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Pagani Huayra [Tuning] 1.6

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kimpet
GTAV OSIRIS TO PAGANI HUAYRA
by KimPet

Model: PCAR + AC
Ripped: DMN

Add-On here: https://www.gta5-mods.com/vehicles/pagani-cars-dlc-add-on

Changelog:
V1.6
  • Nothing new!
  • Made some ajdustment of installation
  • I Separate the add-on together with the Cinque
  • This is only a replace not add-on

  • V1.5
  • Fixed game crashed(still on testing)
  • Added Liveries up to 25
  • Paintable wheels for huayra2

  • V1.4
  • Make as ADDON.
  • Added Custom Livery.

  • V1.3
  • Fixed custom wheels overlapsing the body.
  • Rescaled tires to GTAV tires.
  • Removed lights glass tinting.
  • Reduced inner glass tinting.
  • Fixed rear lights not breaking.
  • Repolished interior.

  • V1.2
  • Fixed Speedometers Needle Rotation.
  • Added Tuning Parts.


  • Enjoy! Happy Gaming!

    Donations are Welcome!
    Thanks to all who donated!

    First Uploaded: September 19, 2015
    Last Updated: September 25, 2015
    Last Downloaded: 3 hours ago
    34,412

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    433 Comments

    • F85f90 alkatraz

      @limitedinfinity maybe this could help
      x64w.rpfdlcpacks/mpbusiness/dlc.rpf/common/data/handling.meta (use it in notepad {ctrl + F turismo} then copy this from under the <handling name>turismo</handling name> part;or you can type the values here it is....
      <fMass value="1200.000000" />
      <fInitialDragCoeff value="9.700000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="-0.100000" z="0.000000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.600000" />
      <fDriveBiasFront value="0.200000" />
      <nInitialDriveGears value="6" />
      <fInitialDriveForce value="0.340000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="6.000000" />
      <fClutchChangeRateScaleDownShift value="6.000000" />
      <fInitialDriveMaxFlatVel value="150.000000" />
      <fBrakeForce value="0.500000" />
      <fBrakeBiasFront value="0.700000" />
      <fHandBrakeForce value="0.700000" />
      <fSteeringLock value="30.000000" />
      <fTractionCurveMax value="2.650000" />
      <fTractionCurveMin value="2.450000" />
      <fTractionCurveLateral value="22.500000" />
      <fTractionSpringDeltaMax value="0.150000" />
      <fLowSpeedTractionLossMult value="1.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.500000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="2.200000" />
      <fSuspensionCompDamp value="1.200000" />
      <fSuspensionReboundDamp value="2.100000" />
      <fSuspensionUpperLimit value="0.100000" />
      <fSuspensionLowerLimit value="-0.100000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.460000" />
      <fAntiRollBarForce value="0.800000" />
      <fAntiRollBarBiasFront value="0.300000" />
      <fRollCentreHeightFront value="0.270000" />
      <fRollCentreHeightRear value="0.280000" />
      <fCollisionDamageMult value="1.000000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="0.800000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="100000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>1</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>SPORTS_CAR</AIHandling>
      <SubHandlingData>
      <Item type="CCarHandlingData">
      <fBackEndPopUpCarImpulseMult value="0.100000" />
      <fBackEndPopUpBuildingImpulseMult value="0.030000" />
      <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
      </Item>

      Expand to read the full comment
      October 15, 2015
    • F85f90 alkatraz

      @limitedinfinity and if it STILL FLIPS over then probably in your (vehicles.meta) the part of <modlename>turismo</modlename>
      <txdName>turismo</txdName>
      <handlingId>turismo</ ERASE TURISMO THERE and add the name INFERNUS because that is actually the right handling for this car that should have been swapped OR if you have MPlux2 then Add the name OSIRIS in the <handlingName> part.
      so eater or it will look like this
      <modelName>turismo</modelName>
      <txdName>turismo</txdName>
      <handlingId>infernus</handlingId>
      or
      <modelName>turismo</modelName>
      <txdName>turismo</txdName>
      <handlingId>osirus</handlingId>

      hope this helps OH that is located at
      GTA V/update/update.rpf/common/data/levels/gta5/vehicles.meta.
      It is best to USE ALL OF THIS META DATA From your vanilla version so you wont have preset mod metas' F things up. and of course you can have all this groovy stuff in your mods folder of your GTA root Dir.
      Hope I was of some help!
      (Later Bruh!!)

      October 15, 2015
    • F85f90 alkatraz

      kimpet I love your cars and clean quality! you are one of the best on here...... I would be using z modeller 3 except my pc went down and I am rebuilding my archives from scratch.well almost scratch lol (I kept back up's) (^_^b Thank You for your Awesome Mods bro...........

      October 15, 2015
    • B08e64 legacy dark energy

      Wow @L187 il certainly give it a try! I think I just went deaf in my right ear due to your SWAG being too loud

      October 15, 2015
    • F85f90 alkatraz

      @limitedinfinity no problem bruh sorry about the yelling but i had to stress the critical $#!7 lol..... Good luck and i have figured out the digital dial business too where i can stick that $#!7 anywhere lol......

      October 16, 2015
    • B08e64 legacy dark energy

      Its all good. @L187 bro could h also tell me how do I get clear liveries? There are some nice mods on the site that have atrocious mandatory liveries for vehicles how can we take them off so that vehicles spawn normal colour there no option in Los Santos to buy livery for some vehicle

      October 16, 2015
    • F85f90 alkatraz

      @limitedinfinity well that is a 50 / 50 chance some mods have liveries that all you need to do is replace their dxt/ytd files and some were made that way b/c they were from racing games that had them hard coded to the body. I totally re-modeled a modded bens from here.
      https://www.flickr.com/photos/37490819@N08/

      October 20, 2015
    • B08e64 legacy dark energy

      That gold grill for the merseys is hot. @L187 cool man thanks a lot for ur help il have a look into the whole .ytd thing

      October 21, 2015
    • 9175d7 smusg logo

      super strong, yes super

      October 24, 2015
    • F85f90 alkatraz

      @limitedinfinity Thanks man....

      October 26, 2015
    • Default

      are they any spoiler for this car ??

      October 28, 2015
    • Default

      WTF i have no osiris_mods.rpf

      November 02, 2015
    • Default

      When I spawn the car, the wheels are at wrong place, any idea why?

      November 04, 2015
    • Default

      I replaced this with buffalo2, how can I change the mod parts to buffalo 2 please? great work bro

      November 23, 2015
    • Default

      por favor alguem pode me instrucionar de como posso instalar este mod super lindo?

      December 06, 2015
    • 4b9568 xmas aftermath

      you should remove the tire lettering, looks ugly as fuck imo

      January 05, 2016
    • F247fa 553893 361165154001331 101305848 n

      @kimpet Can you make a Concept car for Turismo R ,, I know this kinda fictional but its the concept of Ferrari .. http://gtspirit.com/94210/gallery/10982/156539/

      January 06, 2016
    • Default

      @TheLightning589 do you have the dlc?

      March 26, 2016
    • Default

      I have found the Path to the Osiris data

      update\x64\dlcpacks\mpluxe\dlc.rpf\x64\levels\gta5\vehicles\mpluxevehicles.rpf\

      May 11, 2016
    • 87988c avatar

      Great model,but indicators not working properly.

      October 31, 2016
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