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PostedUP - Hoodrich 0.9.11

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A drug-dealing and gang mod for GTA V. You pick the corner, not the customer.
You run with the Chamberlain Gangster Families. Buy product, cut it at home, stand somewhere busy and let the trade come to you. Then be gone before the police, or somebody else's people, decide you've been there long enough.

===================================
THE LOOP
  1. Get it. Gerald fronts you the first two packages. After that it's by the gram from him, by the brick at the port, or pills and tabs off Hao's phone.
  2. Cut it. Brick weight won't sell until you've cut it at the sink in Denise's kitchen. How hard you step on it is the only real decision in the mod. 100g at half strength is 200g to sell, and the block can tell.
  3. Post up. Pick a spot. Busy pavements sell fast and get you noticed fast. Every block pays differently.
  4. Move on. Heat sticks to the ground, not to you. A new block is a clean start. The one you burned stays burned.

===================================
WHAT'S IN IT
  • Nine gangs with their own turf and their own opinion of you;
  • Seven jobs from Lamar, who rides along and doesn't shut up. Drive-bys, a hit, tags, a torch job, a bike ride, a hunt;
  • Police that aren't a wanted level. Patrols work your blocks regardless. Get searched holding product and it's gone;
  • Street takeovers one night in three. Burnouts, a crowd, and they'll buy from you;
  • A car meet on Carson Ave. Thirteen spaces, a lowrider on hydraulics, bonnets up, a crowd going car to car;
  • A block that lives without you. Crews drinking and smoking, lowriders and donks cruising, dogs on leads, guards who take breaks;
  • A social feed of 188 people reacting to what you actually do, and replying when you text them;
  • Block saturation. Worked corners go quiet, then recover while you're away;
  • Stash house raids. Hold too much and someone comes for it;
  • Eight products, and yes, you can take them yourself. Acid does what acid does. Three tabs and the floor goes;
  • Fourteen cars from Hao, a cheap mod shop, driverless rides off the phone;
  • Guns from Stretch, nearly every one in the game, plus vests, bodyguards, turf war, dead drops, and a spray can app called Overspray;
  • OG Vee outside Leroy's Electrical on Strawberry. Wannabe rapper, coke operation in his dad's old basement, will spit at you whether you asked or not;
  • Six outfits at the closet, plus how Franklin walks and holds a gun;
  • Trigger, a dog you can pet at the party and take with you;
  • 191 recorded lines. Gerald, Lamar, Tao, Hao, Stretch and Vernon speak. Vee raps.

===================================
NO DEPENDENCIES, NO GAME FILES TOUCHED
One DLL and some JSON. No LemonUI, no NativeUI, no OpenIV, no installer. It won't fight your graphics mods, car packs or map edits. Uninstalling is deleting three things.
Want to tinker? 12 JSON files and 148 settings in a commented INI. Drop a Menyoo spooner save in scripts\Hoodrich\scenery and the mod builds it every session.
Legacy and Enhanced, same DLL. Single player only. Keep it away from GTA Online.
===================================
REQUIREMENTS

Compatibility. Graphics, map and texture mods (NVE, Forests, RWEU, Remastered packs) are fine, nothing here replaces a game file. Trainers are fine. Police mods like RDE run alongside; this mod's patrols still happen. Phone mods share the phone key, so rebind it in the INI. You don't need the standalone Overspray, the app does the same thing. Built alongside Bare Minimum and Fumes and tested with both running.
===================================
INSTALL
  1. Unblock the zip first. Right-click, Properties, Unblock, OK. Windows marks downloaded files and ScriptHookVDotNet silently refuses a marked DLL. This is the number one reason it "doesn't work";
  2. Drag the scripts folder into your GTA V folder, the one with GTA5.exe in it. Merge when asked.

