Simple Zombies - Crash Fix 1.1
1.086
12
1.086
12
Simple Zombies - Crash Fix v1.1
A runtime patcher for sollaholla's Simple Zombies [.NET] mod. The original (last updated January 2017, abandoned for 10 years) has a known bug where crafting in the inventory menu can throw an unhandled exception that permanently kills the inventory script for the session. After that, pressing I no longer opens the menu until the player reloads the save.
This package does NOT replace the original Simple Zombies mod. It runs alongside the original ZombiesMod.dll and hot-patches the broken code paths at script load time using Harmony.
What is fixed in v1.1
1. Inventory.AddItem null-guard
Original code dereferenced item.Amount without a null check, throwing NullReferenceException when called with a null item (deserialized save, missing component, or a renamed resource that ItemFromName could not resolve). Patch: null item returns false instead of crashing.
2. Inventory.ProcessKeys exception swallow
Original author left an explicit throw new NullReferenceException in the crafting key handler at the line that resolves the menu selection. That throw fires when the menu selection becomes stale (which happens routinely after a craft completes and the menu redraws). Patch: Harmony Finalizer swallows the exception so the script keeps running.
3. PlayerInventory.OnTick session saver
Original tick handler had no try/catch. Any uncaught exception aborted the entire script for the rest of the session, which is the exact "inventory menu stops working" symptom users have reported. Patch: Finalizer catches the exception, posts a one shot orange ticker so you know it happened, and keeps the script alive.
Credits this release
RunningWildJr (April 8 2026 inventory ArgumentNullException bug report)
Approach
Built as a Harmony based runtime patcher rather than a rebuild of the original mod. ZombiesMod_CrashFix.dll loads alongside the untouched original ZombiesMod.dll and applies three method patches at script construction. Total patcher DLL is 5 KB.
Contents
ZombiesMod_CrashFix.dll, the patcher itself (5 KB)
0Harmony.dll, Harmony 2.3.3 (MIT licence, bundled)
README.txt + CHANGELOG.txt
Requirements
The original Simple Zombies [.NET] mod by sollaholla must be installed first
ScriptHookV
ScriptHookVDotNet 2 or 3
Installation
1. Install the original Simple Zombies first (sollaholla's instructions). Confirm pressing I opens the inventory menu.
2. Drop BOTH ZombiesMod_CrashFix.dll AND 0Harmony.dll into your /scripts folder.
3. Launch the game. A brief green ticker "Simple Zombies Crash Fix v1.1 loaded." confirms the patches are active.
Verify the fix
Craft packaged food (or any craftable) past max stack. Before: menu silently dies. After: menu stays usable, shows "There's not enough room for anymore" notice. If a deeper exception ever fires you'll see an orange ticker "Zombies inventory: recovered from ..." and the menu keeps working.
Original mod: https://www.gta5-mods.com/scripts/simple-zombies by sollaholla.
More from chris22622
If this crash fix helped, check out OnTheBlock: my full GTA 5 story mode overhaul. Reactive police that build cases, gangs that remember you, a social feed that reacts to your crimes, NPC memory, and live AI voice conversations where NPCs talk back. Free: OnTheBlock on gta5-mods. Supporter early access: https://www.patreon.com/cw/Chris22622
A runtime patcher for sollaholla's Simple Zombies [.NET] mod. The original (last updated January 2017, abandoned for 10 years) has a known bug where crafting in the inventory menu can throw an unhandled exception that permanently kills the inventory script for the session. After that, pressing I no longer opens the menu until the player reloads the save.
This package does NOT replace the original Simple Zombies mod. It runs alongside the original ZombiesMod.dll and hot-patches the broken code paths at script load time using Harmony.
What is fixed in v1.1
1. Inventory.AddItem null-guard
Original code dereferenced item.Amount without a null check, throwing NullReferenceException when called with a null item (deserialized save, missing component, or a renamed resource that ItemFromName could not resolve). Patch: null item returns false instead of crashing.
