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  • Version 1.1 changes

    Knockouts
    - Knocked-out people stay down until they come round. They lie fully limp with no kneeling or crawling, then get up on their own, unsteady for a few seconds.
    - Walking into them doesn't wake them, and they can't climb into a car and drive off.
    - Whatever they were holding drops and stays dropped.
    - You're no longer shifted a few metres when knocked down next to a car.

    Police and arrests
    - Knocking out the arresting officer before the cuffs are on breaks the arrest. It still counts as assault on an officer.
    - An unconscious officer can't cuff you, escort you or drive you. A transport comes instead.
    - Officers no longer get in and out of their car in a loop after waking.
    - Police wait for you to come round rather than arresting you while you're knocked out.
    - If you're shot mid-arrest, the paramedics take over. If you'd already been booked, you go to the station after treatment and aren't charged twice.
    - Your arms no longer jump while you're walked to the car in cuffs.
    - Switching characters only ends things to do with the character you left. Ambulances, tow trucks and fire trucks carry on.

    Death, hospital and injuries
    - You no longer stand up and fall again right after going down.
    - New setting, Hospital Stay Passes Time (off by default): the clock no longer jumps forward by your hospital stay unless you turn it on.
    - A single arm or leg gunshot no longer kills an NPC through the game's own bleed-out.

    HUD and interface
    - Each caller gets one "CALLING …" tag, not two.
    - Radio reports sit above the minimap card instead of overlapping it.
    - The booking sheet and hospital bill are narrower, and nothing else draws while they're showing.
    - The card's status line says POLICE OFF or POLICE PAUSED (with the reason) instead of the mod's name.
    - The bounty contract sheet is centred.
    - New setting, Pop-up Alerts, to turn off the small notifications. The radio keeps its own switch.

    Other fixes
    - The Maude and 911 phone contacts work again with iFruitAddon2.
    - People who are in a car when the mod sends them on their way no longer get out in the middle of the road. Drivers drive off.

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    před jedním dnem
  • Known Issues in V1.0:
    - NPCs getting up after being knocked out
    - "Calling" Label appears twice for NPCs
    - Arms glitch while walking in cuffs
    - Switching characters resets the police/ambulance parameters
    - Contract UI not centered
    - Call Maude not available in Phone menu
    - NPC that is downed drops their weapon; if you pick it up, they somehow spawn their weapon again
    - Being injured changes the time in my test, night to day
    - Being knocked down teleports player nearby

    před jedním dnem