@rashkasosi yeah, it can act kinda weird when used with the smooth driving mod. im planning to fix it at some point, but im taking a small break from modding rn :)
and about the wheels not centering after you start moving: thats done on purpose, but i need to rework it and also add an option to disable it altogether.
@Reyser Hey, I'm pretty sure it's doable, although I'll have to take a look to confirm.
Then I can start working on it and a few other suggestions as well.
Also, thanks for the support and for approving the mod in the first place :)
Update 1.2
1. Improved smooth steering settings:
- Option to disable smooth steering in race mode.
- Separate steering sensitivity in race mode.
- Separate steering input smoothing in race mode.
2. Compatibility with nightly versions of ScriptHookVDotNet.
3. Auto-add system for new config lines.
You no longer have to update your config files to keep the mod updated.
Just replace SmoothDrivingV.dll and you're good to go.
Once you load up the game with the new version of the mod, a NewSettings.ini config file will appear with the newly added settings, which you can then change to your liking.
Nothing major here; some stuff was focused on feedback and requests, other on general ease of use.
@sarik3435 yeah, i'll post an update soon. the classic FindPattern method isn't available in nightly builds of SHVDN, and it's being used in the current version of the mod.
Menyoo's entity iteration system causes LSPDFR and other RagePluginHook plugins to not be able to spawn entities properly in certain spots on the map. Based on my research, I think it is specifically _addEntityToPoolFunc() that causes this issue. I'll look into this in depth and try to figure out exactly how it could be fixed. Right now, what you can do to be able to use Menyoo with LSPDFR, is to patch the bytes of these 4 calls https://github.com/MAFINS/MenyooSP/blob/b91068a18e6529f39bb881cd5303f20f562102e7/Solution/source/Menu/Routine.cpp#L328, with the only exception that you won't be able to use features of the menu which control all entities on the map.
@sarik3435 hey, you might be using the wrong version of ScriptHookVDotNet. You need v3.6.0 from here: https://www.gta5-mods.com/tools/scripthookv-net Also, make sure that both ScriptHookVDotNet2.dll and ScriptHookVDotNet3.dll are in the game folder, as well as all the other files.
@darkblue Driving.ini
@rashkasosi yeah, it can act kinda weird when used with the smooth driving mod. im planning to fix it at some point, but im taking a small break from modding rn :)
and about the wheels not centering after you start moving: thats done on purpose, but i need to rework it and also add an option to disable it altogether.
@lspdfr red https://www.gta5-mods.com/player/air-jordan-1-new-texture-1-0#comment-2239755 ;)
i specifically made this mod because sticky wheels didnt cut it for me. the wheels can only lock to a fixed angle, they glitch out and lock every time you stop even though they weren't turned, etc.
@mindful_mori don't think so. this mod manually modifies values in memory, and in fivem you're limited to natives only.
@RandomUser123 hey, I'll add that in the future.
@rashkasosi hey, sure, shouldn't be a problem to fix.
@Iodine131 Hey, check the pinned comment
@Reyser Hey, I'm pretty sure it's doable, although I'll have to take a look to confirm.
Then I can start working on it and a few other suggestions as well.
Also, thanks for the support and for approving the mod in the first place :)
Update 1.2
1. Improved smooth steering settings:
- Option to disable smooth steering in race mode.
- Separate steering sensitivity in race mode.
- Separate steering input smoothing in race mode.
2. Compatibility with nightly versions of ScriptHookVDotNet.
3. Auto-add system for new config lines.
You no longer have to update your config files to keep the mod updated.
Just replace SmoothDrivingV.dll and you're good to go.
Once you load up the game with the new version of the mod, a NewSettings.ini config file will appear with the newly added settings, which you can then change to your liking.
Nothing major here; some stuff was focused on feedback and requests, other on general ease of use.
@ex4mple694201337 there's no menu, you can change the settings in the ini files
@sarik3435 yeah, i'll post an update soon. the classic FindPattern method isn't available in nightly builds of SHVDN, and it's being used in the current version of the mod.
Menyoo's entity iteration system causes LSPDFR and other RagePluginHook plugins to not be able to spawn entities properly in certain spots on the map. Based on my research, I think it is specifically _addEntityToPoolFunc() that causes this issue. I'll look into this in depth and try to figure out exactly how it could be fixed. Right now, what you can do to be able to use Menyoo with LSPDFR, is to patch the bytes of these 4 calls https://github.com/MAFINS/MenyooSP/blob/b91068a18e6529f39bb881cd5303f20f562102e7/Solution/source/Menu/Routine.cpp#L328, with the only exception that you won't be able to use features of the menu which control all entities on the map.
@sarik3435 hey, you might be using the wrong version of ScriptHookVDotNet. You need v3.6.0 from here: https://www.gta5-mods.com/tools/scripthookv-net
Also, make sure that both ScriptHookVDotNet2.dll and ScriptHookVDotNet3.dll are in the game folder, as well as all the other files.