Beanbag Shotgun Components for Shrewsbury Sentinel 1.0
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REQUIRED TO WORK AS INTENDED: https://www.gta5-mods.com/weapons/shrewsbury-sentinel-shotgun-animated
CREATE A BACK UP OF WEAPONS.META AND WEAPONCOMPONENTS.META BEFORE INSTALLING
Tired of beanbag shotgun mods that convert the entire weapon to non-lethal or mods that don't allow you to change tints of your weapon loadouts? Then this is your solution!
My desire to make this was both because I was extremely upset Stop The Ped doesn't allow changing weapon loadout tints and also because I wanted to see if it was possible to add a component to a shotgun to make it non-lethal rather than changing the way the base weapon behaves.
This mod adds four new components to the pump shotgun designed to work specifically with AllenKennedy's Shrewsbury Sentinel (but could very easily work with other similar models through simple .meta tweaks). These components allow the base pump shotgun to remain lethal but turn it non-lethal and change tint when they're added to the weapon. This unfortunately can only be done through a trainer, loadout files, or possibly other various mods. Meaning, you cannot apply these in Ammunation.
These new components are named:
COMPONENT_PUMPSHOTGUN_BEANBAG_GREEN
COMPONENT_PUMPSHOTGUN_BEANBAG_PINK
COMPONENT_PUMPSHOTGUN_BEANBAG_YELLOW
COMPONENT_PUMPSHOTGUN_BEANBAG_ORANGE
To add a component through simple trainer (trainerv) use the "spawn weapon attachment by model name" option in the weapons menu.
To add it through a loadout file include it as if it's a normal component.
Install this mod with OpenIV's Package Installer. It's installation method should allow it to be compatible with all weapon handling mods. However, this also means it cannot be uninstalled through a package and must be done uninstalled by replacing the files it modifies: weapons.meta and weaponcomponents.meta
If I left some useful information out in this description or if you have any problems installing or using this mod please leave a comment.
CREATE A BACK UP OF WEAPONS.META AND WEAPONCOMPONENTS.META BEFORE INSTALLING
Tired of beanbag shotgun mods that convert the entire weapon to non-lethal or mods that don't allow you to change tints of your weapon loadouts? Then this is your solution!
My desire to make this was both because I was extremely upset Stop The Ped doesn't allow changing weapon loadout tints and also because I wanted to see if it was possible to add a component to a shotgun to make it non-lethal rather than changing the way the base weapon behaves.
This mod adds four new components to the pump shotgun designed to work specifically with AllenKennedy's Shrewsbury Sentinel (but could very easily work with other similar models through simple .meta tweaks). These components allow the base pump shotgun to remain lethal but turn it non-lethal and change tint when they're added to the weapon. This unfortunately can only be done through a trainer, loadout files, or possibly other various mods. Meaning, you cannot apply these in Ammunation.
These new components are named:
COMPONENT_PUMPSHOTGUN_BEANBAG_GREEN
COMPONENT_PUMPSHOTGUN_BEANBAG_PINK
COMPONENT_PUMPSHOTGUN_BEANBAG_YELLOW
COMPONENT_PUMPSHOTGUN_BEANBAG_ORANGE
To add a component through simple trainer (trainerv) use the "spawn weapon attachment by model name" option in the weapons menu.
To add it through a loadout file include it as if it's a normal component.
Install this mod with OpenIV's Package Installer. It's installation method should allow it to be compatible with all weapon handling mods. However, this also means it cannot be uninstalled through a package and must be done uninstalled by replacing the files it modifies: weapons.meta and weaponcomponents.meta
If I left some useful information out in this description or if you have any problems installing or using this mod please leave a comment.
First Uploaded: June 02, 2021
Last Updated: June 06, 2021
Last Downloaded: 3 days ago
6 Comments
REQUIRED TO WORK AS INTENDED: https://www.gta5-mods.com/weapons/shrewsbury-sentinel-shotgun-animated
CREATE A BACK UP OF WEAPONS.META AND WEAPONCOMPONENTS.META BEFORE INSTALLING
Tired of beanbag shotgun mods that convert the entire weapon to non-lethal or mods that don't allow you to change tints of your weapon loadouts? Then this is your solution!
My desire to make this was both because I was extremely upset Stop The Ped doesn't allow changing weapon loadout tints and also because I wanted to see if it was possible to add a component to a shotgun to make it non-lethal rather than changing the way the base weapon behaves.
This mod adds four new components to the pump shotgun designed to work specifically with AllenKennedy's Shrewsbury Sentinel (but could very easily work with other similar models through simple .meta tweaks). These components allow the base pump shotgun to remain lethal but turn it non-lethal and change tint when they're added to the weapon. This unfortunately can only be done through a trainer, loadout files, or possibly other various mods. Meaning, you cannot apply these in Ammunation.
