1967 Shelby Mustang GT500 HQ [Tuning] 1.0


AUTHOR: The Crew[Car Model/Tuning Parts] & Vans123[Import/Assemble]
Texturing: Vans123 [Mapping/Template Creating]
Converting: Vans123


-Complete LODS! From L0 to L4! For both versions
-HQ Car bodyshell
-Correctly textured
-HQ Interior with ilumination
-FULL GTA 5 Materials
-Muscle Car Working Dials
-Hands on the Steering Wheel
-Can install audio systems
-Can install Hydraulic pumps
-Interior changing[Leather Classic Interior/ Circuit Performance interior]
-Neon interior versions[For Both interiors versions]
-Can install bubbleheads [They bounce!]
-Can install Steering Wheels
-Can install Steering wheel shift Sticks
-Tintable windows with no reflection
-Clean lights without tint
-Uses the 4 colours for customizing the interior
-9 LIVERIES PURCHASABLE by Benny's Garage Menu Ingame + Ability to paint the car[FINALLY THE FIRST CAR TO DO THIS]
-Custom grills[not using GTA Models]
-Custom spoilers[not using GTA Models]
-Can install custom bodywork details
-Custom engine blocks
-Custom air filters
-Custom Hoods
-Custom Exhausts
-Neon working for underbody and interior
-Correct Wheel scale [When using LSC wheels]
-Breakable Crystals
-Can use new type of paint "PEARL"
First Uploaded: November 14, 2015
Last Updated: November 14, 2015
Last Downloaded: 2 minutes ago

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  • 2f19b8 conejito
    Pinned Comment

    -INSTALL THE .META FILES! These files are very important to make the mod being enjoyable. Missing it will make you have wrong first person camera and wrong hands position! plus some tunning parts wont work!

    November 14, 2015
  • 7268bc gta 5 foto

    @Black Tornado g7 well i do have a question about the vehicles META coz lets say i will install a car replace and i download another replace car and there u have also a vehicles META what also needed to be replaced the other one will not b there anymore right? how to fix that or there is no need for panic and what does the vehicles META
    exactly? i want to know b4 i gonna replace some other cars what is not a add-on and if there is a diff vehicles META

    September 29, 2016
  • Franklin3

    @InYourFace yeah there is a difference between each vehicles.meta file you install cuz no one will contain the changes made from previous replace mod, another reason why i dont advise you to replace vehicles.meta file in any car replace mod cuz you dont know which version it was pulled from and therefore what vehicles it contains.
    so what i suggest that you look for the section that contains the information about the car u r replacing and change (copy and paste/replace) it in the original file.
    say for example u want to replace a car with ninef u should replace the entire section of it or if there is specific instruction to what lines/parts of that section is changed in the readme file if there is any.
    use notepad++ if u dont its really helpful.

    September 30, 2016
  • 7268bc gta 5 foto

    @Black Tornado g7 its very clear what u explain to me ^^ but how do i find the information about the car in the vehicles.meta coz its a shit load of text in it what will happen if i just leave the vehicles.meta and dont replace/edit the vehicles.meta will the replaced car still work ? or is it important to edit it otherwhise i iwll just keep it by add-ons sadly

    September 30, 2016
  • Franklin3

    @InYourFace u can simply press ctrl+f to search for anything (pretty much in every program), and u can replace the same vehicles.meta file technically just once cuz the first time u replace it would contain changes for just the car u want to replace (maybe more) but the second time u want to replace the same vehicles.meta file for another car replace it wont contain previous changes made by the previous mod !!!
    so again my advise is to edit the entire section for the specifec car u r replacing or if there is specific instructions to what lines/parts of that section is changed in the readme file if there is any.
    believe me its worth the hassle if u want all of your cars to work properly :D

    September 30, 2016
  • 7268bc gta 5 foto

    @Black Tornado g7 so for this one i can just replace the vehicles.meta with OpenIV thats clear and for another replace car mod i need to search for the vehicles.meta lines thats also clear but what if there is no information in readme file about the vehicles.meta for example this mod its just saying replace i did open this vehicles.meta to search for the lines but its a bit unclear for me coz its the whole vehicles.meta and some other car mods have the same coz the maker of the mod did not ad info about the vehicles.meta what need to be copyed and paste in the vehicles.meta just only the vehicles.meta without info from readme file only like update/ update.rpf/.... so when i search by my own i cant figure out what needed to be copyed i see some info but maybe i copy some shit waht is not needed srry for not understanding its just that i dont want to make things fucked up :P ive moded gta san andreas alot there it was easier to replace car mods coz u had a programe for it and gta 5 is new for me is there any program to replace car mods in gta 5 ?

