1 file liked
17 komentářů
0 videí
2 uploads
4 followers
2.111 stažení
@iiDewMexii They are two different mods, not two versions of the same thing.
This one is a port. Better Chases+ was made by Guadmaz, continued by Eddlm, and
is maintained by Daimian. My only job here was getting that specific mod running
correctly on GTA V Enhanced - recompiled for the Enhanced script runtime, menu
moved to LemonUI. The goal is that it behaves exactly like Daimian's original, so
I deliberately have not added features or changed the balance. If it feels the
same as the Legacy version, that is the point.
BetterChaseRemade is a separate mod by a different author, written from scratch
rather than derived from Better Chases+. Since it is its own codebase, it is free
to add whatever features it wants and to support both game versions. I have not
done a feature-by-feature comparison and I would rather not guess at what it does
- its own page will describe it better than I can.
So: if BetterChaseRemade has features you want and it works on your setup, use it.
I mean that genuinely. Mine exists for people who specifically want Daimian's
Better Chases+ on Enhanced, unchanged.
One important thing though - do not run both at the same time. Both control the
wanted level, and two mods fighting over it gives unpredictable results, which
could be exactly why you are not seeing much change. Pick one and remove the
other, then test. If you ever do want both installed for some reason, open F7 >
Wanted Level Control and set it to Passive so this mod defers to the other one.
And if the mod is not doing anything at all on its own, that is usually SHVDNE
being out of date, or the Languages folder / LemonUI.SHVDN3.dll not being in the
scripts folder. Happy to help you check.
@remarqa Hi remarqa,
Russian is included and working. I tested it in game before release, so this is
most likely an installation issue. Here are the three quickest things to check:
1. Make sure you copied the Languages folder.
This is the most common cause. The folder is included in the download and must
be placed in your scripts folder alongside the DLL:
...\Grand Theft Auto V Enhanced\scripts\Languages\Russian.xml
If you updated by only replacing BetterChasesPlus.Enhanced.dll, the Languages
folder will be missing, which means everything stays in English. Copy the folder
over and restart the game.
2. Make sure you are using version 1.1.0.
Translations were added in version 1.1.0. Older versions are English only.
3. Make sure GTA V itself is set to Russian.
The mod reads the game's language, which may be different from the language
selected in Steam. Check Settings > Language in GTA V. If the game is set to
English, the mod will use English too.
TO SEE EXACTLY WHAT HAPPENED
Open this log file (you can paste the path into the File Explorer address bar):
%appdata%\BetterChasesPlus\Enhanced\BetterChasesPlus.Enhanced.log
Look for the most recent language line:
Loaded language "Russian" (111 entries).
Russian loaded correctly, so the problem is elsewhere - let me know.
No language file for "Russian"; using built-in English text.
The mod wants Russian but cannot find Russian.xml. That is point 1 -
the Languages folder is missing or in the wrong place.
No language file for "American"; ... (or any other language)
GTA V is not currently set to Russian. That is point 3.
YOU CAN ALSO FORCE RUSSIAN
Open:
%appdata%\BetterChasesPlus\Enhanced\BetterChasesConfig.xml
Look for this line near the bottom:
<Language>Auto</Language>
and change it to:
<Language>Russian</Language>
If that line is not there, you are on a settings file created by an older
version - just add it yourself on its own line, right before the final
</BetterChasesPlus>:
<Language>Russian</Language>
</BetterChasesPlus>
Then restart the game.
Important: edit the file in the AppData folder, not the copy in your scripts
folder. The scripts copy is only used the very first time the mod runs and is
ignored afterwards.
If it still does not work, paste the language line from the log here and I will
help you sort it out.
@Elroh I’m glad to hear everything is working properly now, and thank you for testing the update.
We are a small team focused on bringing GTA V Legacy mods to GTA V Enhanced, while also developing new mods of our own. If you ever have a request, suggestion, or idea for another mod, feel free to contact us. We are always open to feedback from players.
Thanks again for your help and support!
@Elroh The mod is published and ready to test. Try it and let me know your feedback afterwards.
