Vehicle System Overhaul 1.0
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VEHICLE SYSTEM OVERHAUL
Tired of installing dozens of add-on cars and almost never seeing them in traffic? The VEHICLE SYSTEM OVERHAUL (VSO) puts YOUR add-on vehicles directly into single-player traffic — the right cars, in the right places, exactly the way you want.
VSO is additive: it doesn't replace the original traffic, it adds your cars — spawning off-screen, at road nodes, by zone, with time-of-day, weather, and rarity rules. Los Santos finally filled with your garage.
FEATURES
- Custom zones — use the game's native zones or draw your own on the map (4 points).
- Vehicle pools with per-car weight (rarity), time-of-day, and weather per model.
- Tuning 0–3 or random (performance, visual: spoiler, wheels, bumpers, and more).
- Neon, color palettes, and paintjobs/liveries.
- Dirt level and traffic density per zone.
- Custom driver (ped model) per pool.
- Adaptive FPS mode — automatically reduces spawns if FPS drops.
- In-game menu (LemonUI) — default key K, with test spawn.
- Everything controlled by a single .ini file.
TRAFFIC SYSTEM MANAGER (included app)
A visual application (Portuguese and English) to configure everything without manually editing text:
- Draw zones directly over the GTA V map.
- Scan and catalog your add-on cars automatically (real vehicle name, make, and logo).
- Build pools and, with one click, save the mod's .ini file.
REQUIREMENTS
- ScriptHookV: https://www.gta5-mods.com/tools/script-hook-v
- ScriptHookVDotNet 3 (3.6.0 or higher): https://www.gta5-mods.com/tools/scripthookv-net
- LemonUI (SHVDN3): https://www.gta5-mods.com/tools/lemonui
INSTALLATION
1. Install ScriptHookV, ScriptHookVDotNet 3, and LemonUI.
2. Copy VehicleSystemOverhaul.dll and VehicleSystemOverhaul.ini into your GTA V scripts folder.
3. Add the spawn names of your add-on cars to the .ini — or use the Traffic System Manager to do it visually.
4. Launch the game and press K to open the menu.
EDITIONS
The mod and the Traffic System Manager are completely free. Patreon supporters receive optional extra tools: RPF Hub (extract and catalog .RPF mods in bulk) and the FiveM -> SP Converter (with vehicle audio fix).
CHANGELOG
v1.0 — Initial release.
IMPORTANT
Single-player only. Do NOT use in GTA Online (risk of ban).
CREDITS
Alexander Blade (ScriptHookV), crosire and contributors (ScriptHookVDotNet), Justalemon (LemonUI).
Enjoyed the project? Support it and help with development:
https://www.patreon.com/GTAV_VehicleSystemOverhaul
---
How to calibrate the map — Traffic System Manager (done only once)
Calibration teaches the app the relationship between the map image and GTA V world coordinates. You do this once — after that, every zone you draw is exported with the correct in-game coordinates.
Step by step
1. In the Zones tab, select the "Grid (coordinates)" map — it has coordinates printed on it, which makes things much easier.
2. Click "Calibrate (2 known points)".
3. Click a point on the map whose coordinate you know (e.g. the map center, 0,0). A box will appear — type the coordinate in X,Y format (e.g. 0,0) and confirm.
4. Click a second point, far from the first and diagonal (it must have different X and Y values from the first point). Type its X,Y coordinate.
5. Done! The status changes to "calibrated" and, as you move the mouse over the map, the in-game coordinates appear in the bottom corner.
Tips
- Distant and diagonal points: the farther apart the 2 points are, the more accurate the conversion. Avoid points on the same row or column (the app will reject them if X or Y are equal).
- Don't know a point's coordinate? Two options: (a) use the "Grid" map, which already shows marked coordinates; (b) in-game, go to the location and check your X,Y (via a trainer/coordinate menu) then find the same point on the map.
- Switching maps: after calibrating, you can switch between the 3 maps (Grid, Atlas, Satellite) — they are aligned, so the calibration remains valid.
- It's saved: calibration is stored in the browser. Only redo it if you want to recalibrate or if you clear the app's data.
Tired of installing dozens of add-on cars and almost never seeing them in traffic? The VEHICLE SYSTEM OVERHAUL (VSO) puts YOUR add-on vehicles directly into single-player traffic — the right cars, in the right places, exactly the way you want.
