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AddonWeapons 3.0

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To turn any Replace weapon into an Add-On, download AddonWeapons Builder.

Modders create a lot of cool weapons for GTA 5, but they have to replace the standard models. AddonWeapons allows you to add weapons to the game without replacement and buy them in Ammu-nation in a separate menu. There are also weapons available exclusively in GTA Online.

The box of weapons is located in the two Ammu-nations with a shooting range in Los Santos.

The script finds new weapons automatically, just install them like any addon mod (eg. cars).

IMPORTANT: This mod by itself doesn't bring any new weapons to the game.

Join my Discord server: https://discord.gg/vvxmKP5y5J
Source code: https://github.com/sruckstar/AddonWeapons2

Like the mod? Support me on Patreon. Get new releases three days early, exclusive mods, and the chance to commission a mod just for you.

Installation

1. Install ScriptHookV
2. Install ScriptHookVDotNet
3. Install LemonUI (SHVDN3)
4. Move the scripts folder into your main GTAV folder (press Replace the files in the destination if Windows asks you to).

MP Characters Support

The script saves purchased weapons in the inventory separately for male and female MP characters. But there is an unpleasant bug: all Ammu-nations are closed if you change the skin of the main character to another one. Solution: change the skin directly in the shop before buying weapons, not on the street.

Commandline.txt

Commandline.txt allows you to add new categories to the menu, move weapons from one category to another, and set your own weapon prices. The file can be found in the AddonWeapons folder.

Available commands at this time:

CreateWeaponCategory(Name)
PutWeaponToCategory(ModelName, CategoryName)
SetWeaponCost(ModelName, IntCost)

Read more on GitHub

Trainer Mode (BETA)

You can customize AddonWeapons into trainer mode. In this case, the weapon purchase menu can be opened anywhere. Set the menu activation key in the AddonWeapons\settings.ini file

Weapon components (for mod authors)

To display weapon components in the menu, fill in the weapon shop.meta file correctly.

Weapon tints (for mod authors)

In order for the tints names to be displayed correctly in the purchase menu, you need to adhere to Rockstar standards: either use a set of 8 tints from standard weapons, or a set of 32 tints from MKII weapons. If you are not adding all the tints in your mod, or combining them from different types of weapon, you will need to create a text file in the AddonWeapons/tints folder with the name of the weapon from weapon shop.meta, and write all the tints names line by line. Otherwise, the menu will display tints without names (Tint 1, Tint 2, etc.), or the names will not correspond to the actual weapon tint.

Changelog

3.0
  • Added a preview of weapons and components before purchase
  • Fixed script crashes caused by different builds of ScriptHookDotNet
  • Added support for the AddonWeapons Builder program, which can be downloaded separately


2.9
  • The script is completely rewritten
  • Fixed bugs related to saving tints and components of purchased weapons
  • If a weapon was deleted or lost, it will not appear in the inventory after reloading the script.


2.8
  • Fixed a critical bug that caused the script to crash when there was a mismatch between the weapon tints and their number in the tints folder.


2.7
  • Weapon crates can now be placed anywhere. Open the AddonWeapons/AmmoBoxes.txt file and add a line of X, Y, Z, HEADING format to create a new box.
  • New weapon categories added for modders are DIGISCANNER, FIREEXTINGUISHER, HACKINGDEVICE, METALDETECTOR, NIGHTVISION, PARACHUTE, PETROLCAN, TRANQILIZER and RUBBERGUN. By default, these categories do not appear in the menu: to make them appear, the corresponding weapons must be added to the game.


2.6
  • Fixed a bug where custom weapon tints were not displayed on add-on weapons.
  • Fixed a bug where the script would crash after buying a weapon and switching to another player.
  • FPS should no longer drop when protagonists get close to each other.


2.5
  • Added a Commandline.txt file that can be used to add new categories, move weapons from one category to another, and set weapon prices.
  • Fixed a bug where MP characters couldn't buy components for a weapon.
  • Fixed a bug where the component removed from the weapon would reappear when the script was reloaded.
  • Fixed bug with drawing multiple menus on the screen.
  • Exiting the weapon component menu now opens the previous page instead of closing the menu completely.
  • The name of the selected weapon is now displayed in the components menu.
  • Weapon tint prices are now consistent with GTA Online prices.
Show Full Description

Zuerst hochgeladen: 25. Mai 2024
Letztes Update: 12. Juli 2026
Last Downloaded: vor 7 Minuten

All Versions

 3.0 (current)

1.735 Downloads , 73 KB
12. Juli 2026

 2.9

8.686 Downloads , 65 KB
26. Juni 2025

 2.8

4.526 Downloads , 37 KB
20. März 2025

 2.7

790 Downloads , 34 KB
13. März 2025

 2.6

557 Downloads , 31 KB
10. März 2025

 2.5

2.235 Downloads , 31 KB
8. Februar 2025

 2.4

3.588 Downloads , 26 KB
17. November 2024

 2.3

3.141 Downloads , 24 KB
24. Juli 2024

 2.2

325 Downloads , 24 KB
24. Juli 2024

 2.1

557 Downloads , 23 KB
22. Juli 2024

 2.0

391 Downloads , 22 KB
21. Juli 2024

 1.2

710 Downloads , 17 KB
17. Juli 2024

 1.1

3.125 Downloads , 23 KB
30. Mai 2024

 1.0 (BETA)

1.487 Downloads , 18 KB
25. Mai 2024

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