45,493
336
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December 23, 2020
-5-inch gun working
-CIWS working
-New helm detail as tuning parts
-Reduced file size of .yft files a little
-Split .ytd file to make it more FiveM friendly
CHANGELOG 1.5
-working CIWS gun added (script by cpast)
After... 2 years or something here is the first official release of the Arleigh Burke Class destroyer in Flight IIA configuration. This particular ships represents the fictional DDG-151 Nathan James from the novel and TV series "The Last Ship".
This model features a detailed exterior and features parts of the interior, including hangar bay and bridge. The boat has a custom layout, allowing 10 people to sit "inside". 8 on the bridge and 2 as flight deck controllers on the rear.
It also uses front bumper tuning to represent different ships from the TV series. DDG-162 Shackleton and DDG-157 Hayward can be represented. The tuning changes hull number, name and ship's crest.
The hangar bay doors are extra 1 and 2 and can toggled on and off in the vehicle component menu. Model features some lights, but doesn't look as much as a christmas tree as it did on previous screenshots and videos.
Some radars rotate and the flags are waving in the wind.
NO WORKING WEAPONS. No MG, no missiles, no cannon. Ships can not have weapons natively, converting it into amphibious vehicle class made the handling really... Well, shit.
So here's the current version for smooth sailing in peacetime waters.
BIG THANKS GO OUT TO EVERYONE INVOLVED
nathanjamesddg151: Buying different models to put together the Flight IIA destroyer model and a lot of texture work, references and help
Elope/Yukikaze: messing with big boat handling lines to have a somewhat realistic handling
PNWParksFan: Being by my side again and again when it comes to the troublesome and tedious boat class in GTA V, trying to figure out as much as possible how things work
cpast: For making a script which finally enables weapons on ships!
Future work will include proper LODs and a better interior (perhaps scripted weapons)
Check out Instagram to be up-to-date with WIP works and to submit livery requests for new airliners.
https://www.instagram.com/skyline_i.g/
Thanks you for all your continuous support and feedback, allowing me to now have over 200 uploads here. Your comments, ratings and donations are what keep me going, so don't stop what you've been doing ;)
First Uploaded: January 08, 2019
Last Updated: December 23, 2020
Last Downloaded: 35 minutes ago
190 Comments
-5-inch gun working
-CIWS working
-New helm detail as tuning parts
-Reduced file size of .yft files a little
-Split .ytd file to make it more FiveM friendly
CHANGELOG 1.5
-working CIWS gun added (script by cpast)
After... 2 years or something here is the first official release of the Arleigh Burke Class destroyer in Flight IIA configuration. This particular ships represents the fictional DDG-151 Nathan James from the novel and TV series "The Last Ship".
This model features a detailed exterior and features parts of the interior, including hangar bay and bridge. The boat has a custom layout, allowing 10 people to sit "inside". 8 on the bridge and 2 as flight deck controllers on the rear.
It also uses front bumper tuning to represent different ships from the TV series. DDG-162 Shackleton and DDG-157 Hayward can be represented. The tuning changes hull number, name and ship's crest.
The hangar bay doors are extra 1 and 2 and can toggled on and off in the vehicle component menu. Model features some lights, but doesn't look as much as a christmas tree as it did on previous screenshots and videos.
Some radars rotate and the flags are waving in the wind.
NO WORKING WEAPONS. No MG, no missiles, no cannon. Ships can not have weapons natively, converting it into amphibious vehicle class made the handling really... Well, shit.
So here's the current version for smooth sailing in peacetime waters.
BIG THANKS GO OUT TO EVERYONE INVOLVED
nathanjamesddg151: Buying different models to put together the Flight IIA destroyer model and a lot of texture work, references and help
Elope/Yukikaze: messing with big boat handling lines to have a somewhat realistic handling
PNWParksFan: Being by my side again and again when it comes to the troublesome and tedious boat class in GTA V, trying to figure out as much as possible how things work
cpast: For making a script which finally enables weapons on ships!
Future work will include proper LODs and a better interior (perhaps scripted weapons)
Check out Instagram to be up-to-date with WIP works and to submit livery requests for new airliners.
https://www.instagram.com/skyline_i.g/
Thanks you for all your continuous support and feedback, allowing me to now have over 200 uploads here. Your comments, ratings and donations are what keep me going, so don't stop what you've been doing ;)
First Uploaded: January 08, 2019
Last Updated: December 23, 2020
Last Downloaded: 35 minutes ago
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I'm not sure why the boat sinks for others on fivem, the first gen model without the guns seems to work just fine.
March 21, 2021 -
@RazerJoker THe TV missiles of the new update work through a script, which would have to be reproduced by a mod developer as those scripts are server sided with rockstar games
April 18, 2021 -
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I had a problem with the high caliber cannon, the crosshair only shows up in first person, it disappear in third person, what should I do?
May 05, 2021 -
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@SkylineGTRFreak, Hey so, I don't really know if this is something I'm doing wrong or what not but as the last comments say, when the boat gets spawned in, it immediately sinks. I'm thinking the only reason it could be doing that is because of a left out hull or space on the bottom of the boat?
What do you think?June 21, 2021 -
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can you please make some submarine mods? because no one makes any. by the way,good mod.
September 18, 2021 -
This ship is amazing, but I got some suggestions. Firstly the air defence needs more angle to shoot air targets right above the ship. Sencondly the main gun is glitched in third person and needs a crosshair
October 28, 2021 -
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I've encountered some error when start it as an addon vessel in FiveM.
It's says failed to parse resources (my resourcce folder..) rage::parManager::LoadFromStructure balabla
the error come out with these files
vehicle.meta and carvariations.metaDecember 28, 2021 -
@Vampnos I'm having the same problem I can spawn it now but it just flips out.
January 04, 2022 -
Don't think it will ever get fixed @Mysterman609
Shame though, such a sick of a mod can only be used on the singleplayerJanuary 12, 2022 -
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@SkylineGTRFreak Any plans on improving on this mod? Adding weapons maybe? Cruise missiles...
July 31, 2022 -
Mod is great. Would be even better if you added water wake from the boat movements.
August 26, 2022 -
You WILL NEED the Cayo Perico Heist Update for this to work. If you don't have it... No worky work.