VSO is additive: it doesn't replace the original traffic, it adds your cars — spawning off-screen, at road nodes, by zone, with time-of-day, weather, and rarity rules. Los Santos finally filled with your garage.
FEATURES
- Custom zones — use the game's native zones or draw your own on the map (4 points).
- Vehicle pools with per-car weight (rarity), time-of-day, and weather per model.
- Tuning 0–3 or random (performance, visual: spoiler, wheels, bumpers, and more).
- Neon, color palettes, and paintjobs/liveries.
- Dirt level and traffic density per zone.
- Custom driver (ped model) per pool.
- Adaptive FPS mode — automatically reduces spawns if FPS drops.
- In-game menu (LemonUI) — default key K, with test spawn.
- Everything controlled by a single .ini file.
TRAFFIC SYSTEM MANAGER (included app)
A visual application (Portuguese and English) to configure everything without manually editing text:
- Draw zones directly over the GTA V map.
- Scan and catalog your add-on cars automatically (real vehicle name, make, and logo).
- Build pools and, with one click, save the mod's .ini file.
REQUIREMENTS
- ScriptHookV: https://www.gta5-mods.com/tools/script-hook-v
- ScriptHookVDotNet 3 (3.6.0 or higher): https://www.gta5-mods.com/tools/scripthookv-net
- LemonUI (SHVDN3): https://www.gta5-mods.com/tools/lemonui
INSTALLATION
1. Install ScriptHookV, ScriptHookVDotNet 3, and LemonUI.
2. Copy VehicleSystemOverhaul.dll and VehicleSystemOverhaul.ini into your GTA V scripts folder.
3. Add the spawn names of your add-on cars to the .ini — or use the Traffic System Manager to do it visually.
4. Launch the game and press K to open the menu.
EDITIONS
The mod and the Traffic System Manager are completely free. Patreon supporters receive optional extra tools: RPF Hub (extract and catalog .RPF mods in bulk) and the FiveM -> SP Converter (with vehicle audio fix).
CHANGELOG
v1.0 — Initial release.
IMPORTANT
Single-player only. Do NOT use in GTA Online (risk of ban).
CREDITS
Alexander Blade (ScriptHookV), crosire and contributors (ScriptHookVDotNet), Justalemon (LemonUI).
Enjoyed the project? Support it and help with development:
https://www.patreon.com/GTAV_VehicleSystemOverhaul
---
How to calibrate the map — Traffic System Manager (done only once)
Calibration teaches the app the relationship between the map image and GTA V world coordinates. You do this once — after that, every zone you draw is exported with the correct in-game coordinates.
Step by step
1. In the Zones tab, select the "Grid (coordinates)" map — it has coordinates printed on it, which makes things much easier.
2. Click "Calibrate (2 known points)".
3. Click a point on the map whose coordinate you know (e.g. the map center, 0,0). A box will appear — type the coordinate in X,Y format (e.g. 0,0) and confirm.
4. Click a second point, far from the first and diagonal (it must have different X and Y values from the first point). Type its X,Y coordinate.
5. Done! The status changes to "calibrated" and, as you move the mouse over the map, the in-game coordinates appear in the bottom corner.
Tips
- Distant and diagonal points: the farther apart the 2 points are, the more accurate the conversion. Avoid points on the same row or column (the app will reject them if X or Y are equal).
- Don't know a point's coordinate? Two options: (a) use the "Grid" map, which already shows marked coordinates; (b) in-game, go to the location and check your X,Y (via a trainer/coordinate menu) then find the same point on the map.
- Switching maps: after calibrating, you can switch between the 3 maps (Grid, Atlas, Satellite) — they are aligned, so the calibration remains valid.
- It's saved: calibration is stored in the browser. Only redo it if you want to recalibrate or if you clear the app's data.
首次上传时间: 2026年05月24日
最后更新时间: 2026年05月25日
最后下载: 1天前
4个评论
VEHICLE SYSTEM OVERHAUL
Tired of installing dozens of add-on cars and almost never seeing them in traffic? The VEHICLE SYSTEM OVERHAUL (VSO) puts YOUR add-on vehicles directly into single-player traffic — the right cars, in the right places, exactly the way you want.
