GarageMod.NetNotifications.ThreadWork(Object rt)
w System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
w System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
w System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
w System.Threading.ThreadHelper.ThreadStart(Object obj)
and
[19:16:36] [DEBUG] Created script domain 'ScriptDomain_ED3D31EF'.
[19:16:36] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_ED3D31EF' ...
[19:16:36] [DEBUG] Found 6 script(s) in 'SinglePlayerGarage.dll'.
[19:16:36] [DEBUG] Starting 6 script(s) ...
[19:16:36] [DEBUG] Instantiating script 'mlgthatsme.AnimatedCameraScript' in script domain 'ScriptDomain_ED3D31EF' ...
[19:16:36] [ERROR] Failed to instantiate script 'mlgthatsme.AnimatedCameraScript' because constructor threw an exception:
System.MissingMethodException: Didn't find method: 'Single GTA.GameplayCamera.get_FieldOfView()'.
w mlgthatsme.AnimatedCameraScript.RecreateCam()
w mlgthatsme.AnimatedCameraScript..ctor()
[19:16:36] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_ED3D31EF' ...
[19:16:36] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
[19:16:36] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NotificationManager' in script domain 'ScriptDomain_ED3D31EF' ...
[19:16:36] [DEBUG] Started script 'mlgthatsme.GarageMod.NotificationManager'.
[19:16:36] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' in script domain 'ScriptDomain_ED3D31EF' ...
[19:16:38] [DEBUG] Started script 'mlgthatsme.GarageMod.SinglePlayerGarageScript'.
[19:16:38] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NetNotifications' in script domain 'ScriptDomain_ED3D31EF' ...
[19:16:38] [ERROR] Failed to instantiate script 'mlgthatsme.GarageMod.NetNotifications' because constructor threw an exception:
System.MissingMethodException: Didn't find method: 'Boolean GTA.Game.get_MissionFlag()'.
w mlgthatsme.GarageMod.NetNotifications.RegenerateUserMeta()
w mlgthatsme.GarageMod.NetNotifications.RequestNetNotifications(NetRequestType requestType)
w mlgthatsme.GarageMod.NetNotifications..ctor()
[19:16:38] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.CharacterEditor' in script domain 'ScriptDomain_ED3D31EF' ...
[19:16:38] [DEBUG] Started script 'mlgthatsme.GarageMod.CharacterEditor'.
This shit is not working, I spent 6 hours trying to make it work. The best result i got was an alarm sound ingame with error box "SPG is not working bla bla bla"
Game stopped working. It works only for the first time i lunch the game. And then it always crashes with game stopped working.
Same problem as leo13. After loading the game I can move for 2-3 sec and the game crashes "gtaV stoppen working" if I delete dinput8.dll it works but no trainer. I worked before but I didn't change anything and I have still the same version because I didn't play so nothing has been updated or anything. Here is some log from ScriptHookVDotNet file.
[20:13:08] [DEBUG] Created script domain 'ScriptDomain_BDA96E92'.
[20:13:08] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_BDA96E92' ...
[20:13:08] [DEBUG] Found 6 script(s) in 'SinglePlayerGarage.dll'.
[20:13:08] [DEBUG] Starting 6 script(s) ...
[20:13:08] [DEBUG] Instantiating script 'mlgthatsme.AnimatedCameraScript' in script domain 'ScriptDomain_BDA96E92' ...
[20:13:08] [DEBUG] Started script 'mlgthatsme.AnimatedCameraScript'.
[20:13:08] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_BDA96E92' ...
[20:13:08] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
[20:13:08] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NotificationManager' in script domain 'ScriptDomain_BDA96E92' ...
[20:13:08] [DEBUG] Started script 'mlgthatsme.GarageMod.NotificationManager'.
[20:13:08] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' in script domain 'ScriptDomain_BDA96E92' ...
[20:13:09] [DEBUG] Started script 'mlgthatsme.GarageMod.SinglePlayerGarageScript'.
[20:13:09] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NetNotifications' in script domain 'ScriptDomain_BDA96E92' ...
