Ambient Police: Sitting Patrols and Traffic Stops 2.2
19,463
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19,463
98
This is a Script that goes into the GTA\Scripts folder.
To update: INI file has not changed syntax since V1.7, replace .dll and pdb files, INI file does not need replaced. It was renamed in V2.0.
"1803 Ambient Police.ini" should be the name of the .ini file moving forward.
Showcase:
https://www.youtube.com/watch?v=IZAp9k2m1kg
How to install:
1. Make sure to have ScripthookVdotnetV3, the link below allows you to run both V2 and V3: https://www.gta5-mods.com/tools/scripthookv-net
2. Place all files except .cs/txt files in the GTAV\Scripts folder.
This script spawns Ambient AI police across the map at predefined spawn points,
Each spawn point has a 30% chance to spawn a sitting patrol unit
Each Spawn point has a chance to spawn 40% traffic stop scenario
Each Spawn point has a 30% chance to spawn nothing
V 2.2 Updated (5/10/26)
-Added K-9 scenario to traffic stop
-AI Police should now chase the player if they are wanted
V 2.1 Updated (3/7/26)
Fixed siren issues for good: sometimes a bad spawned entity would keep siren audio on still
Siren audio suppression for first 10s of traffic stop spawn:
new method EnforceSilentSirenWindow()
Keeps emergency lights behavior while repeatedly muting siren audio every 250ms for 10s.
V 2.0 Updated (2/25/26)
Changed name to "1803 Ambient Police" to stay consistent with my brand renaming and newer mods.
To update: .INI file does not need replaced, just renamed to "1803 Ambient Police.ini"
-Replace .dll and pdb files.
-Fixed siren issues, no more sirens after traffic stops end
-Cleanup/deleted patrols happen when player is out of range so it is not visible
-Added spawn check so if callout or other script occupies spawn spot, spawn spot is skipped until it is free then probability chances take effect
V 1.8 Updated (2/8/26)
- Fixed driving logic after traffic stop
-Added more locations to LS Coastal, Blaine Ranger, and LS Central Zones.
-Fixed the Paleto Forrest (highway) location
-Added an extra scenario to traffic stops, Police will either write ticket or pat down suspect.
V 1.7: Updated 2/5/26
Major update!
Now includes 10 zones, maps included in download.
.INI file updates, each zone now can customize: percentages of ambient events, cars, percentages of loca/sheriff/highway cops,
Fixed issue with sirens, police should only have emergency lights on during traffic stop and no sirens or lights otherwise.
Fixed issue with suspect and cop not driving correctly after ending traffic stop
Deleted bad locations, added some new ones
Zones: (Map included with download)
1. BlaineSandyGrapeseedSenoraFwy - Coordinates in Blaine County, Sandy Shores, Grapeseed, Senora Freeway area
2. BlainePaletoGreatOceanHwy - Coordinates in Blaine County, Paleto Bay, Great Ocean Highway area
3. SenoraLocal - Coordinates in Senora Desert local roads
4. LSSouthPort - Coordinates in Los Santos South and Port area
5. LSNEHighway - Coordinates in Los Santos Northeast Highway area
6. LSCoastalWest - Coordinates in Los Santos Coastal West area
7. LSCentral - Coordinates in Los Santos Central area
8. LSWestSheriffRanger - Coordinates in Los Santos West, Sheriff/Ranger area
9. LSIA - Coordinates in Los Santos International Airport area
10. BlaineParkRanger - Coordinates in Blaine County Park Ranger area
----------------------------------------------------------------------------
V1.6 (Updated 1/28/26)
Added percentage chances for each zone in .ini file.
Now each zone can have its own spawn chance. For example, LSIA is 100% cop, whereas Blaine county is 50% sheriff, 30% cop, 20% highway patrol spawn chances. (Can be changed, just make sure totals add to 100 for each zone)
The ini file is used to add/change cars for police units as well.
-Spawn points skipped if an emergency vehicle is near spawn point. This prevents spawning over other AI units and/or callouts/plugins.
To update: INI file has not changed syntax since V1.7, replace .dll and pdb files, INI file does not need replaced. It was renamed in V2.0.
"1803 Ambient Police.ini" should be the name of the .ini file moving forward.