2. Inventory.ProcessKeys exception swallow
Original author left an explicit throw new NullReferenceException in the crafting key handler at the line that resolves the menu selection. That throw fires when the menu selection becomes stale (which happens routinely after a craft completes and the menu redraws). Patch: Harmony Finalizer swallows the exception so the script keeps running.
3. PlayerInventory.OnTick session saver
Original tick handler had no try/catch. Any uncaught exception aborted the entire script for the rest of the session, which is the exact "inventory menu stops working" symptom users have reported. Patch: Finalizer catches the exception, posts a one shot orange ticker so you know it happened, and keeps the script alive.
Credits this release
RunningWildJr (April 8 2026 inventory ArgumentNullException bug report)
Approach
Built as a Harmony based runtime patcher rather than a rebuild of the original mod. ZombiesMod_CrashFix.dll loads alongside the untouched original ZombiesMod.dll and applies three method patches at script construction. Total patcher DLL is 5 KB.
Contents
ZombiesMod_CrashFix.dll, the patcher itself (5 KB)
0Harmony.dll, Harmony 2.3.3 (MIT licence, bundled)
README.txt + CHANGELOG.txt
Requirements
The original Simple Zombies [.NET] mod by sollaholla must be installed first
ScriptHookV
ScriptHookVDotNet 2 or 3
Installation
1. Install the original Simple Zombies first (sollaholla's instructions). Confirm pressing I opens the inventory menu.
2. Drop BOTH ZombiesMod_CrashFix.dll AND 0Harmony.dll into your /scripts folder.
3. Launch the game. A brief green ticker "Simple Zombies Crash Fix v1.1 loaded." confirms the patches are active.
Verify the fix
Craft packaged food (or any craftable) past max stack. Before: menu silently dies. After: menu stays usable, shows "There's not enough room for anymore" notice. If a deeper exception ever fires you'll see an orange ticker "Zombies inventory: recovered from ..." and the menu keeps working.
Original mod: https://www.gta5-mods.com/scripts/simple-zombies by sollaholla.
More from chris22622
If this crash fix helped, check out OnTheBlock: my full GTA 5 story mode overhaul. Reactive police that build cases, gangs that remember you, a social feed that reacts to your crimes, NPC memory, and live AI voice conversations where NPCs talk back. Free: OnTheBlock on gta5-mods. Supporter early access: https://www.patreon.com/cw/Chris22622
First Uploaded: Martes 12 de Maio de 2026
Last Updated: Mércores 13 de Maio de 2026
Last Downloaded: aproximadamente unha hora
13 Comments
More mods by chris22622:
Simple Zombies - Crash Fix v1.1
A runtime patcher for sollaholla's Simple Zombies [.NET] mod. The original (last updated January 2017, abandoned for 10 years) has a known bug where crafting in the inventory menu can throw an unhandled exception that permanently kills the inventory script for the session. After that, pressing I no longer opens the menu until the player reloads the save.
This package does NOT replace the original Simple Zombies mod. It runs alongside the original ZombiesMod.dll and hot-patches the broken code paths at script load time using Harmony.
What is fixed in v1.1
1. Inventory.AddItem null-guard
Original code dereferenced item.Amount without a null check, throwing NullReferenceException when called with a null item (deserialized save, missing component, or a renamed resource that ItemFromName could not resolve). Patch: null item returns false instead of crashing.
2. Inventory.ProcessKeys exception swallow
Original author left an explicit throw new NullReferenceException in the crafting key handler at the line that resolves the menu selection. That throw fires when the menu selection becomes stale (which happens routinely after a craft completes and the menu redraws). Patch: Harmony Finalizer swallows the exception so the script keeps running.
3. PlayerInventory.OnTick session saver
Original tick handler had no try/catch. Any uncaught exception aborted the entire script for the rest of the session, which is the exact "inventory menu stops working" symptom users have reported. Patch: Finalizer catches the exception, posts a one shot orange ticker so you know it happened, and keeps the script alive.
