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Malware found in Angry Planes and No Clip scripts - change passwords now!
This morning it was discovered that the Angry Planes and No Clip scripts hosted on this site and elsewhere contained malware that ran a program known as "Fade.exe" which acted as a keylogger. Please read this post to learn how to remove the malware!
How did this happen?
The Angry Planes mod was downloaded and run by thousands of people on GTA5-Mods.com and various other community mod hosting sites and forums. It was even featured in Kotaku and PC Gamer! The mod did exactly what it advertised, however it also spawned a thread that installed malware on your machine behind the scenes. The threat was not picked up by running the .asi file through VirusTotal, which made it difficult to detect before running. This was an extremely sneaky attack, something I can't say I've seen in 12 years of GTA modding.
What should I do now?
If you haven't uninstalled the scripts yet - DO! That's not enough, though. You'll also need to check your computer for "Fade.exe" and other offending applications. Follow this post on GTAForums for more details. We highly advise that you change sensitive passwords, since this keylogger could have picked up any of the keys you inputted since running it. You can change your GTA5-Mods.com password via the Account Settings page.
What is GTA5-Mods.com going to do?
Beyond obviously removing these files from our site, we're going to beef up the approval process on these kinds of scripts. We're very sorry to the legitimate mod authors out there, the "bad guys" ruined a good thing! If you post compiled scripts in .asi, .dll, or .net.dll formats, the approval process will be much lengthier. We recommend avoiding these formats completely and publishing your mods as .lua or .cs source files, these kinds of scripts will be approved very quickly because the source can be verified.
How can I stay safe?
We will be doing our best to avoid hosting these kinds of files on our site. If you're still paranoid, avoid tools and script mods, which are currently the only types of GTA V mods that could potentially contain malware. Any mod installed by OpenIV (which we 100% trust), including handling/weapon/data config mods and model/texture swaps, can't contain malware because of the nature of their sources.
OpenIV 2.6 released with RPF editing support
After another week of amazing GTA 5 script mods from our community, the fine folks at OpenIV have released a new version of their tool, which will start opening GTA V modding up to many new kinds of mods.
The most exciting new feature of OpenIV 2.6 is the ability to edit RPF archives, allowing us to finally edit the game's configuration files including vehicle handling, pedestrian/police behavior, water levels, and more! The new version of OpenIV also allows you to view drawable, collision, and navmesh file types, meaning GTA V's models are now available for viewing.
Our community of modders are already taking advantage of these new features - check out GTA IV Vehicle Damage Handling Deformation by ZZCOOL (taltigolt), No Traffic by Hoopermation, and No Water Mod by Script Mods to get started!
Script Hook V now supports latest patches
The wait is over - Alexander Blade has released an updated version (v1.0.350.2) of Script Hook V + Native Trainer that's compatible with GTA V PC Patch versions 1.0.350.1/2 and 1.0.335.2. Let's get back to modding!
GTA V PC Patch 350.1 breaks Script Hook V
We've been enjoying the huge amount of script mods pouring out this week after Alexander Blade released Script Hook V, but it looks like Rockstar Games hasn't been enjoying it so much. The latest GTA V PC patch 350.1 has changed the game's native hashes, making Script Hook V unusable.
If you've already updated to the latest patch but would like to downgrade to be able to play singleplayer with mods again, download and install these files from GTAForums.com.
Alexander Blade is already working on updating his script hook to use the new native hashes, and we'll provide and update once that's done.
User uploads now available
In celebration of the release of Alexander Blade's Script Hook V, we have opened user uploads to the public. Feel free to share your latest creation with the GTA5-Mods community! Click here to upload your GTA V mod and get started.
The upload page is currently a work in progress, and only the most basic features for uploading are available. In the coming weeks we will be rolling out more features including video attachments by mod authors and the community, better versioning, and more configurable file page settings.
We can't wait to see what the community cooks up!
Registrations are now open
Great news! You can now register for a GTA5-Mods.com account! Unfortunately your account from GTA4-Mods.com and GTAGaming will not carry over - in an attempt to modernize our system, we've dropped vBulletin and the user system that came with it. Hopefully this initial inconvenience will be outweighed by the cool features to come.
If you haven't been keeping up with @5Mods on Twitter and Facebook, we're actually already seeing some of the first GTA V mods trickle through! One of those first ones is GTA V FoV, which allows you to set the field of view in first person mode to any value you want.
In other modding news, the amazing OpenIV team has already decrypted GTA V's core files and are hard at work figuring out how to re-encrypt them so we can start creating our own mods! If you want to take a peek inside, you can download OpenIV 2.5 now and give it a try.
Welcome to GTA5-Mods.com
Hello and welcome to GTA5-Mods.com, from the same folks that brought you GTA4-Mods.com and GTAGaming. Grand Theft Auto V has officially launched for PC and many are already enjoying their high-resolution adventures in San Andreas. All's quiet on the modding front for now, but we have faith in the GTA modding community! Once the latest GTA V mods and mod-making tools hit, you'll be able to find them here along with all the great content that our community produces.