You'll end up with scripts\Hoodrich.dll, scripts\Hoodrich.ini and a scripts\Hoodrich\ folder.
Upgrading: drop it over the top, old saves load. Copy the folder as well as the DLL.
Uninstalling: delete those three things.
No log at all? The mod writes its own log on startup, so if scripts\Hoodrich\Hoodrich.log doesn't exist the DLL never ran. That's almost always ScriptHookVDotNet 3 missing. Check your GTA folder for ScriptHookVDotNet3.dll.
===================================
GETTING STARTED
Gerald is the only marker on the map. See him at the flats on Grove and he'll hand you the first lot. Open the phone, go to Dealing, post up somewhere with people on it.
The bit nobody works out on their own: weight you buy won't sell until it's cut and bagged at Denise's sink. Anything you're given is already bagged.
The phone button opens everything. Arrows move, Enter chooses, Backspace goes back, d-pad right talks to people. F4 hides the feed. Every key is rebindable.
===================================
CHANGELOG
0.9.10 (1 Oct)

Flaco — Vagos dealer at 1327 Dutch London, Rancho: coke, heroin, meth, in person only; cold the first time, first buy squares you with the Vagos on their blocks
Deacon — Lost MC at the clubhouse off Mirror Park: meth, crack, coke, LSD; same deal, squares you with the Lost
Eight stash houses to rent, $300–$750 a week, on the real street names; one stock across all of them
Plugs deliver to any house you rent (ring within 20 m); ordering from Parkview actually works
Two apps: Dynasty 8 (rent, pay ahead, give a lease up, pin on map) and the game's browser
Franklin types his automatic posts; interrupt him and it goes up cut off
The Lost are bikers only (no more hillbillies); crews only attack sets you're at war with
Shootout crash while posted up fixed (feed pics counted as targets); the corner goes quiet during a fight
Franklin's car swap back in settings / [Cars]
Scenery can be switched off (texture loss with NVE); the gambling den releases its models on exit
Switched off from the phone: the game tells you the key to turn it back on
Duplicate ini lines — the first one counts (Language=English not taking)
Lamar's pistol no longer comes back after you drop it; wardrobe camera stays inside small rooms
Takeover cop cars no longer vanish; drive-bys fire in bursts; corner searches use an officer on foot
0.9.11 (4 Oct)

Five more corner dealers, one per set: Pelon (Vagos, Cypress Flats), Nelson (Marabunta, El Burro Heights), Jae (Kkangpae, Little Seoul), Vahe (Armenians, La Puerta), OG Reese (Ballas, Davis) — in person only, cut to three quarters, cold at first, first buy squares you, three of theirs around each
Every corner man on the map from the first load, dimmed until you've met him; Kkangpae are dark blue
Lamar's yard: hanging weed gone; a second wall, skate ramp, containers and a couch added
Texture loss: unused models released after 20 s; takeovers bring 12 cars of 6 kinds and 14 faces instead of 46; big scenes load nearer
Stretch's guns: no more doubled rounds on reload for shared calibres; rounds bought for any gun are kept; attachments fitted just before a save stick
NPC Mind no longer opens its panel over dealers, leaders, Hao, Vernon or Stretch; pills sold through its talk are whole pills
Translations: everything missing since 0.9.9 in all eight languages; old ones fixed (Latin American Spanish throughout)
Door-only dealers stop handing out a number they won't answer; every missing voice line is now named in the log
===================================
Something wrong? Attach scripts\Hoodrich\Hoodrich.log. A report with the log is worth ten without.
Licence: MIT.
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Tải lên lần đầu: 24 Tháng tám, 2026
Cập nhật lần cuối: 6 ngày trước
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All Versions

 0.9.11 (current)

422 tải về , 90 MB
6 ngày trước

 0.9.9

544 tải về , 90 MB
26 Tháng chín, 2026

 0.9.8

662 tải về , 90 MB
19 Tháng chín, 2026

 0.9.5

370 tải về , 90 MB
15 Tháng chín, 2026

 0.8.1

396 tải về , 70 MB
12 Tháng chín, 2026

 0.7.1

99 tải về , 70 MB
11 Tháng chín, 2026

 0.7.0

313 tải về , 50 MB
08 Tháng chín, 2026

 0.6.1

130 tải về , 50 MB
06 Tháng chín, 2026

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