@Force Games have fully tested without PlayerZero and no fault occured. if you can send us the ScriptHookVDotNet.txt like SnakeSlippers has done i may find where your fault is.
@JAM102970 It goes in the main folder and is shared between all my mods you can add new outfits from the yacht wardrobe menu and remove any just leave a few in the folder for the game to use.
System.IO.DirectoryNotFoundException: Could not find a part of the path 'B:\(Rockstar)\Grand Theft Auto V\PlayerZero\ZeroLoc.ini'.
i forgot to add a folder check to the PlayerZero Compatability file, if you have Player Zero installed then this bug will not appear of just add a folder named 'PlayerZero' to your 'Grand Theft Auto V' Directory I will fix this and update soon as possable.
@llamaxus was just a guess as to why it could ctd if it was missing a library did mean the developer program : https://visualstudio.microsoft.com/vs/ but am sure that is not it. The log files are in the settings folder but they just log the last marked function. also there is ScriptHookVDotNet.log in the game folder.
@Gatsby2121 the changes made by this mod do not effect the main save game it is made for role play where you can start as a random character with the option to save and alter that character and//or just load into the game in a scenareo like when you transition from online to story mode.
@Ironwall some of the chat is in different languages if you don't have the text characters installed then they will be blank (however you may have the characters installed but on compile it doesn't output as i have found for translate the program can read and display the text that wasn't compiled so hay ho machine stuff.)
@xxxMRXxxx Added to the to-do list.
Happy new year too all,
@llamaxus As just a guess as too why the ctd can you or have you installed the latest version of Visual Studio i am using the 2022 version.
@gorgonut The Yacht.dll is in contacts where i was going too put the builder files. so it not needed any more.
@Frank_D_Castle This mod is ment for post completion as phones will ring on the missions. can add disable on mission but only if i get the time and motivation to convert this to c++
@lolmanhha the player blips on/off and keybindings can be changed in the settings menu.
@llamaxus i was thinking of making NSPM into a c++ but it would take over a year so unless i get several hundred youtube subs i may just not bother. However the current build does work with just the required files. If you try just running with no other mods including openiv mods to see if it still get the ctd
@nep nep its just an option to add laser weapons to the weapon pool (i prefer to leave these weapons out but others may want them.)
@flash76 nope but you can edit them from the yacht in https://www.gta5-mods.com/scripts/new-street-phone-missions
@Force Games have fully tested without PlayerZero and no fault occured. if you can send us the ScriptHookVDotNet.txt like SnakeSlippers has done i may find where your fault is.
@JAM102970
It goes in the main folder and is shared between all my mods you can add new outfits from the yacht wardrobe menu and remove any just leave a few in the folder for the game to use.
@SnakeSlippers @gorgonut @llamaxus @Mayvis
System.IO.DirectoryNotFoundException: Could not find a part of the path 'B:\(Rockstar)\Grand Theft Auto V\PlayerZero\ZeroLoc.ini'.
i forgot to add a folder check to the PlayerZero Compatability file, if you have Player Zero installed then this bug will not appear of just add a folder named 'PlayerZero' to your 'Grand Theft Auto V' Directory I will fix this and update soon as possable.
@llamaxus was just a guess as to why it could ctd if it was missing a library did mean the developer program : https://visualstudio.microsoft.com/vs/ but am sure that is not it. The log files are in the settings folder but they just log the last marked function. also there is ScriptHookVDotNet.log in the game folder.
@Gatsby2121 the changes made by this mod do not effect the main save game it is made for role play where you can start as a random character with the option to save and alter that character and//or just load into the game in a scenareo like when you transition from online to story mode.
@Ironwall some of the chat is in different languages if you don't have the text characters installed then they will be blank (however you may have the characters installed but on compile it doesn't output as i have found for translate the program can read and display the text that wasn't compiled so hay ho machine stuff.)
@xxxMRXxxx Added to the to-do list.
Happy new year too all,
@llamaxus As just a guess as too why the ctd can you or have you installed the latest version of Visual Studio i am using the 2022 version.
@gorgonut The Yacht.dll is in contacts where i was going too put the builder files. so it not needed any more.
@Frank_D_Castle This mod is ment for post completion as phones will ring on the missions. can add disable on mission but only if i get the time and motivation to convert this to c++
The snow races currently don't work and will leave the game in a loading screen i will remove or update soon as possible.
@lolmanhha the player blips on/off and keybindings can be changed in the settings menu.
@llamaxus i was thinking of making NSPM into a c++ but it would take over a year so unless i get several hundred youtube subs i may just not bother. However the current build does work with just the required files. If you try just running with no other mods including openiv mods to see if it still get the ctd