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This mod aims to reintroduce the street vendors present in the previous GTA entry.
Now you can walk up to a vendor stand and, if the vendor is present, buy a hotdog/burger for 5 dollars and heal your health, with fully working animations and money system.
Random peds can also walk up to the vendors and eat, same as the player.
Installation: simply extract the ASI inside the game's root directory (where you have installed GTA:V, not inside the "scripts" folder).
Most of the behaviour of the code was taken from the decompiled GTA:IV scripts themselves, to remain as truthful to the original as possible (vendor.sco).
Requires ScriptHookV
v1.3.1 - Changelog: Fixed cash HUD and vendors getting angry.
v1.3 - Changelog: NPCs can now walk up to vendors, bug fixes.
v1.2 - Changelog: Rewrote the entire script, it's now asynchronous and generally more polished. Player will play the eat speech after he's done eating and non-main characters can you buy food too.
v1.1 - Changelog: Added four rare models for vendors ("backup-vendors" inside ambientpedmodelsets.meta, only two points in the game).
GitHub
Inspired by "Working Hotdog Vendors" by jedijosh920.
If you find a bug leave a comment and I'll try to fix it, feedback is always appreciated.
Now you can walk up to a vendor stand and, if the vendor is present, buy a hotdog/burger for 5 dollars and heal your health, with fully working animations and money system.
Random peds can also walk up to the vendors and eat, same as the player.
Installation: simply extract the ASI inside the game's root directory (where you have installed GTA:V, not inside the "scripts" folder).
Most of the behaviour of the code was taken from the decompiled GTA:IV scripts themselves, to remain as truthful to the original as possible (vendor.sco).
Requires ScriptHookV
v1.3.1 - Changelog: Fixed cash HUD and vendors getting angry.
v1.3 - Changelog: NPCs can now walk up to vendors, bug fixes.
v1.2 - Changelog: Rewrote the entire script, it's now asynchronous and generally more polished. Player will play the eat speech after he's done eating and non-main characters can you buy food too.
v1.1 - Changelog: Added four rare models for vendors ("backup-vendors" inside ambientpedmodelsets.meta, only two points in the game).
GitHub
Inspired by "Working Hotdog Vendors" by jedijosh920.
If you find a bug leave a comment and I'll try to fix it, feedback is always appreciated.
First Uploaded: December 27, 2023
Last Updated: April 05, 2024
Last Downloaded: 17 minutes ago
68 Comments
This mod aims to reintroduce the street vendors present in the previous GTA entry.
Now you can walk up to a vendor stand and, if the vendor is present, buy a hotdog/burger for 5 dollars and heal your health, with fully working animations and money system.
Random peds can also walk up to the vendors and eat, same as the player.
Installation: simply extract the ASI inside the game's root directory (where you have installed GTA:V, not inside the "scripts" folder).
Most of the behaviour of the code was taken from the decompiled GTA:IV scripts themselves, to remain as truthful to the original as possible (vendor.sco).
Requires ScriptHookV
v1.3.1 - Changelog: Fixed cash HUD and vendors getting angry.
v1.3 - Changelog: NPCs can now walk up to vendors, bug fixes.
v1.2 - Changelog: Rewrote the entire script, it's now asynchronous and generally more polished. Player will play the eat speech after he's done eating and non-main characters can you buy food too.
v1.1 - Changelog: Added four rare models for vendors ("backup-vendors" inside ambientpedmodelsets.meta, only two points in the game).
GitHub
Inspired by "Working Hotdog Vendors" by jedijosh920.
If you find a bug leave a comment and I'll try to fix it, feedback is always appreciated.
Now you can walk up to a vendor stand and, if the vendor is present, buy a hotdog/burger for 5 dollars and heal your health, with fully working animations and money system.
Random peds can also walk up to the vendors and eat, same as the player.
Installation: simply extract the ASI inside the game's root directory (where you have installed GTA:V, not inside the "scripts" folder).
Most of the behaviour of the code was taken from the decompiled GTA:IV scripts themselves, to remain as truthful to the original as possible (vendor.sco).
Requires ScriptHookV
v1.3.1 - Changelog: Fixed cash HUD and vendors getting angry.
v1.3 - Changelog: NPCs can now walk up to vendors, bug fixes.
v1.2 - Changelog: Rewrote the entire script, it's now asynchronous and generally more polished. Player will play the eat speech after he's done eating and non-main characters can you buy food too.
v1.1 - Changelog: Added four rare models for vendors ("backup-vendors" inside ambientpedmodelsets.meta, only two points in the game).
GitHub
Inspired by "Working Hotdog Vendors" by jedijosh920.
If you find a bug leave a comment and I'll try to fix it, feedback is always appreciated.
First Uploaded: December 27, 2023
Last Updated: April 05, 2024
Last Downloaded: 17 minutes ago
@SuleMareVientu all good then
will you be adding more locations around the game?
Any chance you can force the vendor peds to spawn at the stand locations during certain times for the next update? Love this mod but it seems inconsistent when they show up. Sometimes they will sell you one hotdog and then just run off. Works perfectly otherwise!
@gongel it works fine for me
hey this is great finally one that works !
is there a way to make it compatible with HungerSleep?
https://www.gta5-mods.com/scripts/hungersleep
@SuleMareVientu This mod is really nice. I tested it out and it is exactly like GTA IV. But can you add dialogues to characters after they done eating, just like the Working Hotdog vendor mod
Is this mod controller compatible?
Good stuff
Hi @SuleMareVientu I think found bug in 1.2 version.. Only NPC can Buy fastfood in the vendor, I as player can't ( don't see info to interact with them). Regards
@SuleMareVientu yeah, after an NPC buy food, the option for player just disappear.
@gongel @marcean1337 Feature has been moved to a separate release as you seem to be right, it doesn't work as intended after other npcs eat. I'll be looking for the cause in the next few days, for now I've uploaded a more stable release that strips out that functionality, it still has all the improvements of the new release. Thanks for the feedback
YEEEEEEEEEEEEEE COOOOOOOOOOL MOOOOOOOOD
Awesome Update mate!!
This mod stops me from saving my game. After going through all my installs, I found this one is the cause.
@RAYMILES @Imad Miganeh @Cruel @marcean1337 @gongel
Issues should be fixed now
Would love to have the script also spawn vendors, since they don't always spawn or walk off.
@SuleMareVientu may i suggest u add version numbers to the .zip files?
@SuleMareVientu For some reason a lot of those "Hot Dog" stands don't have any vendors behind 'em. I drove around, looking for those hotdog stands and found some of them but, I couldn't find any vendors behind them. I do have a modified popgroups.ymt which includes two specific mods, "Cops Back on the Beat" and the "Pull Me Over" mods, maybe those vendors are missing in the file. If you could tell me the exact names of those vendors I can add 'em in, if they're missing.
By the way, I got a suggestion for you, you can maybe add a text in your download showing the coords for all those "HotDogs" stands within the map, that would be really helpful for everyone. I know there are a whole bunch of those in vespucci beach but, I'm sure there are more out there. It would be a good idea for you to include a text file in your downloads showing the coordinates to all those hotdog stands. This is a good "Coordinates" mod here > https://www.gta5-mods.com/scripts/show-coordinates
Amazingly perfect Street Vendors mod❤️ Thank you!
Perfect mod man thank you. Is there any chance you can remake jedijosh's burger shot working interior mod? It would be cool to see that