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Just want to say, after all these years this mod still works in version 1.0.3586. But it's a simple script and probably why it still works. Beware though, you can only hook up to one vehicle at a time. Lol, so no vehicles hooked up one after the other to form a line like a long train. Dragging that many cars from behind doesn't go fast enough anyway. Believe me, I tried it with the older model wrecker tow trucks and two cars using this mod, especially on roads with hills. Still fun though to whiplash/crash into other NPC vehicles with the cars you're pulling and piss them off as your cruising down the road, while jamming to the radio. : D
Awesome mod! I was looking for some kind of mod that would put some or most MP online vehicles in my single player game without conflicting with other mods I already have installed. The MP online vehicle population mods conflict with the Better Chases+ mod I have installed, but I came across this mod and it turned out to be a perfect alternative to get some or most of those MP online vehicles in my game play. With this mod at least I don't have to use a trainer to spawn those vehicles in to look at or drive them, I can go to the author's dealerships and look at them and drive them. Beautiful mod @megaz0id. Works great in version .3580.
@RebelDragon1976 I hear ya, I understand. In that case, I got a suggestion for ya on a new project, but the same theme as your 'RV Sleep and Save', how about a bus? Any kind of bus. I've seen people in real life get those vehicles (older ones mostly) and convert them into cheap RV alternatives by taking out all the seats, putting in small beads and slim couches, makeshift kitchens, and covering up all the side and back windows with dark or white paper material; or cheap wood material. They would make a home out of them, no joke. Could be ideal for the poorest PED player starting out in single play. Anyway, just a thought. ; )
Hi @RebelDragon1976, are you still working on some kind of 'lay down on a bed/couch' type of animation for actually sleeping inside the RV? That would be some serious ultimate realism for this mod. Haven't downloaded the mod yet because I'm waiting to see what more you add to this mod. ;)
Great mod! It works flawlessly in v .3580.
This mod rocks! The fact that you can add unusual vehicles in the game like (just tried this) the bulldozer "BULLDOZE = 135000" in the WaldhariSellCars.ini file or I assume any other newer vehicle from the latest game updated, is damn spectacular. This mod is one of the best I have ever used in my game for selling bought or stolen cars. Dude!!! 5 stars, definitely!
@KedoFame0 Awesome! Looking forward to it. :D
Ha -ha! Oh man that's a great ideal for a mod, after all it's GTA, why not. What would really be cool is if the mugger ran up to the player sitting in a non-moving car and robbed + hijacked the car too. Imagine if the player just stole the car and got played by another NPC thief. The thief opens the car door, pulls the player/us out of the car like the usual animation plays out and runs off with the car. Lol. Now that would be even more amusing.
But I don't know how that would work with the assigned personal vehicles the game gives to the protagonist, since those vehicles would probably end back in the hands of the protagonist, after the NPC successfully stole their vehicles. Maybe exclude those particular vehicles? But other vehicles not assigned to them, which they just stole themselves, might be easier to script in the game. I don't know.
Anyway, just another ideal if it could be done. I'll be following this mod with interest. :D
Awesome and fun mod. Gotta give it 5 stars. But unfortunately, it seems this particular mod screws with conversations related to cut-scenes in the GTA 5 v.3580. Specifically after the meeting where Micheal meets Steve and Andrea with Dave for the first time and Micheal and Dave start walking away from the others to the car. There is no "Come on. Let's go." and any other long conversation after that including in the car. Neither one of them talk to each other and it's also that way with other characters too until the mission is complete.
Now in the next mission that follows after that, where Trevor tortures the kidnapped spy and Dave and Micheal go out to snipe someone, same issue and I can't get past the first attempt by Micheal to find the target with the sniper rifle. It gets stuck at that point and doesn't continue back to the next scene with Steve and Trevor. I don't know why or how this issue is related to this mod, but I check this a number of times and it's always the same issue with this mod installed. Otherwise I get through it like normal game play.
Maybe this mod can still be used despite not being updated in few years, as long as you first finish the story-mode missions and/or small side missions with strangers with long conversations in them. Maybe install the mod after that and hope it doesn't mess with anything else? :D
I love this mod. So simple, yet something Rockstar should have put into the game years ago. I do have a suggestion for @ViceCityVigilante. If you could somehow make an actual hot wiring animation, like two or three wires colored, red, green, blue, whatever, touching each other, maybe even with small animation sparks, with whatever keyboard keys and any kind of progress bar, I think that would be more immersive with the GTA 5 sound of hot wiring cars, helicopters, planes. But you could still use the ignition lock picking animation on motorcycles only, or other types of vehicles, like bulldozers only, or both, or not at all. Or include all of it and make it a player's choice on which type of animation they want to use/see, if what I suggested is possible. Because oh man, this mod has got great potential.