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  • In this update, NPC dialogue has started behaving strangely. Every NPC seems to shun the player in unison over a single fight, constantly claiming to know the player and labeling them a troublemaker. NPCs can overhear conversations even when they are on the other side of town; you might talk to one person, then speak to another elsewhere, only for them to say, "I heard you talking to that guy." Sometimes it gets to the point where they mix up who spoke to whom, interacting as if there were a single, shared conversation involving all the NPCs at once.

    14 de Setembre de 2026
  • @ZEXIVA77 Can you tell me if this mod somehow controls the presence of weapons among NPCs? Either because of this mod or another one, most of my civilians have weapons in their hands during conflicts in conversations.

    04 de Setembre de 2026
  • @ZEXIVA77 Is it possible to make NPCs react not only to the player's actions but also to the actions of other NPCs, such as shootouts? There was a case where a bandit killed several people in a shootout, but when you talk to him, he says he knows nothing and is just standing there, relaxing.

    01 de Setembre de 2026
  • I would like to have the function of putting handcuffs on NPCs. There is also a moment (I'm not 100% sure that the problem is in this script) All civilians have weapons, I prescribed in the rules that only the police and bandits have weapons. It seems OK, but when knocking out a person's weapon, oru3 drops out and he runs away, and after a couple of seconds he has a new weapon in his hands.

    31 de Agost de 2026
  • The best mod

    31 de Agost de 2026
  • This is the best mod that I've seen, it makes the city really alive, after setting up your own rules, the dialogues and reactions become more interesting (customizing for yourself). There are some glitches and crashes, but these are rare. The gameplay is super! Respect to the author!

    31 de Agost de 2026