Quicksilver [.NET] - Crash Fix 1.1
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Quicksilver [.NET] has been broken on modern GTA V builds for years. You install it, you press F10, and nothing happens. No menu, no powers, no error. Until now the only workaround was to downgrade your entire ScriptHookVDotNet install to v2.10.9, which breaks every other modern mod you have.
This is a small patch that fixes it at runtime. You do NOT need to downgrade ScriptHookVDotNet. The original QuickSilver.dll is not modified and is not redistributed here.
WHAT IS FIXED
The mod contains a routine that scans GTA5.exe for two byte signatures taken from game build 1180.1 in 2017. Neither signature exists on a modern build, and the scan then fails in two separate ways. It reads past the end of the executable into unmapped memory, and it also ends up dereferencing a null pointer.
That throws an AccessViolationException out of a static constructor. The .NET runtime permanently marks the type as failed, so ScriptHookVDotNet aborts the whole script. That is why the mod dies silently instead of showing a crash, and why F10 never responds.
This patch redirects the mod away from that broken code path so it never runs. 23 methods are redirected and 6 more are guarded. Crash guards are also added to all four tick handlers, so a single bad frame can no longer kill the script.
Verified against the reproduced crash in an offline harness. This is not a full in-game or GTA V Enhanced compatibility test.
KNOWN LIMITATIONS
The optional CanOverrideWeaponInfo setting in the profile INI is disabled by this fix. It reads raw weapon data through the same failed memory scan, and the mod's own INI already notes that it requires game version 1290. It could never work on a modern build. It used to crash the entire mod. Now it simply declines.
The camera glitch when MinimumTimescale is set below 0.01 is NOT fixed. That is a behaviour issue rather than a crash. Keep MinimumTimescale at 0.02 or higher to avoid it.
REQUIREMENTS
The original Quicksilver [.NET] by sollaholla, still installed
ScriptHookV
ScriptHookVDotNet including the v2 API required by the original mod and this patch. GTA V Enhanced compatibility has not been verified for this exact v1.1 package.
.NET Framework 4.8
INSTALLATION
1. Install the original Quicksilver [.NET] first and leave it exactly as it is.
2. Copy the included QuickSilver crash-fix DLL and 0Harmony.dll into your scripts folder, next to the original QuickSilver.dll.
3. IMPORTANT. Right-click both new DLL files, choose Properties, and tick Unblock if you see it. Windows blocks DLLs downloaded from the internet and ScriptHookVDotNet will skip a blocked DLL without telling you.
4. Fully restart the game.
A green "Quicksilver Crash Fix loaded" message appears shortly after the game starts. Then press F10.
If you see "0Harmony.dll is missing or failed to load", that file is not in the scripts folder or it is blocked. If you see "loaded but could not patch", the original QuickSilver.dll is not in the scripts folder or it is blocked.
CREDITS THIS RELEASE
Crash fix by Chris22622. This release contains only a compatibility patch. All credit for Quicksilver itself belongs to the original authors.
Original mod: https://www.gta5-mods.com/scripts/quick-silver-net by sollaholla and Unknown Modder
MORE FROM ME
I fix abandoned GTA V script mods that modern game builds broke. If this one helped, my other crash fixes are on my profile.
I also make OnTheBlock, a street life roleplay mod for single player. Development and supporter information on Patreon.
This is a small patch that fixes it at runtime. You do NOT need to downgrade ScriptHookVDotNet. The original QuickSilver.dll is not modified and is not redistributed here.
WHAT IS FIXED
The mod contains a routine that scans GTA5.exe for two byte signatures taken from game build 1180.1 in 2017. Neither signature exists on a modern build, and the scan then fails in two separate ways. It reads past the end of the executable into unmapped memory, and it also ends up dereferencing a null pointer.
That throws an AccessViolationException out of a static constructor. The .NET runtime permanently marks the type as failed, so ScriptHookVDotNet aborts the whole script. That is why the mod dies silently instead of showing a crash, and why F10 never responds.