VSO is additive: it doesn't replace the original traffic, it adds your cars — spawning off-screen, at road nodes, by zone, with time-of-day, weather, and rarity rules. Los Santos finally filled with your garage.
FEATURES
- Custom zones — use the game's native zones or draw your own on the map (4 points).
- Vehicle pools with per-car weight (rarity), time-of-day, and weather per model.
- Tuning 0–3 or random (performance, visual: spoiler, wheels, bumpers, and more).
- Neon, color palettes, and paintjobs/liveries.
- Dirt level and traffic density per zone.
- Custom driver (ped model) per pool.
- Adaptive FPS mode — automatically reduces spawns if FPS drops.
- In-game menu (LemonUI) — default key K, with test spawn.
- Everything controlled by a single .ini file.
TRAFFIC SYSTEM MANAGER (included app)
A visual application (Portuguese and English) to configure everything without manually editing text:
- Draw zones directly over the GTA V map.
- Scan and catalog your add-on cars automatically (real vehicle name, make, and logo).
- Build pools and, with one click, save the mod's .ini file.
REQUIREMENTS
- ScriptHookV: https://www.gta5-mods.com/tools/script-hook-v
- ScriptHookVDotNet 3 (3.6.0 or higher): https://www.gta5-mods.com/tools/scripthookv-net
- LemonUI (SHVDN3): https://www.gta5-mods.com/tools/lemonui
INSTALLATION
1. Install ScriptHookV, ScriptHookVDotNet 3, and LemonUI.
2. Copy VehicleSystemOverhaul.dll and VehicleSystemOverhaul.ini into your GTA V scripts folder.
3. Add the spawn names of your add-on cars to the .ini — or use the Traffic System Manager to do it visually.
4. Launch the game and press K to open the menu.
EDITIONS
The mod and the Traffic System Manager are completely free. Patreon supporters receive optional extra tools: RPF Hub (extract and catalog .RPF mods in bulk) and the FiveM -> SP Converter (with vehicle audio fix).
CHANGELOG
v1.0 — Initial release.
IMPORTANT
Single-player only. Do NOT use in GTA Online (risk of ban).
CREDITS
Alexander Blade (ScriptHookV), crosire and contributors (ScriptHookVDotNet), Justalemon (LemonUI).
Enjoyed the project? Support it and help with development:
https://www.patreon.com/GTAV_VehicleSystemOverhaul
---
How to calibrate the map — Traffic System Manager (done only once)
Calibration teaches the app the relationship between the map image and GTA V world coordinates. You do this once — after that, every zone you draw is exported with the correct in-game coordinates.
Step by step
1. In the Zones tab, select the "Grid (coordinates)" map — it has coordinates printed on it, which makes things much easier.
2. Click "Calibrate (2 known points)".
3. Click a point on the map whose coordinate you know (e.g. the map center, 0,0). A box will appear — type the coordinate in X,Y format (e.g. 0,0) and confirm.
4. Click a second point, far from the first and diagonal (it must have different X and Y values from the first point). Type its X,Y coordinate.
5. Done! The status changes to "calibrated" and, as you move the mouse over the map, the in-game coordinates appear in the bottom corner.
Tips
- Distant and diagonal points: the farther apart the 2 points are, the more accurate the conversion. Avoid points on the same row or column (the app will reject them if X or Y are equal).
- Don't know a point's coordinate? Two options: (a) use the "Grid" map, which already shows marked coordinates; (b) in-game, go to the location and check your X,Y (via a trainer/coordinate menu) then find the same point on the map.
- Switching maps: after calibrating, you can switch between the 3 maps (Grid, Atlas, Satellite) — they are aligned, so the calibration remains valid.
- It's saved: calibration is stored in the browser. Only redo it if you want to recalibrate or if you clear the app's data.
Tired of installing dozens of add-on cars and almost never seeing them in traffic? The VEHICLE SYSTEM OVERHAUL (VSO) puts YOUR add-on vehicles directly into single-player traffic — the right cars, in the right places, exactly the way you want.
VSO is additive: it doesn't replace the original traffic, it adds your cars — spawning off-screen, at road nodes, by zone, with time-of-day, weather, and rarity rules. Los Santos finally filled with your garage.
FEATURES
- Custom zones — use the game's native zones or draw your own on the map (4 points).
- Vehicle pools with per-car weight (rarity), time-of-day, and weather per model.
