Working Mk II Ammunation for NPCs on Legacy & Enhanced [ WIP | .NET ] 3.1
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"Just a little warning. You are not the only player in the game can use those specified bullets."
Features [v3.0 - present]
- Normally if you have NPC equip Mk2 weapon and Mk2 ammunation, they will act like normal bullets. This mod will simulate all ammunation effects into the game with Mk2 designated Ammunations, which includes
-> Hollow Point (double damage on Health, except armor)
-> Armor Piercing (damage converted to health, armor consumes 1/5 additionally, does not add additional damage if armor is insufficient)
-> Explosive (explode on impact)
-> Incendiary (chance to have peds on fire, damage 9/10 compare to original)
-> Full Metal Jacket (double damage on vehicles, penetrates vehicle objects, such as bullet-proof window, cover and so on)
-> Tracer (reduce tracer on bullets, normally don't need any modding for this)
- Supports addon.
- Now introduces Headshot Simulations. Multiplies damage by 1000 times if shot on the head. It's not possible to directly headshot, so can only almost look alike. Does not include explosive rounds.
- Note: Since v2.0, Alloc8orStandardNatives and Alloc8orStandardNativesEnhanced are no longer on split due to duplicated natives, grouped to Alloc8orStandardNatives.
Requires: (v2.0 - current)
- Alloc8orStandardNatives (64-bit Natives for .NET, included on archive)
- ParseModifier (Not required, but needed for configurations and addons, included on archive)
- Script Hook V
- I've made compatible for each version of Script Hook V .NET, you can choose one of below to download
-> Script Hook V .NET Enhanced
-> Script Hook V .NET
Installation instructions:
Paste content to Grand Theft Auto V (Enhanced)/scripts.
v3.0 - present
- Introduces Headshot Simulations.
- Fixed Full Metal Jacket rounds also multiplies damage and penetrate armor on peds, in which worked wrong.
v2.0
- Introduces scalable solutions with ParseModifier. You can now have your addons or modify there.
- Basically nothing changes from v1.0.
v1.0
- Initial Release.
Features [v3.0 - present]
- Normally if you have NPC equip Mk2 weapon and Mk2 ammunation, they will act like normal bullets. This mod will simulate all ammunation effects into the game with Mk2 designated Ammunations, which includes
-> Hollow Point (double damage on Health, except armor)
-> Armor Piercing (damage converted to health, armor consumes 1/5 additionally, does not add additional damage if armor is insufficient)
-> Explosive (explode on impact)
-> Incendiary (chance to have peds on fire, damage 9/10 compare to original)
-> Full Metal Jacket (double damage on vehicles, penetrates vehicle objects, such as bullet-proof window, cover and so on)
-> Tracer (reduce tracer on bullets, normally don't need any modding for this)
- Supports addon.
- Now introduces Headshot Simulations. Multiplies damage by 1000 times if shot on the head. It's not possible to directly headshot, so can only almost look alike. Does not include explosive rounds.
- Note: Since v2.0, Alloc8orStandardNatives and Alloc8orStandardNativesEnhanced are no longer on split due to duplicated natives, grouped to Alloc8orStandardNatives.
Requires: (v2.0 - current)
- Alloc8orStandardNatives (64-bit Natives for .NET, included on archive)
- ParseModifier (Not required, but needed for configurations and addons, included on archive)
- Script Hook V
- I've made compatible for each version of Script Hook V .NET, you can choose one of below to download
-> Script Hook V .NET Enhanced
-> Script Hook V .NET
Installation instructions:
Paste content to Grand Theft Auto V (Enhanced)/scripts.
v3.0 - present
- Introduces Headshot Simulations.
- Fixed Full Metal Jacket rounds also multiplies damage and penetrate armor on peds, in which worked wrong.
v2.0
- Introduces scalable solutions with ParseModifier. You can now have your addons or modify there.
- Basically nothing changes from v1.0.
v1.0
- Initial Release.
首次上传时间: 2026年04月13日
最后更新时间: 2026年07月31日
最后下载: 2小时前
48个评论
More mods by Nozomu-san:
"Just a little warning. You are not the only player in the game can use those specified bullets."
Features [v3.0 - present]
- Normally if you have NPC equip Mk2 weapon and Mk2 ammunation, they will act like normal bullets. This mod will simulate all ammunation effects into the game with Mk2 designated Ammunations, which includes
-> Hollow Point (double damage on Health, except armor)
-> Armor Piercing (damage converted to health, armor consumes 1/5 additionally, does not add additional damage if armor is insufficient)
-> Explosive (explode on impact)
-> Incendiary (chance to have peds on fire, damage 9/10 compare to original)
-> Full Metal Jacket (double damage on vehicles, penetrates vehicle objects, such as bullet-proof window, cover and so on)
-> Tracer (reduce tracer on bullets, normally don't need any modding for this)
- Supports addon.
- Now introduces Headshot Simulations. Multiplies damage by 1000 times if shot on the head. It's not possible to directly headshot, so can only almost look alike. Does not include explosive rounds.
- Note: Since v2.0, Alloc8orStandardNatives and Alloc8orStandardNativesEnhanced are no longer on split due to duplicated natives, grouped to Alloc8orStandardNatives.
Requires: (v2.0 - current)
- Alloc8orStandardNatives (64-bit Natives for .NET, included on archive)
- ParseModifier (Not required, but needed for configurations and addons, included on archive)
- Script Hook V
- I've made compatible for each version of Script Hook V .NET, you can choose one of below to download
-> Script Hook V .NET Enhanced
-> Script Hook V .NET
Installation instructions:
Paste content to Grand Theft Auto V (Enhanced)/scripts.
v3.0 - present
- Introduces Headshot Simulations.
