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@GenSec That's a fair point, and I appreciate you noticing the geography! The reason for SAHP's presence isn't a patrol or jurisdictional oversight. In the story of this map, North Yankton's treasury is empty after the Ludendorff heist, so they're receiving emergency federal funds escorted by a combined task force. The SAHP units are part of a federalized escort — they're not there as local police, but as part of a larger security detail that's been deputized for this specific operation. Think of it like the National Guard being activated across state lines. Plus, I wanted to use SAHP models for the visual of a 'serious, professional escort' rather than local NYSP cruisers. I know it's a stretch, but it's a creative choice for the atmosphere!
@jimbob1 Yeah, that's intentional. The NPCs are static and invincible because I wanted the scenes to stay intact no matter what the player does. It's a diorama, not a sandbox. If you want fully interactive NPCs, this map isn't designed for that. But thanks for checking it out!
@GenSec Great question! In the lore of my map, SAHP (San Andreas Highway Patrol) is present because they're escorting a major money delivery from Los Santos to North Yankton. The city's treasury is empty after the Ludendorff bank heist, so funds are being transferred from the state. That's also why you see their helicopter and tactical units around — they're providing security for the operation. Just a little story detail I added for atmosphere.
@Oberkommando Yes, it works, I even did and tested with the zombie mod.