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  • @agio20 are you missing LemonUI.SHVDN3.dll?

    May 19, 2026
  • @wxsx You nailed it. I will continue working on updates and try to include all suggestions. Thank you

    May 19, 2026
  • Pinned Comment

    # Ultimate Aim Assist v1.2.0

    - Fixed double-firing, FOV enforcement, indicator desync, and mod stopping after 10+ minutes.
    - Migrated from NativeUI to LemonUI — place `LemonUI.SHVDN3.dll` in your scripts folder (replaces `NativeUI.dll`).
    - Added "Require Line of Sight" toggle — turn OFF for wall-shot, ON to lock only visible enemies.
    - Improved precision with direct bullet trajectory control and faster target re-acquisition on fleeing enemies.
    - ###Known issue:## Gun currently fires two bullets (one visible with spread + one invisible precision shot). Will be resolved in the next update.

    May 18, 2026
  • Hello everyone,
    In this update I tried to include most requests and suggestions from your comments. So here is the changelog:
    * Fixed the bug that caused the camera to break, detach, or make the game look blurry.
    * Smoothed out the camera movement to stop the shaking and flickering while aiming.
    * Achieved perfect shooting precision so bullets now hit exactly where you are locked on.
    * Added the ability to open the settings menu using a controller (Hold Aim + D-Pad Right).
    * Added a new setting to make shots hit moving targets instantly without needing to lead your aim.
    * Improved overall stability so the mod won't interfere with teleports or cutscenes.

    Stay tuned for the next update!

    May 15, 2026
  • @Negan51 update 1.1.1 will include your suggestions. thank you

    May 15, 2026
  • @wxsx thank you for your very insightful comment. I'll take into account everything you mentioned in the next update.

    May 15, 2026
  • @wxsx there's already a built-in menu setting for this. Changing the script's bulletSpeed to a very high value, like 10000000, has the same effect as disabling velocity prediction, because the travel time is effectively zero.

    May 15, 2026
  • @Crazyboy4881 I'll into that

    May 07, 2026