Showcase:
https://www.youtube.com/watch?v=IZAp9k2m1kg
How to install:
1. Make sure to have ScripthookVdotnetV3, the link below allows you to run both V2 and V3: https://www.gta5-mods.com/tools/scripthookv-net
2. Place all files except .cs/txt files in the GTAV\Scripts folder.
This script spawns Ambient AI police across the map at predefined spawn points,
Each spawn point has a 30% chance to spawn a sitting patrol unit
Each Spawn point has a chance to spawn 40% traffic stop scenario
Each Spawn point has a 30% chance to spawn nothing
V 2.2 Updated (5/10/26)
-Added K-9 scenario to traffic stop
-AI Police should now chase the player if they are wanted
V 2.1 Updated (3/7/26)
Fixed siren issues for good: sometimes a bad spawned entity would keep siren audio on still
Siren audio suppression for first 10s of traffic stop spawn:
new method EnforceSilentSirenWindow()
Keeps emergency lights behavior while repeatedly muting siren audio every 250ms for 10s.
V 2.0 Updated (2/25/26)
Changed name to "1803 Ambient Police" to stay consistent with my brand renaming and newer mods.
To update: .INI file does not need replaced, just renamed to "1803 Ambient Police.ini"
-Replace .dll and pdb files.
-Fixed siren issues, no more sirens after traffic stops end
-Cleanup/deleted patrols happen when player is out of range so it is not visible
-Added spawn check so if callout or other script occupies spawn spot, spawn spot is skipped until it is free then probability chances take effect
V 1.8 Updated (2/8/26)
- Fixed driving logic after traffic stop
-Added more locations to LS Coastal, Blaine Ranger, and LS Central Zones.
-Fixed the Paleto Forrest (highway) location
-Added an extra scenario to traffic stops, Police will either write ticket or pat down suspect.
V 1.7: Updated 2/5/26
Major update!
Now includes 10 zones, maps included in download.
.INI file updates, each zone now can customize: percentages of ambient events, cars, percentages of loca/sheriff/highway cops,
Fixed issue with sirens, police should only have emergency lights on during traffic stop and no sirens or lights otherwise.
Fixed issue with suspect and cop not driving correctly after ending traffic stop
Deleted bad locations, added some new ones
Zones: (Map included with download)
1. BlaineSandyGrapeseedSenoraFwy - Coordinates in Blaine County, Sandy Shores, Grapeseed, Senora Freeway area
2. BlainePaletoGreatOceanHwy - Coordinates in Blaine County, Paleto Bay, Great Ocean Highway area
3. SenoraLocal - Coordinates in Senora Desert local roads
4. LSSouthPort - Coordinates in Los Santos South and Port area
5. LSNEHighway - Coordinates in Los Santos Northeast Highway area
6. LSCoastalWest - Coordinates in Los Santos Coastal West area
7. LSCentral - Coordinates in Los Santos Central area
8. LSWestSheriffRanger - Coordinates in Los Santos West, Sheriff/Ranger area
9. LSIA - Coordinates in Los Santos International Airport area
10. BlaineParkRanger - Coordinates in Blaine County Park Ranger area
----------------------------------------------------------------------------
V1.6 (Updated 1/28/26)
Added percentage chances for each zone in .ini file.
Now each zone can have its own spawn chance. For example, LSIA is 100% cop, whereas Blaine county is 50% sheriff, 30% cop, 20% highway patrol spawn chances. (Can be changed, just make sure totals add to 100 for each zone)
The ini file is used to add/change cars for police units as well.
-Spawn points skipped if an emergency vehicle is near spawn point. This prevents spawning over other AI units and/or callouts/plugins.
首次上传时间: 2026年01月24日
最后更新时间: 2026年05月10日
最后下载: 1小时前
72个评论
More mods by GTAPatrol2026:
This is a Script that goes into the GTA\Scripts folder.
To update: INI file has not changed syntax since V1.7, replace .dll and pdb files, INI file does not need replaced. It was renamed in V2.0.
"1803 Ambient Police.ini" should be the name of the .ini file moving forward.
Showcase:
https://www.youtube.com/watch?v=IZAp9k2m1kg
How to install:
1. Make sure to have ScripthookVdotnetV3, the link below allows you to run both V2 and V3: https://www.gta5-mods.com/tools/scripthookv-net
2. Place all files except .cs/txt files in the GTAV\Scripts folder.
This script spawns Ambient AI police across the map at predefined spawn points,
Each spawn point has a 30% chance to spawn a sitting patrol unit
Each Spawn point has a chance to spawn 40% traffic stop scenario
Each Spawn point has a 30% chance to spawn nothing
V 2.2 Updated (5/10/26)
-Added K-9 scenario to traffic stop
-AI Police should now chase the player if they are wanted
V 2.1 Updated (3/7/26)
Fixed siren issues for good: sometimes a bad spawned entity would keep siren audio on still
Siren audio suppression for first 10s of traffic stop spawn:
new method EnforceSilentSirenWindow()
Keeps emergency lights behavior while repeatedly muting siren audio every 250ms for 10s.