    October 01, 2016
  • Franklin3

    @InYourFace if there are no instructions to what lines need to be replaced:
    1. simply download and install notpad++ (google it)
    2. install the compare plugin for notepad++ by opening notepad++ then going to Plugins at the top then Plugin Manager then Show Plugin Manager, then search for compare (easy its ordered in alphabet), hit the check mark in the box then click install, then it will ask you to restart click ok.
    3. now when you want to compare two text or in this case meta files open both of them in notepad++ and then click Plugins then Compare and Compare once more. now the differences between the two files will be highlighted and u can switch back and forth between changes also by going to Plugins then Compare and then clicking: previous, next, first, last.
    note: be careful to only change the lines that just belong to the car u r replacing cuz it might be for another car replace that the modder have and he happens to be providing that file that contains changed lines for more than one car.
    for example: if u r changing ninef (the original car in the game that resembles the Audi r8) in the vehicles.meta file you should be changing lines that are under this car section and not for example police2 that's how u know, I'm telling you that cuz u might bump into something like this or else it would interfere with other existing cars in the game or replaced ones.
    honestly it's the modder job to be smart enough firstly include full replace file for someone who is replacing or changing that file for the first time and is being lazy not to read the instructions and also include specific instructions to what needs to be replaced for people who have installed more than one mod that uses that file so his mod won't interfere, conflict or cause other replace mods to not functions properly.

    October 01, 2016
  • 7268bc gta 5 foto

    @Black Tornado g7 maybe i got it ive searched in the modded vehicles.meta of this car those lines <Item>
    <animConvRoofWindowsAffected />
    <scenarioLayout />
    <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
    <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.-020000" />
    <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.055000" z="-0.045000" />
    <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.055000" z="-0.045000" />
    <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.000000" />
    <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.000000" />
    <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
    <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonMobilePhoneOffset x="0.138000" y="0.228000" z="0.553000" />
    <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" />
    <Offset x="0.136000" y="0.156000" z="0.445000" />
    <SeatIndex value="2" />
    <Offset x="0.136000" y="0.156000" z="0.445000" />
    <SeatIndex value="3" />
    <PovCameraOffset x="0.000000" y="-0.160000" z="0.580000" />
    <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
    <PovPassengerCameraOffset x="0.000000" y="-0.020000" z="-0.005000" />
    <PovRearPassengerCameraOffset x="0.000000" y="-0.045000" z="-0.030000" />
    <shouldUseCinematicViewMode value="true" />
    <shouldCameraTransitionOnClimbUpDown value="false" />
    <shouldCameraIgnoreExiting value="false" />
    <AllowPretendOccupants value="true" />
    <AllowJoyriding value="true" />
    <AllowSundayDriving value="true" />
    <AllowBodyColorMapping value="true" />
    <wheelScale value="0.220800" />
    <wheelScaleRear value="0.220800" />
    <dirtLevelMin value="0.000000" />
    <dirtLevelMax value="0.850000" />
    <envEffScaleMin value="0.000000" />
    <envEffScaleMax value="1.000000" />
    <envEffScaleMin2 value="0.000000" />
    <envEffScaleMax2 value="1.000000" />
    <damageMapScale value="0.600000" />
    <damageOffsetScale value="1.000000" />
    <diffuseTint value="0x00FFFFFF" />
    <steerWheelMult value="1.000000" />
    <HDTextureDist value="5.000000" />
    <lodDistances content="float_array">
    <minSeatHeight value="0.845" />
    <identicalModelSpawnDistance value="20" />
    <maxNumOfSameColor value="10" />
    <defaultBodyHealth value="1000.000000" />
    <pretendOccupantsScale value="1.000000" />
    <visibleSpawnDistScale value="1.000000" />
    <trackerPathWidth value="2.000000" />
    <weaponForceMult value="1.000000" />
    <frequency value="40" />
    <maxNum value="50" />
    <trailers />
    <additionalTrailers />
    <drivers />
    <extraIncludes />
    <doorsWithCollisionWhenClosed />
    <driveableDoors />
    <bumpersNeedToCollideWithMap value="true" />
    <needsRopeTexture value="false" />
    <requiredExtras />
    <rewards />
    <NmBraceOverrideSet />
    <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
    <buoyancySphereSizeScale value="1.000000" />
    <pOverrideRagdollThreshold type="NULL" />
    this needed to be replaced right ?

