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@WildBrick142 could you share the source code of the mod to make it work with the Enhanced version of the game?
Hey, awesome car, thanks for making it! I'm running it on GTA V Enhanced (converted the assets with CodeWalker) and found two small things. Both are already in the original files (I checked the geometry before and after the conversion, it's identical), so they should show up on Legacy too, tho I've not verified that.
1) Supercharger sits off-center: vbandit_supercharger.yft is shifted towards the driver's side: its geometry goes from about x = -0.35 to x = 0.00, so it's centered around -0.17. The bug catcher, blower and air filter, and the cut-outs in vbandit_hood_5 and vbandit_hood_8, are all centered on x = 0. In game the blower body ends up about 17 cm to one side of the hood hole and of the intakes on top of it. Moving the supercharger model +0.173 on X lines everything up. I did that locally (vertices plus bounds) and it looks spot on.
2) Roof light bar: the two pairs look different with high beams on: in vbandit_roof_bar.yft each lens is skinned to one light bone. The two lamps on the passenger side use extralight_1 and extralight_2, the two on the driver side use extralight_3 and extralight_4. The game switches 1/2 and 3/4 separately, so with high beams on one pair looks completely different from the other. Rockstar's roof lights give each lamp two bones, one from each pair. For example yos3_rooflite_1 on the Yosemite Rancher has extralight_1_mod6 plus extralight_3_mod1 on one lamp and extralight_2_mod6 plus extralight_4_mod1 on the other, so all the lamps react the same way. Doing the same on the Bandit's bar, or at least splitting it symmetrically (outer lamps on 1/2, inner lamps on 3/4), would fix it.
Not complaining at all, the car is great. Just wanted to help you improve this very well made model.