V 2.0 Updated (2/25/26)
Changed name to "1803 Ambient Police" to stay consistent with my brand renaming and newer mods.
To update: .INI file does not need replaced, just renamed to "1803 Ambient Police.ini"
-Replace .dll and pdb files.
-Fixed siren issues, no more sirens after traffic stops end
-Cleanup/deleted patrols happen when player is out of range so it is not visible
-Added spawn check so if callout or other script occupies spawn spot, spawn spot is skipped until it is free then probability chances take effect
V 1.8 Updated (2/8/26)
- Fixed driving logic after traffic stop
-Added more locations to LS Coastal, Blaine Ranger, and LS Central Zones.
-Fixed the Paleto Forrest (highway) location
-Added an extra scenario to traffic stops, Police will either write ticket or pat down suspect.
V 1.7: Updated 2/5/26
Major update!
Now includes 10 zones, maps included in download.
.INI file updates, each zone now can customize: percentages of ambient events, cars, percentages of loca/sheriff/highway cops,
Fixed issue with sirens, police should only have emergency lights on during traffic stop and no sirens or lights otherwise.
Fixed issue with suspect and cop not driving correctly after ending traffic stop
Deleted bad locations, added some new ones
Zones: (Map included with download)
1. BlaineSandyGrapeseedSenoraFwy - Coordinates in Blaine County, Sandy Shores, Grapeseed, Senora Freeway area
2. BlainePaletoGreatOceanHwy - Coordinates in Blaine County, Paleto Bay, Great Ocean Highway area
3. SenoraLocal - Coordinates in Senora Desert local roads
4. LSSouthPort - Coordinates in Los Santos South and Port area
5. LSNEHighway - Coordinates in Los Santos Northeast Highway area
6. LSCoastalWest - Coordinates in Los Santos Coastal West area
7. LSCentral - Coordinates in Los Santos Central area
8. LSWestSheriffRanger - Coordinates in Los Santos West, Sheriff/Ranger area
9. LSIA - Coordinates in Los Santos International Airport area
10. BlaineParkRanger - Coordinates in Blaine County Park Ranger area
----------------------------------------------------------------------------
V1.6 (Updated 1/28/26)
Added percentage chances for each zone in .ini file.
Now each zone can have its own spawn chance. For example, LSIA is 100% cop, whereas Blaine county is 50% sheriff, 30% cop, 20% highway patrol spawn chances. (Can be changed, just make sure totals add to 100 for each zone)
The ini file is used to add/change cars for police units as well.
-Spawn points skipped if an emergency vehicle is near spawn point. This prevents spawning over other AI units and/or callouts/plugins.
To update: INI file has not changed syntax since V1.7, replace .dll and pdb files, INI file does not need replaced. It was renamed in V2.0.
"1803 Ambient Police.ini" should be the name of the .ini file moving forward.
Showcase:
https://www.youtube.com/watch?v=IZAp9k2m1kg
How to install:
1. Make sure to have ScripthookVdotnetV3, the link below allows you to run both V2 and V3: https://www.gta5-mods.com/tools/scripthookv-net
2. Place all files except .cs/txt files in the GTAV\Scripts folder.
This script spawns Ambient AI police across the map at predefined spawn points,
Each spawn point has a 30% chance to spawn a sitting patrol unit
Each Spawn point has a chance to spawn 40% traffic stop scenario
Each Spawn point has a 30% chance to spawn nothing
V 2.2 Updated (5/10/26)
-Added K-9 scenario to traffic stop
-AI Police should now chase the player if they are wanted
V 2.1 Updated (3/7/26)
Fixed siren issues for good: sometimes a bad spawned entity would keep siren audio on still
Siren audio suppression for first 10s of traffic stop spawn:
new method EnforceSilentSirenWindow()
Keeps emergency lights behavior while repeatedly muting siren audio every 250ms for 10s.
V 2.0 Updated (2/25/26)
Changed name to "1803 Ambient Police" to stay consistent with my brand renaming and newer mods.
To update: .INI file does not need replaced, just renamed to "1803 Ambient Police.ini"
-Replace .dll and pdb files.
-Fixed siren issues, no more sirens after traffic stops end
-Cleanup/deleted patrols happen when player is out of range so it is not visible
-Added spawn check so if callout or other script occupies spawn spot, spawn spot is skipped until it is free then probability chances take effect
V 1.8 Updated (2/8/26)
- Fixed driving logic after traffic stop
-Added more locations to LS Coastal, Blaine Ranger, and LS Central Zones.
-Fixed the Paleto Forrest (highway) location
-Added an extra scenario to traffic stops, Police will either write ticket or pat down suspect.
V 1.7: Updated 2/5/26
Major update!