This patch redirects the mod away from that broken code path so it never runs. 23 methods are redirected and 6 more are guarded. Crash guards are also added to all four tick handlers, so a single bad frame can no longer kill the script.
Verified against the reproduced crash in an offline harness. This is not a full in-game or GTA V Enhanced compatibility test.
KNOWN LIMITATIONS
The optional CanOverrideWeaponInfo setting in the profile INI is disabled by this fix. It reads raw weapon data through the same failed memory scan, and the mod's own INI already notes that it requires game version 1290. It could never work on a modern build. It used to crash the entire mod. Now it simply declines.
The camera glitch when MinimumTimescale is set below 0.01 is NOT fixed. That is a behaviour issue rather than a crash. Keep MinimumTimescale at 0.02 or higher to avoid it.
REQUIREMENTS
The original Quicksilver [.NET] by sollaholla, still installed
ScriptHookV
ScriptHookVDotNet including the v2 API required by the original mod and this patch. GTA V Enhanced compatibility has not been verified for this exact v1.1 package.
.NET Framework 4.8
INSTALLATION
1. Install the original Quicksilver [.NET] first and leave it exactly as it is.
2. Copy the included QuickSilver crash-fix DLL and 0Harmony.dll into your scripts folder, next to the original QuickSilver.dll.
3. IMPORTANT. Right-click both new DLL files, choose Properties, and tick Unblock if you see it. Windows blocks DLLs downloaded from the internet and ScriptHookVDotNet will skip a blocked DLL without telling you.
4. Fully restart the game.
A green "Quicksilver Crash Fix loaded" message appears shortly after the game starts. Then press F10.
If you see "0Harmony.dll is missing or failed to load", that file is not in the scripts folder or it is blocked. If you see "loaded but could not patch", the original QuickSilver.dll is not in the scripts folder or it is blocked.
CREDITS THIS RELEASE
Crash fix by Chris22622. This release contains only a compatibility patch. All credit for Quicksilver itself belongs to the original authors.
Original mod: https://www.gta5-mods.com/scripts/quick-silver-net by sollaholla and Unknown Modder
MORE FROM ME
I fix abandoned GTA V script mods that modern game builds broke. If this one helped, my other crash fixes are on my profile.
I also make OnTheBlock, a street life roleplay mod for single player. Development and supporter information on Patreon.
Carregat per primera vegada: 21 de Agost de 2026
Actualització més recent: 21 de Agost de 2026
Últim descarregat: fa 1 dia
15 Comentaris
More mods by Chris22622:
Quicksilver [.NET] has been broken on modern GTA V builds for years. You install it, you press F10, and nothing happens. No menu, no powers, no error. Until now the only workaround was to downgrade your entire ScriptHookVDotNet install to v2.10.9, which breaks every other modern mod you have.
This is a small patch that fixes it at runtime. You do NOT need to downgrade ScriptHookVDotNet. The original QuickSilver.dll is not modified and is not redistributed here.
WHAT IS FIXED
The mod contains a routine that scans GTA5.exe for two byte signatures taken from game build 1180.1 in 2017. Neither signature exists on a modern build, and the scan then fails in two separate ways. It reads past the end of the executable into unmapped memory, and it also ends up dereferencing a null pointer.
That throws an AccessViolationException out of a static constructor. The .NET runtime permanently marks the type as failed, so ScriptHookVDotNet aborts the whole script. That is why the mod dies silently instead of showing a crash, and why F10 never responds.
This patch redirects the mod away from that broken code path so it never runs. 23 methods are redirected and 6 more are guarded. Crash guards are also added to all four tick handlers, so a single bad frame can no longer kill the script.
Verified against the reproduced crash in an offline harness. This is not a full in-game or GTA V Enhanced compatibility test.
KNOWN LIMITATIONS
The optional CanOverrideWeaponInfo setting in the profile INI is disabled by this fix. It reads raw weapon data through the same failed memory scan, and the mod's own INI already notes that it requires game version 1290. It could never work on a modern build. It used to crash the entire mod. Now it simply declines.