@Elroh Thanks for the kind words, and especially for taking the time to write such a detailed report. You found a genuine bug, so this was not caused by anything on your end.
You were right to expect the setting to work. The `<ShowNotifications>` option under `<BetterChases>` was being loaded from the config and displayed correctly in the menu, but the chase code never actually checked it. Because of that, notifications such as “Suspect Fleeing” were always shown above the minimap, regardless of what the option was set to.
That has now been fixed, and the setting works as intended.
For context, I also checked the original mod’s source code. The same option exists and appears in the menu there, but the chase notifications are posted without checking the setting. This means the issue was inherited from the original mod rather than introduced by the Enhanced port. It simply went unnoticed until you reported it.
The arrest-warrant notifications are handled correctly in both versions, which is why that part has always worked.
A couple of things that may help in the meantime:
1. The `<ShowNotifications>` option under `<ArrestWarrants>` is a separate setting with the same name. That one already works, so warrant notifications can be disabled now.
2. It is worth double-checking which configuration file you edited. After the first launch, the mod reads its settings from:
`%appdata%\BetterChasesPlus\Enhanced\BetterChasesConfig.xml`
The copy inside the scripts folder is only used to create that file during the first launch. After that, changes made to the scripts-folder copy are ignored. The F7 menu always saves to the correct location.
This may also explain why settings such as `ShowHUD` and `ShowBigMessages` did not appear to change.
Regarding translations, yes, I would really appreciate your help. I have added a translation system specifically for this, so you will not need to write any code.
Inside the `Languages` folder, you will find `_Template.xml`. You can copy it, rename the copy to `German.xml`, translate the values, and place it back inside the `Languages` folder.
The mod automatically detects the player’s game language, so German players will receive the German translation without needing to configure anything. Any entries left blank will remain in English, so a partial translation is completely fine. I can also include your translation in the official download and credit you for it.
Both changes are already complete and will be included together in version 1.1.0:
* The notification toggle now works correctly.
* Translation support has been added.
I still have a couple of final checks to complete before releasing the update, but it is close. I will reply here as soon as it is available.
Thanks again for the report and for offering to help.
@Geenaxion I haven’t tested it on the latest game and ScriptHookVDotNet Enhanced versions yet. Could you test it and let me know whether it works?
@VojtaNesvadba At the moment, this mod only unlocks the radio stations themselves. It does not add or unlock GTA Online-specific songs for existing stations such as West Coast Classics, so those stations may still use only their Story Mode track lists.
I am currently working on a much more comprehensive radio system that goes beyond simply unlocking stations, but that project will be released through Patreon.
Reactions are very instant and fast i think u need to fix it
@Swervx Just to add more detail, here is what my `ScriptHookVDotNet.log` shows on a clean test:
`Loading assembly BetterChasesPlus.Enhanced.dll ...`
`Found 6 script(s) in BetterChasesPlus.Enhanced.dll`
It also loads LemonUI:
`Loading assembly LemonUI.SHVDN3.dll ...`
Then every Better Chases+ script starts correctly:
`Started script BetterChasesPlus.ArrestWarrants.`
`Started script BetterChasesPlus.BetterChases+BetterChasesActive.`
`Started script BetterChasesPlus.BetterChases+BetterChasesPassive.`
`Started script BetterChasesPlus.Config.`
`Started script BetterChasesPlus.Renderer.`
`Started script BetterChasesPlus.Witnesses.`
The important line for the F7 menu is `Started script BetterChasesPlus.Config.` That means the menu/config script is loading correctly when LemonUI is installed properly.
So if your chase behavior works but F7 does not open, the next thing I need is your own `ScriptHookVDotNet.log`, because that will show whether `BetterChasesPlus.Config` is starting on your setup or failing because of LemonUI / SHVDNE / keybind issues.
@Swervx Also, just to clarify: I just tested the mod again on my side with the menu working and also without opening the menu, and both cases worked fine for me. The chase logic itself loads separately, but the F7 menu depends on LemonUI. So if the chase behavior works but the menu does not open, it is most likely still an install/log issue around LemonUI or SHVDNE rather than the mod logic itself.