These new components are named:
COMPONENT_PUMPSHOTGUN_BEANBAG_GREEN
COMPONENT_PUMPSHOTGUN_BEANBAG_PINK
COMPONENT_PUMPSHOTGUN_BEANBAG_YELLOW
COMPONENT_PUMPSHOTGUN_BEANBAG_ORANGE
To add a component through simple trainer (trainerv) use the "spawn weapon attachment by model name" option in the weapons menu.
To add it through a loadout file include it as if it's a normal component.
Install this mod with OpenIV's Package Installer. It's installation method should allow it to be compatible with all weapon handling mods. However, this also means it cannot be uninstalled through a package and must be done uninstalled by replacing the files it modifies: weapons.meta and weaponcomponents.meta
If I left some useful information out in this description or if you have any problems installing or using this mod please leave a comment.
CREATE A BACK UP OF WEAPONS.META AND WEAPONCOMPONENTS.META BEFORE INSTALLING
Tired of beanbag shotgun mods that convert the entire weapon to non-lethal or mods that don't allow you to change tints of your weapon loadouts? Then this is your solution!
My desire to make this was both because I was extremely upset Stop The Ped doesn't allow changing weapon loadout tints and also because I wanted to see if it was possible to add a component to a shotgun to make it non-lethal rather than changing the way the base weapon behaves.
This mod adds four new components to the pump shotgun designed to work specifically with AllenKennedy's Shrewsbury Sentinel (but could very easily work with other similar models through simple .meta tweaks). These components allow the base pump shotgun to remain lethal but turn it non-lethal and change tint when they're added to the weapon. This unfortunately can only be done through a trainer, loadout files, or possibly other various mods. Meaning, you cannot apply these in Ammunation.
These new components are named:
COMPONENT_PUMPSHOTGUN_BEANBAG_GREEN
COMPONENT_PUMPSHOTGUN_BEANBAG_PINK
COMPONENT_PUMPSHOTGUN_BEANBAG_YELLOW
COMPONENT_PUMPSHOTGUN_BEANBAG_ORANGE
To add a component through simple trainer (trainerv) use the "spawn weapon attachment by model name" option in the weapons menu.
To add it through a loadout file include it as if it's a normal component.
Install this mod with OpenIV's Package Installer. It's installation method should allow it to be compatible with all weapon handling mods. However, this also means it cannot be uninstalled through a package and must be done uninstalled by replacing the files it modifies: weapons.meta and weaponcomponents.meta
If I left some useful information out in this description or if you have any problems installing or using this mod please leave a comment.
First Uploaded: June 02, 2021
Last Updated: June 06, 2021
Last Downloaded: 3 days ago

cant install cause i got this error
[6/6/2021 11:24:27 AM] [7912] INFO -> Process ARCHIVE "update.rpf" with path "D:\Steam\steamapps\common\Grand Theft Auto V\mods\update\update.rpf"
[6/6/2021 11:24:27 AM] [7912] ERROR -> XML DOCUMENT Parse error: ErrorCode: "0xC00CE503"
Reason: "Incorrect syntax was used in a comment. "
Source Text: "<!------- Real | RAGE project by The Real_Gabe https://www.therealgabe.net | Do not claim you made this mod and don’t upload and/or alter it without my permission!"
Line: "2"
LinePos: "7"
FilePos: "46"
[6/6/2021 11:24:27 AM] [7912] ERROR -> Unable to read XML DOCUMENT with path "common\data\ai\weaponcomponents.meta" in archive "D:\Steam\steamapps\common\Grand Theft Auto V\mods\update\update.rpf"
[6/6/2021 11:24:27 AM] [7912] INFO -> ARCHIVE "update.rpf" processed
[6/6/2021 11:24:27 AM] [7912] INFO -> ARCHIVE "GTA V" processed
[6/6/2021 11:24:27 AM] [7912] INFO -> Installation FAILED
@Dragust are you using any mods aside from Real | RAGE project? I'll try and recreate the error myself and try to fix it going from that, but if I can't do that fast enough I'll upload manual installation instructions soonish.
@themonotonescone yea got quite a few mods, been a while so i cant remember everything that I put in but some of the mods i can note are;
- Real | RAGE V - Weapons and Damage Enhancer
- Immersive pickups or Improved pickups
this would be very cool if implemented into a script, changing it manually is pretty tedious
@Dragust ok, I've finally checked this out after putting it off (oops), and I'm not sure if I'll be able to create a package installer for this since the edits real | rage makes to the files makes them unreadable by a package installer, and after looking through other popular weapons mods it seems to be a problem specific to real | rage and as it's outdated I'm not sure I want to try very hard to fix an installer for it anyways, however I will still make a manual installation tutorial soon
@Nachtfliege I agree, and maybe this could finally push me to teach myself how to write scripts for GTA, but at the moment it's beyond me