The camera glitch when MinimumTimescale is set below 0.01 is NOT fixed. That is a behaviour issue rather than a crash. Keep MinimumTimescale at 0.02 or higher to avoid it.
REQUIREMENTS
The original Quicksilver [.NET] by sollaholla, still installed
ScriptHookV
ScriptHookVDotNet including the v2 API required by the original mod and this patch. GTA V Enhanced compatibility has not been verified for this exact v1.1 package.
.NET Framework 4.8
INSTALLATION
1. Install the original Quicksilver [.NET] first and leave it exactly as it is.
2. Copy the included QuickSilver crash-fix DLL and 0Harmony.dll into your scripts folder, next to the original QuickSilver.dll.
3. IMPORTANT. Right-click both new DLL files, choose Properties, and tick Unblock if you see it. Windows blocks DLLs downloaded from the internet and ScriptHookVDotNet will skip a blocked DLL without telling you.
4. Fully restart the game.
A green "Quicksilver Crash Fix loaded" message appears shortly after the game starts. Then press F10.
If you see "0Harmony.dll is missing or failed to load", that file is not in the scripts folder or it is blocked. If you see "loaded but could not patch", the original QuickSilver.dll is not in the scripts folder or it is blocked.
CREDITS THIS RELEASE
Crash fix by Chris22622. This release contains only a compatibility patch. All credit for Quicksilver itself belongs to the original authors.
Original mod: https://www.gta5-mods.com/scripts/quick-silver-net by sollaholla and Unknown Modder
MORE FROM ME
I fix abandoned GTA V script mods that modern game builds broke. If this one helped, my other crash fixes are on my profile.
I also make OnTheBlock, a street life roleplay mod for single player. Development and supporter information on Patreon.
This is a small patch that fixes it at runtime. You do NOT need to downgrade ScriptHookVDotNet. The original QuickSilver.dll is not modified and is not redistributed here.
WHAT IS FIXED
The mod contains a routine that scans GTA5.exe for two byte signatures taken from game build 1180.1 in 2017. Neither signature exists on a modern build, and the scan then fails in two separate ways. It reads past the end of the executable into unmapped memory, and it also ends up dereferencing a null pointer.
That throws an AccessViolationException out of a static constructor. The .NET runtime permanently marks the type as failed, so ScriptHookVDotNet aborts the whole script. That is why the mod dies silently instead of showing a crash, and why F10 never responds.
This patch redirects the mod away from that broken code path so it never runs. 23 methods are redirected and 6 more are guarded. Crash guards are also added to all four tick handlers, so a single bad frame can no longer kill the script.
Verified against the reproduced crash in an offline harness. This is not a full in-game or GTA V Enhanced compatibility test.
KNOWN LIMITATIONS
The optional CanOverrideWeaponInfo setting in the profile INI is disabled by this fix. It reads raw weapon data through the same failed memory scan, and the mod's own INI already notes that it requires game version 1290. It could never work on a modern build. It used to crash the entire mod. Now it simply declines.
The camera glitch when MinimumTimescale is set below 0.01 is NOT fixed. That is a behaviour issue rather than a crash. Keep MinimumTimescale at 0.02 or higher to avoid it.
REQUIREMENTS
The original Quicksilver [.NET] by sollaholla, still installed
ScriptHookV
ScriptHookVDotNet including the v2 API required by the original mod and this patch. GTA V Enhanced compatibility has not been verified for this exact v1.1 package.
.NET Framework 4.8
INSTALLATION
1. Install the original Quicksilver [.NET] first and leave it exactly as it is.
2. Copy the included QuickSilver crash-fix DLL and 0Harmony.dll into your scripts folder, next to the original QuickSilver.dll.
3. IMPORTANT. Right-click both new DLL files, choose Properties, and tick Unblock if you see it. Windows blocks DLLs downloaded from the internet and ScriptHookVDotNet will skip a blocked DLL without telling you.
