@taomuonanga false statement about my mod and the wrong solution for a "permanent fix". My fix doesn't "detete" anything, it just move scaleform_generic.rpf inside "patch" folder where it was before rockstar moved in patch 1.58 (v1.0.2545). If the rpf is inside "patch" folder, it won't overwrite the files from my mod inside x64b, also it will still be compatible with the versions of the hud mods, made before v1.0.2545 (when this update was out, one of the authors of the colorful hud updated his mod as well, and I asked him to let the older version public, so it will be compatible with my mods, and also for people having older version of the game).
For anyone who installed my Fix for Minimaps, and want hud mods, the easiest solution is to open the oiv for the hud mod (if it has an oiv) using winrar or something, open assembly.xml and replace this line (if it's under <archive path="update\update.rpf"...)
<archive path="\x64\data\cdimages\scaleform_generic.rpf" createIfNotExist="True" type="RPF7">
with this one
<archive path="\x64\patch\data\cdimages\scaleform_generic.rpf" createIfNotExist="True" type="RPF7">
Or in case it's not an oiv, drop hud.ytd and mp_big_message_freemode.ytd inside \update\update.rpf\\x64\patch\data\cdimages\scaleform_generic.rpf and not inside \update\update.rpf\\x64\data\cdimages\scaleform_generic.rpf
When I will update all of my minimaps, I will put my files inside a dlc so there will be no problem like this, but until then, the solution to make them compatible is still very easy.
@Rnny Did you link the paths between the nodes? Also, did you enable gps flags? If you did and it's still ending, maybe it's nothing wrong with your work, and it's just the game. If you want to share your ynd files, I can check them to see if I can find something wrong, if you want, you can contact me on discord/fb/insta/twitter (LorenVidican) or email lorenvidican88@gmail.com
@Michael21107 when I will update my minimaps, all of them will be in dlc rpf files. However the oiv will still be needed, mainly because minimap.ymt, mapzoomdata.meta and minimap_main_map.gfx will refuse to work in a dlc, also because an entry in dlclist is still needed and it's much easier to make the oiv to add it. In case you want my dlc right now, I can send it to you.
@Rnny I don't think it's possible to fix that at the moment. The gps is made by paths, but even if you make the paths perfectly and the traffic is working without problem, the gps won't work for all of the paths. This is a problem for all of our maps as well.
@Rnny Hi. I'm not sure what do you mean. If your problem is that the traffic don't work between nodes, you have to link the paths for "the first" node, with the paths for the next node.
@Michael21107 if you install it in mods folder, it won't replace anything. And if you install the fix for minimaps, nothing will be corrupted
@taomuonanga false statement about my mod and the wrong solution for a "permanent fix". My fix doesn't "detete" anything, it just move scaleform_generic.rpf inside "patch" folder where it was before rockstar moved in patch 1.58 (v1.0.2545). If the rpf is inside "patch" folder, it won't overwrite the files from my mod inside x64b, also it will still be compatible with the versions of the hud mods, made before v1.0.2545 (when this update was out, one of the authors of the colorful hud updated his mod as well, and I asked him to let the older version public, so it will be compatible with my mods, and also for people having older version of the game).
For anyone who installed my Fix for Minimaps, and want hud mods, the easiest solution is to open the oiv for the hud mod (if it has an oiv) using winrar or something, open assembly.xml and replace this line (if it's under <archive path="update\update.rpf"...)
<archive path="\x64\data\cdimages\scaleform_generic.rpf" createIfNotExist="True" type="RPF7">
with this one
<archive path="\x64\patch\data\cdimages\scaleform_generic.rpf" createIfNotExist="True" type="RPF7">
Or in case it's not an oiv, drop hud.ytd and mp_big_message_freemode.ytd inside \update\update.rpf\\x64\patch\data\cdimages\scaleform_generic.rpf and not inside \update\update.rpf\\x64\data\cdimages\scaleform_generic.rpf
When I will update all of my minimaps, I will put my files inside a dlc so there will be no problem like this, but until then, the solution to make them compatible is still very easy.
@Rnny Did you link the paths between the nodes? Also, did you enable gps flags? If you did and it's still ending, maybe it's nothing wrong with your work, and it's just the game. If you want to share your ynd files, I can check them to see if I can find something wrong, if you want, you can contact me on discord/fb/insta/twitter (LorenVidican) or email lorenvidican88@gmail.com
@Michael21107 If you have it installed and it's working, there is no point to change it, so better wait for the update.
@Michael21107 when I will update my minimaps, all of them will be in dlc rpf files. However the oiv will still be needed, mainly because minimap.ymt, mapzoomdata.meta and minimap_main_map.gfx will refuse to work in a dlc, also because an entry in dlclist is still needed and it's much easier to make the oiv to add it. In case you want my dlc right now, I can send it to you.
@Rnny I don't think it's possible to fix that at the moment. The gps is made by paths, but even if you make the paths perfectly and the traffic is working without problem, the gps won't work for all of the paths. This is a problem for all of our maps as well.
@Rnny Hi. I'm not sure what do you mean. If your problem is that the traffic don't work between nodes, you have to link the paths for "the first" node, with the paths for the next node.
@Kevo992 They need to be added on the minimap textures, but I no longer work at this minimap.
@lordblackhand ok, good
@lordblackhand Did you use the uninstaller? It should restore the original minimap.