Now includes 10 zones, maps included in download.
.INI file updates, each zone now can customize: percentages of ambient events, cars, percentages of loca/sheriff/highway cops,
Fixed issue with sirens, police should only have emergency lights on during traffic stop and no sirens or lights otherwise.
Fixed issue with suspect and cop not driving correctly after ending traffic stop
Deleted bad locations, added some new ones
Zones: (Map included with download)
1. BlaineSandyGrapeseedSenoraFwy - Coordinates in Blaine County, Sandy Shores, Grapeseed, Senora Freeway area
2. BlainePaletoGreatOceanHwy - Coordinates in Blaine County, Paleto Bay, Great Ocean Highway area
3. SenoraLocal - Coordinates in Senora Desert local roads
4. LSSouthPort - Coordinates in Los Santos South and Port area
5. LSNEHighway - Coordinates in Los Santos Northeast Highway area
6. LSCoastalWest - Coordinates in Los Santos Coastal West area
7. LSCentral - Coordinates in Los Santos Central area
8. LSWestSheriffRanger - Coordinates in Los Santos West, Sheriff/Ranger area
9. LSIA - Coordinates in Los Santos International Airport area
10. BlaineParkRanger - Coordinates in Blaine County Park Ranger area
----------------------------------------------------------------------------
V1.6 (Updated 1/28/26)
Added percentage chances for each zone in .ini file.
Now each zone can have its own spawn chance. For example, LSIA is 100% cop, whereas Blaine county is 50% sheriff, 30% cop, 20% highway patrol spawn chances. (Can be changed, just make sure totals add to 100 for each zone)
The ini file is used to add/change cars for police units as well.
-Spawn points skipped if an emergency vehicle is near spawn point. This prevents spawning over other AI units and/or callouts/plugins.
首次上传时间: 2026年01月24日
最后更新时间: 2026年05月10日
最后下载: 1小时前



@GTAPatrol2026 Thank you for taking my suggestion.
@GTAPatrol2026 I just thought of another scenario. How about making a npc try to walk a staight line but using the drunk walk, lol
Good job bro!, I like where you going with this, adds to the overall realism & immersion the game needs.
@agio20 Traffic stops themselves are controlled by the .ini file for each zone. You can choose: Percent of sitting patrols, Percent of Traffic Stop, percent of spawn nothing, Once a traffic stop is spawned, it has the chance to spawn any of the scenarios equally:
1. Cop Writes Ticket
2. Pat down and write ticket
3. K-9 walks around car, officer then writes ticket
@Starfox1993 I will look into adding a walk scenario,
I may see if its possible to the AI Cop to arrest a suspect and then delete suspects car (or maybe even a tow) as another scenario too, we will see if we can make that happen in a future update
@nj5050 Thanks!!
@GTAPatrol2026 That's cool, or we drive by and see a npc in the back of the police car, or a npc standing with his arms behind his back.
This mod is way better than the original, but I dislike the fuel system 'cause I have already installed another fuel mod. Please tell how to disable the fuel system
@GTAPatrol2026 A little late, but is this compatible with RDE?
@JangoWazHere I am not sure, the code uses "is wanted" as showing if the player is wanted so as long as that is used, it should work.
i tried to cahnge the police car to addons police cars but doesnt work and when the game just laucnhed its says "name of the file" not found
@LowEye Sorry for the late response, I didnt get a notification.
I would double check your config file to make sure it is named correctly and that is doesnt have syntax issues. Try using the one with the download and if it works, it likely is an issue with editing the file.
Can you please make a way for us to change the character models. cause i have everyone MP characters in game but i cant change yours and it breaks the immersion. please =]
@Reviving Okay, I will include model changing for cop, sheriff, and highway cop in ini file for the next version (unless I forget).
If you wish, you could probably change it if you feel like going to my github and changing it yourself:
https://github.com/1803creations/1803-Ambient-Police-V2
Hello!
I've downloaded the mod and added the required files into the scripts folder.
When I start the game, it says ".ini file is missing". Can somebody help?
Loving the Cuyahoga Cty. Police vehicles in the videos.
@ThVS Remove the "unchanged" in the file name for the ini file. Unchanged was included so people who update don't wipe out their ini file and can keep their old one. File should be named "1803 Ambient Police.ini"
@MrBene Ohio Sheriff for the win! Just stay away from Afroman and the Lemon Pound Cake! (ya know if you know!)
Notification when loading into Story Mode says that settings.ini is missing for 1803 Ambient Police.
@SlouchingToast If you downloaded the latest version and it was a new install, rename the ini file to "1803 Ambient Police.ini"
It was named "UNCHANGED" so the people updating didn't wipe out their settings/add-on cars