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  • Default

    I did set the value to false and yet it still seems to inferfere with traffic spawns and causes FPS drops.

    1 day ago
  • Default

    I wonder if there is a way to simply disable the traffic manipulation part in the mod, as I am playing with Skysder's Expanded Traffic mod, and this mod seems to be affecting the vehicle spawn frequency and causes FPS to dip notably by at least 10.

    2 days ago
  • Default

    @Skysder Also, the absence of Police Riot for some reason has been an issue for me even in the previous version, I just forgot to mention it. The drag race was working fine in the last version though and the new modded muscles spawn naturally.

    6 days ago
  • Default

    I think it would be better if the cannons fire HE rounds, but overall a really nice AFV to mess about with, perfect for dealing with planes thanks to its gun elevation.

    6 days ago
  • Default

    @Skysder I think it may have something to do with the Map Fixes mod I once installed, I had to reinstall my entire Mods folder at one point and the leftover files may have caused interferences. I'll see what I can do about that.

    6 days ago
  • Default

    Not sure if others are having this issue but so far I discovered 2 minor issues:

    It seems that the police will no long use Police Riots to form roadblocks, in the original they were supposed to use them when you're using a lot of explosive weaponry.

    The drag race that takes place during night in the LS River seems to be broken too, the game is supposed to spawn a car from the Muscle Cars Modded and Muscle Cars Modded 2 model sets. But now only one of them spawns.

    6 days ago
  • Default

    Can confirm the current version works 100%, no need for updates. I suggest just uninstalling the mod folder entirely if the game crashes still.

    April 27, 2024
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    @Skysder We can try but as far as I know, they can't be recreated 100%, because all source vehicles have a custom license plate which vehiclemodelsets.meta cannot control as far as I know, and some of these cars use rims that are not of their default wheel groups which is also something vehiclemodelsets can't do.

    I'll send them via discord but I can't see to use the link attached to your profile, it just says invalid.

    April 27, 2024
  • Default

    Also, a few potential mistakes I have discovered:

    The Rebla GTS cannot spawn normally because it's coded as "reblagts" in the popgroups.ymt file while it's actual internal name is just rebla.

    There is a vehicle called "dfq2" in popgroups.ymt that I have no idea which actual vehicle it correlates to in-game. I think it's just a typo and it's supposed to be the FQ 2 (fq2).

    The internal name of the Voodoo Custom is just "voodoo" and not "voodoo2", as a result it fails to spawn in the Armenian controlled salvage yard in El Burro Heights, the normal beater Voodoo will spawn there instead.

    April 26, 2024
  • Default

    I wonder if it's possible to implement the source vehicles from the Import/Export vehicle missions to spawn in specific locations like the modified cars in front of LS Customs. I managed to recreate all of them using Menyoo, but I don't know how to code them into the vehiclemodelsets.meta

    April 26, 2024