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@agio20 are you missing LemonUI.SHVDN3.dll?
@wxsx You nailed it. I will continue working on updates and try to include all suggestions. Thank you
@tcoderex DONE
# Ultimate Aim Assist v1.2.0
- Fixed double-firing, FOV enforcement, indicator desync, and mod stopping after 10+ minutes.
- Migrated from NativeUI to LemonUI — place `LemonUI.SHVDN3.dll` in your scripts folder (replaces `NativeUI.dll`).
- Added "Require Line of Sight" toggle — turn OFF for wall-shot, ON to lock only visible enemies.
- Improved precision with direct bullet trajectory control and faster target re-acquisition on fleeing enemies.
- ###Known issue:## Gun currently fires two bullets (one visible with spread + one invisible precision shot). Will be resolved in the next update.
Hello everyone,
In this update I tried to include most requests and suggestions from your comments. So here is the changelog:
* Fixed the bug that caused the camera to break, detach, or make the game look blurry.
* Smoothed out the camera movement to stop the shaking and flickering while aiming.
* Achieved perfect shooting precision so bullets now hit exactly where you are locked on.
* Added the ability to open the settings menu using a controller (Hold Aim + D-Pad Right).
* Added a new setting to make shots hit moving targets instantly without needing to lead your aim.
* Improved overall stability so the mod won't interfere with teleports or cutscenes.
Stay tuned for the next update!
@Negan51 update 1.1.1 will include your suggestions. thank you
@wxsx thank you for your very insightful comment. I'll take into account everything you mentioned in the next update.
@wxsx it does
@wxsx there's already a built-in menu setting for this. Changing the script's bulletSpeed to a very high value, like 10000000, has the same effect as disabling velocity prediction, because the travel time is effectively zero.
@Crazyboy4881 I'll into that