4. Fully restart the game.
A green "Quicksilver Crash Fix loaded" message appears shortly after the game starts. Then press F10.
If you see "0Harmony.dll is missing or failed to load", that file is not in the scripts folder or it is blocked. If you see "loaded but could not patch", the original QuickSilver.dll is not in the scripts folder or it is blocked.
CREDITS THIS RELEASE
Crash fix by Chris22622. This release contains only a compatibility patch. All credit for Quicksilver itself belongs to the original authors.
Original mod: https://www.gta5-mods.com/scripts/quick-silver-net by sollaholla and Unknown Modder
MORE FROM ME
I fix abandoned GTA V script mods that modern game builds broke. If this one helped, my other crash fixes are on my profile.
I also make OnTheBlock, a street life roleplay mod for single player. Development and supporter information on Patreon.
Carregat per primera vegada: 21 de Agost de 2026
Actualització més recent: 21 de Agost de 2026
Últim descarregat: fa 1 dia

CREATOR NOTE — Quicksilver
The v1.1 patch needs the original Quicksilver mod and its v2 API dependencies. This exact patch has not been verified on GTA V Enhanced.
My main single-player project, OnTheBlock: https://www.gta5-mods.com/scripts/ontheblock-street-immersion-overhaul-police-gangs-social-feed-npc-memory
Development and optional supporter updates: https://www.patreon.com/cw/Chris22622
For help with this fix, include your exact mod/patch versions, GTA edition/build, and same-session ScriptHookVDotNet.log with private information removed. Keep your saves and customized settings backed up.
This file has been approved automatically. If you think this file should not be here for any reason please report it.
LETS FUCKING GOOOOOOOO
This is really cool, but could you fix the time scale? I know you said it can’t go past 0.1, but the whole reason I wanted it to be was to see the world nearly frozen, since the flash mod can’t do that and no other mod can. Maybe you could push out another patch? I think a lot of people would love it, the only mod that could do that was the quicksilver one? ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ Like right now the cars move around 2 mph when the world is in slow motion, can you drop another patch? Thanks!
@raining bananas 😂 LET'S GO. Glad it is alive again. If you want the bigger single-player street-life project I am building, OnTheBlock is here: https://www.gta5-mods.com/scripts/ontheblock-street-immersion-overhaul-police-gangs-social-feed-npc-memory — updates and supporter build: https://www.patreon.com/cw/Chris22622
@lucas814 The original profiles can already set MINIMUM_TIMESCALE below 0.1—one included profile uses 0.001—but below 0.01 has a known camera/behavior glitch, and a true 0 timescale would break code that divides by timescale. This v1.1 crash fix deliberately does not change that system; 0.02 or higher is the safe recommendation for now. I have noted the request, but no frozen-world patch is verified yet.
Brooooo can u fix the timescale aswell?????
bro can u fix this mod pleaseeee AI can prob help u do it for the timescale issues and stuff
@Zycho19st I saw both messages. The included profiles already allow MINIMUM_TIMESCALE below 0.1, but below 0.01 has a known camera and behavior glitch, and true zero would break original code that divides by timescale. This v1.1 package is crash containment only; 0.02 or higher is the safe recommendation. I have recorded the request, but no deeper timescale patch is verified.
can this run on scritphook enhanced??
@raining bananas I haven't verified this exact v1.1 patch on GTA V Enhanced, so I can't confirm compatibility. It still needs the original Quicksilver mod and ScriptHookVDotNet's v2 API — not just ScriptHookV. Which exact Enhanced loader and version are you using?
hi ive been thinking about the fix for the past few days lol. but i cant even open th script communicator even tho i could but after selecting quicksilver it closed, anyone pls i want to try the mod :(
it doesnt want to enter quicksilver i keep pressing enter and the comunicator closes, and the crashed down the sreen keeps going up and up
when i press activate suit and powers nothing happens
@wantedperk same