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The first gameplay friendly "keep weapons" mod without any unnecessary bullshit!
ty for the fix! I hope you can do the Combine Harvester! I am going to attempt creating a script that adds similar functionality from San Andreas.
When a ped is ran over from the front of a specified vehicle, their model disappears and a blood cloud appears, and custom coordinates can determine where blood can emit from after running over too, the second blood fx will take the same fx from Molly's death.
The second one or the blood emission will be toggleable as I plan on giving the Cutter this functionality, it does not have the exit like the Combine Harvester.
One thing I miss from Grand Theft Auto IV is that sway animation the characters do when turning, this still exists in GTA V to an extent. You can see the character sway when turning in the Canis Kalahari.
So I wonder if that sway can be applied to every car in the game.
SEVERE ISSUE, @TeskiTalesVC PLEASE FIX IMMEDIATELY.
When these vehicles are added into the popgroups file (the file that determines what cars can spawn in traffic.)
The game will not load them and will begin to crash in certain parts of the map.
I used
nm_pyxis
nm_matador
nm_sxr
nm_avera
Please fix this as soon as you can!
Please, PLEASE, add a config where you can make it so you can only hear ringing from explosions!! and I will increase this to 5 stars