- Fixed Full Metal Jacket rounds also multiplies damage and penetrate armor on peds, in which worked wrong.
v2.0
- Introduces scalable solutions with ParseModifier. You can now have your addons or modify there.
- Basically nothing changes from v1.0.
v1.0
- Initial Release.
Features [v3.0 - present]
- Normally if you have NPC equip Mk2 weapon and Mk2 ammunation, they will act like normal bullets. This mod will simulate all ammunation effects into the game with Mk2 designated Ammunations, which includes
-> Hollow Point (double damage on Health, except armor)
-> Armor Piercing (damage converted to health, armor consumes 1/5 additionally, does not add additional damage if armor is insufficient)
-> Explosive (explode on impact)
-> Incendiary (chance to have peds on fire, damage 9/10 compare to original)
-> Full Metal Jacket (double damage on vehicles, penetrates vehicle objects, such as bullet-proof window, cover and so on)
-> Tracer (reduce tracer on bullets, normally don't need any modding for this)
- Supports addon.
- Now introduces Headshot Simulations. Multiplies damage by 1000 times if shot on the head. It's not possible to directly headshot, so can only almost look alike. Does not include explosive rounds.
- Note: Since v2.0, Alloc8orStandardNatives and Alloc8orStandardNativesEnhanced are no longer on split due to duplicated natives, grouped to Alloc8orStandardNatives.
Requires: (v2.0 - current)
- Alloc8orStandardNatives (64-bit Natives for .NET, included on archive)
- ParseModifier (Not required, but needed for configurations and addons, included on archive)
- Script Hook V
- I've made compatible for each version of Script Hook V .NET, you can choose one of below to download
-> Script Hook V .NET Enhanced
-> Script Hook V .NET
Installation instructions:
Paste content to Grand Theft Auto V (Enhanced)/scripts.
v3.0 - present
- Introduces Headshot Simulations.
- Fixed Full Metal Jacket rounds also multiplies damage and penetrate armor on peds, in which worked wrong.
v2.0
- Introduces scalable solutions with ParseModifier. You can now have your addons or modify there.
- Basically nothing changes from v1.0.
v1.0
- Initial Release.
首次上传时间: 2026年04月13日
最后更新时间: 2026年07月31日
最后下载: 2小时前






@Nozomu-san The legacy version of the game predominantly utilizes the nightly version of the script, rather than the enhanced version. If I use the enhanced version, it would render many other mods unusable, such as RDE. My intention is precisely to use it alongside RDE. If possible, could you please adapt it to the nightly version? I would be extremely grateful
@CTadwafg The archive is already packed on SHVDN folder.
If you paste that mod from SHVDNE folder, it will get that error.
@CTadwafg So have you tried it?
@Nozomu-san I installed it again and confirmed that it was in the SHVDNE folder, but it still reported an error. My nightly version is the latest one, -188.
[23:42:09] [ERROR] Failed to instantiate script WorkingMk2AmmoForNPC.WorkingMk2AmmoNPC because constructor threw an exception: System.IO.FileNotFoundException: Could not load file or assembly 'ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. 系统找不到指定的文件。
File name: 'ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null'
at Alloc8orStandardNatives.GameBuildResolver.Resolve()
at WorkingMk2AmmoForNPC.WorkingMk2AmmoNPC.EnsureSupportedGame()
at WorkingMk2AmmoForNPC.WorkingMk2AmmoNPC..ctor()
@CTadwafg Not that folder. There is SHVDN folder, built for Legacy version of it.
@Nozomu-san There is another section of logs before this
[23:42:00] [INFO] Found 1 script(s) in WorkingMk2AmmoForNPC.dll resolved to API version 3.7.0 (script assembly version: 3.0.0.0, target API version: 3.7.0).
@CTadwafg That should do.
@Nozomu-san I placed the WorkingMk2AmmoForNPC.dll from the SHVDN file in my script folder, and similarly placed the other three dll files in my script folder. This is how I installed it.
at 23:42:00 it is alright,Immediately at 23:42:09,the log records the error
It has no effect in actual gameplay
@Nozomu-san It is not running in the game
@Nozomu-san Sorry, I just wrote SHVDN as SHVDNE. Actually, I did use SHVDN. The log entry was also generated under the condition of using SHVDN,I even tried both SHVDN and SHVDNE,they didn't work.
@CTadwafg I'm working on it. It's been a while I woke up and modding again.
@Nozomu-san Please allow me to summarize it again,I am using version nightly.188,I installed it from the SHVDN file
The following error log was obtained
[00:11:50] [ERROR] Failed to instantiate script WorkingMk2AmmoForNPC.WorkingMk2AmmoNPC because constructor threw an exception: System.IO.FileNotFoundException: Could not load file or assembly 'ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. the system cannot find the specified file.
File name: 'ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null'
at Alloc8orStandardNatives.GameBuildResolver.Resolve()
at WorkingMk2AmmoForNPC.WorkingMk2AmmoNPC.EnsureSupportedGame()
at WorkingMk2AmmoForNPC.WorkingMk2AmmoNPC..ctor()
That's all.
@CTadwafg That was targeting Script Hook V .NET Enhanced.
@Nozomu-san Great! Looking forward to your update. Thank you very much!
@CTadwafg It's done.
@Nozomu-san It can run now. Then I conducted further tests and found that no matter what kind of bullets are used, such as INCENDIARY or FMJ, players will die immediately if hit. I was even in a state of full armor. The shooting between NPCs is normal, and I saw the burning effect of INCENDIARY bullets.Can this be fixed?
@CTadwafg You can turn off 1000x multiplier on json.
@Nozomu-san I changed it to 1, perfect,thanks!!!
@CTadwafg Enjoy modding.