[20:13:09] [DEBUG] Started script 'mlgthatsme.GarageMod.NetNotifications'.
[20:13:09] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.CharacterEditor' in script domain 'ScriptDomain_BDA96E92' ...
[20:13:09] [DEBUG] Started script 'mlgthatsme.GarageMod.CharacterEditor'.
[20:13:27] [ERROR] Caught fatal unhandled exception:
System.UnauthorizedAccessException: Access denied to patch „C:\Program Files (x86)\Grand Theft Auto V\SPG.log”.
w System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
w System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
w System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
w System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
w System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)
w System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding)
w System.IO.File.InternalAppendAllText(String path, String contents, Encoding encoding)
w mlgthatsme.GameHelper.LogError(Exception ex, String extraMessage)
w mlgthatsme.GarageMod.NetNotifications.ThreadWork(Object rt)
w System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
w System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
w System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
w System.Threading.ThreadHelper.ThreadStart(Object obj)
[20:13:27] [ERROR] Caught fatal unhandled exception:
System.UnauthorizedAccessException: Access denied to patch „C:\Program Files (x86)\Grand Theft Auto V\SPG.log”.
w System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
w System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
w System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
w System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
w System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)
w System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding)
w System.IO.File.InternalAppendAllText(String path, String contents, Encoding encoding)
w mlgthatsme.GameHelper.LogError(Exception ex, String extraMessage)
w mlgthatsme.GarageMod.NetNotifications.ThreadWork(Object rt)
w System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
w System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
w System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
w System.Threading.ThreadHelper.ThreadStart(Object obj)
and
[19:16:36] [DEBUG] Created script domain 'ScriptDomain_ED3D31EF'.
[19:16:36] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_ED3D31EF' ...
[19:16:36] [DEBUG] Found 6 script(s) in 'SinglePlayerGarage.dll'.
[19:16:36] [DEBUG] Starting 6 script(s) ...
[19:16:36] [DEBUG] Instantiating script 'mlgthatsme.AnimatedCameraScript' in script domain 'ScriptDomain_ED3D31EF' ...
[19:16:36] [ERROR] Failed to instantiate script 'mlgthatsme.AnimatedCameraScript' because constructor threw an exception:
System.MissingMethodException: Didn't find method: 'Single GTA.GameplayCamera.get_FieldOfView()'.
w mlgthatsme.AnimatedCameraScript.RecreateCam()
w mlgthatsme.AnimatedCameraScript..ctor()
[19:16:36] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_ED3D31EF' ...
[19:16:36] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
[19:16:36] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NotificationManager' in script domain 'ScriptDomain_ED3D31EF' ...
[19:16:36] [DEBUG] Started script 'mlgthatsme.GarageMod.NotificationManager'.
[19:16:36] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' in script domain 'ScriptDomain_ED3D31EF' ...
[19:16:38] [DEBUG] Started script 'mlgthatsme.GarageMod.SinglePlayerGarageScript'.
[19:16:38] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NetNotifications' in script domain 'ScriptDomain_ED3D31EF' ...
[19:16:38] [ERROR] Failed to instantiate script 'mlgthatsme.GarageMod.NetNotifications' because constructor threw an exception:
System.MissingMethodException: Didn't find method: 'Boolean GTA.Game.get_MissionFlag()'.
w mlgthatsme.GarageMod.NetNotifications.RegenerateUserMeta()
w mlgthatsme.GarageMod.NetNotifications.RequestNetNotifications(NetRequestType requestType)
w mlgthatsme.GarageMod.NetNotifications..ctor()
[19:16:38] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.CharacterEditor' in script domain 'ScriptDomain_ED3D31EF' ...
[19:16:38] [DEBUG] Started script 'mlgthatsme.GarageMod.CharacterEditor'.
Can't customize character, clothes, can't enter any shop.
This shit is not working, I spent 6 hours trying to make it work. The best result i got was an alarm sound ingame with error box "SPG is not working bla bla bla"
OMG there are no SP garage mods that would actually work... I can't install your mod cuz SPG by mlgthatsme IS NOT WORKING...