    Expand to read the full comment
    October 01, 2016
  • Franklin3

    @InYourFace yep exactly if the car u r replacing is primo and there is no instructions then yes u have to replace all this ;)

    October 01, 2016
  • 7268bc gta 5 foto

    @Black Tornado g7 ty for the explain and all ^^ makes things very clear but 1 thing lol the carcols thats realy a shit load of text to copy and replace for this car not if u use this one as ur first replace thats easy but if already have some cares and u need to copy carcols stuff will tame some time anyway ty again for all

    October 01, 2016
  • Franklin3

    @InYourFace a really easy to replace an entire section no mater how long is to do this:
    1. hit the minus sign near <item> and it will collapse that entie section and you'll see the minus sign turn to plus, and in this case u want to start where <item> is before <kitname> as u see there is more sub "<item>'s" under the main one which are for every tuning part for that mod
    2. mark from <item> (the begining of the section u want to replace until <item> in the next section
    3. copy
    4. paste/replace in the original file while marking the same lines as u did before
    as in this photos
    (sorry for the potato photo quality its from a shitty old laptop not the pc i game on)
    and u r welcome, dont hesitate to ask, i like to help :D

    October 01, 2016
  • 7268bc gta 5 foto

    @Black Tornado g7 hey man its very easy now to coppy and paste with notepad++ now i know what to do but ive got 1 problem with this car mod https://nl.gta5-mods.com/vehicles/2014-lykan-hypersport-wmotors-high-detail ive used the replaced one in game the car just spawn fine no crash but i got a few bugs like some tuning parts front and rear bumber the front bumber when i try to install it on the car its getting not onthe fron but in the middle of the car rear bumbers dont show up and the hood not showing up i did change everything with notepas++ what needed to b done

    October 02, 2016
  • Franklin3

    @InYourFace did u try to use the addon version?

    October 02, 2016
  • 7268bc gta 5 foto

    not yet i will try it later on what can be the prob is that coz r stars updates the game? anyway Tuesday 4 October there will be an update so i just want to learn how to add/replace cars after that update i need to make a new copy of the game and i can start hard modding again so i will not use to much time in to it till after the new dlc ^^

    October 02, 2016
  • Default

    where da **** do I find the car???? I have searched everywhere in the game.

    October 05, 2016
  • Default

    always stopped working after playing 5-10 minutes

    how to fix this?

    October 08, 2016
  • Default

    Nice car, I am actually surprised nobody has done a 65 or 66 mustang yet.

    October 10, 2016
  • Default

    @van123 Hey man, this is clashing with another mod value, making it impossible to upgrade properly. I was wondering if you could provide me (and others) with new files, that have a higher ID value. I'd do it myself but have no idea what to change, as there is so much to this mod.

    8 days ago
  • Default

    @Vans123 Also, I would like to advise not to name all the dlcpacks folders, dlclist, and extratitleupdate entries with the same "vans123" as this causes clashes. I know it's easy to change, but some people may not understand.
    Also, was wondering if you had a pack, with all your add-on mods in?

    8 days ago
  • B25cb4 hide

    Do I install both the "primo" folder and the "primo2" folder or does I select one of my choice?

    7 days ago
  • Default

    ye, got the same question, i got DLC, so should i install only second folder, or first with second?

    6 days ago
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