- Tuning 0–3 or random (performance, visual: spoiler, wheels, bumpers, and more).
- Neon, color palettes, and paintjobs/liveries.
- Dirt level and traffic density per zone.
- Custom driver (ped model) per pool.
- Adaptive FPS mode — automatically reduces spawns if FPS drops.
- In-game menu (LemonUI) — default key K, with test spawn.
- Everything controlled by a single .ini file.
TRAFFIC SYSTEM MANAGER (included app)
A visual application (Portuguese and English) to configure everything without manually editing text:
- Draw zones directly over the GTA V map.
- Scan and catalog your add-on cars automatically (real vehicle name, make, and logo).
- Build pools and, with one click, save the mod's .ini file.
REQUIREMENTS
- ScriptHookV: https://www.gta5-mods.com/tools/script-hook-v
- ScriptHookVDotNet 3 (3.6.0 or higher): https://www.gta5-mods.com/tools/scripthookv-net
- LemonUI (SHVDN3): https://www.gta5-mods.com/tools/lemonui
INSTALLATION
1. Install ScriptHookV, ScriptHookVDotNet 3, and LemonUI.
2. Copy VehicleSystemOverhaul.dll and VehicleSystemOverhaul.ini into your GTA V scripts folder.
3. Add the spawn names of your add-on cars to the .ini — or use the Traffic System Manager to do it visually.
4. Launch the game and press K to open the menu.
EDITIONS
The mod and the Traffic System Manager are completely free. Patreon supporters receive optional extra tools: RPF Hub (extract and catalog .RPF mods in bulk) and the FiveM -> SP Converter (with vehicle audio fix).
CHANGELOG
v1.0 — Initial release.
IMPORTANT
Single-player only. Do NOT use in GTA Online (risk of ban).
CREDITS
Alexander Blade (ScriptHookV), crosire and contributors (ScriptHookVDotNet), Justalemon (LemonUI).
Enjoyed the project? Support it and help with development:
https://www.patreon.com/GTAV_VehicleSystemOverhaul
---
How to calibrate the map — Traffic System Manager (done only once)
Calibration teaches the app the relationship between the map image and GTA V world coordinates. You do this once — after that, every zone you draw is exported with the correct in-game coordinates.
Step by step
1. In the Zones tab, select the "Grid (coordinates)" map — it has coordinates printed on it, which makes things much easier.
2. Click "Calibrate (2 known points)".
3. Click a point on the map whose coordinate you know (e.g. the map center, 0,0). A box will appear — type the coordinate in X,Y format (e.g. 0,0) and confirm.
4. Click a second point, far from the first and diagonal (it must have different X and Y values from the first point). Type its X,Y coordinate.
5. Done! The status changes to "calibrated" and, as you move the mouse over the map, the in-game coordinates appear in the bottom corner.
Tips
- Distant and diagonal points: the farther apart the 2 points are, the more accurate the conversion. Avoid points on the same row or column (the app will reject them if X or Y are equal).
- Don't know a point's coordinate? Two options: (a) use the "Grid" map, which already shows marked coordinates; (b) in-game, go to the location and check your X,Y (via a trainer/coordinate menu) then find the same point on the map.
- Switching maps: after calibrating, you can switch between the 3 maps (Grid, Atlas, Satellite) — they are aligned, so the calibration remains valid.
- It's saved: calibration is stored in the browser. Only redo it if you want to recalibrate or if you clear the app's data.
首次上传时间: 2026年05月24日
最后更新时间: 2026年05月25日
最后下载: 1天前













Seems interesting, but it looks like a tool in the scripts category, I'm not a moderator, but I'd recommend more gameplay screenshots my dude, good luck
@thalilmythos Hello friend!
I will soon be adding new images and new features. I released the mod to the public to test its acceptance; depending on public reception, I will release new versions with various different focuses and important improvements for a complete overhaul, not only of the traffic but also of all aspects involving cars in GTA V.
Besides the script itself, the big news in this release is the manager interacting with the game, being able to completely reshape the traffic and even update the modifications in real time using the Debug (which is still under development).
That looks ducking great. Looking forward for future updates and GUI more "casual user" friendly.
@adinhoa Thank you for your comment.
What is your suggestion for the GUI?
And for the updates?