Credits this release
RunningWildJr (April 8 2026 inventory ArgumentNullException bug report)
Approach
Built as a Harmony based runtime patcher rather than a rebuild of the original mod. ZombiesMod_CrashFix.dll loads alongside the untouched original ZombiesMod.dll and applies three method patches at script construction. Total patcher DLL is 5 KB.
Contents
ZombiesMod_CrashFix.dll, the patcher itself (5 KB)
0Harmony.dll, Harmony 2.3.3 (MIT licence, bundled)
README.txt + CHANGELOG.txt
Requirements
The original Simple Zombies [.NET] mod by sollaholla must be installed first
ScriptHookV
ScriptHookVDotNet 2 or 3
Installation
1. Install the original Simple Zombies first (sollaholla's instructions). Confirm pressing I opens the inventory menu.
2. Drop BOTH ZombiesMod_CrashFix.dll AND 0Harmony.dll into your /scripts folder.
3. Launch the game. A brief green ticker "Simple Zombies Crash Fix v1.1 loaded." confirms the patches are active.
Verify the fix
Craft packaged food (or any craftable) past max stack. Before: menu silently dies. After: menu stays usable, shows "There's not enough room for anymore" notice. If a deeper exception ever fires you'll see an orange ticker "Zombies inventory: recovered from ..." and the menu keeps working.
Original mod: https://www.gta5-mods.com/scripts/simple-zombies by sollaholla.
More from chris22622
If this crash fix helped, check out OnTheBlock: my full GTA 5 story mode overhaul. Reactive police that build cases, gangs that remember you, a social feed that reacts to your crimes, NPC memory, and live AI voice conversations where NPCs talk back. Free: OnTheBlock on gta5-mods. Supporter early access: https://www.patreon.com/cw/Chris22622
A runtime patcher for sollaholla's Simple Zombies [.NET] mod. The original (last updated January 2017, abandoned for 10 years) has a known bug where crafting in the inventory menu can throw an unhandled exception that permanently kills the inventory script for the session. After that, pressing I no longer opens the menu until the player reloads the save.
This package does NOT replace the original Simple Zombies mod. It runs alongside the original ZombiesMod.dll and hot-patches the broken code paths at script load time using Harmony.
What is fixed in v1.1
1. Inventory.AddItem null-guard
Original code dereferenced item.Amount without a null check, throwing NullReferenceException when called with a null item (deserialized save, missing component, or a renamed resource that ItemFromName could not resolve). Patch: null item returns false instead of crashing.
2. Inventory.ProcessKeys exception swallow
Original author left an explicit throw new NullReferenceException in the crafting key handler at the line that resolves the menu selection. That throw fires when the menu selection becomes stale (which happens routinely after a craft completes and the menu redraws). Patch: Harmony Finalizer swallows the exception so the script keeps running.
3. PlayerInventory.OnTick session saver
Original tick handler had no try/catch. Any uncaught exception aborted the entire script for the rest of the session, which is the exact "inventory menu stops working" symptom users have reported. Patch: Finalizer catches the exception, posts a one shot orange ticker so you know it happened, and keeps the script alive.
Credits this release
RunningWildJr (April 8 2026 inventory ArgumentNullException bug report)
Approach
Built as a Harmony based runtime patcher rather than a rebuild of the original mod. ZombiesMod_CrashFix.dll loads alongside the untouched original ZombiesMod.dll and applies three method patches at script construction. Total patcher DLL is 5 KB.
Contents
ZombiesMod_CrashFix.dll, the patcher itself (5 KB)
0Harmony.dll, Harmony 2.3.3 (MIT licence, bundled)
README.txt + CHANGELOG.txt
Requirements
The original Simple Zombies [.NET] mod by sollaholla must be installed first
ScriptHookV
ScriptHookVDotNet 2 or 3
Installation
1. Install the original Simple Zombies first (sollaholla's instructions). Confirm pressing I opens the inventory menu.
2. Drop BOTH ZombiesMod_CrashFix.dll AND 0Harmony.dll into your /scripts folder.
3. Launch the game. A brief green ticker "Simple Zombies Crash Fix v1.1 loaded." confirms the patches are active.
Verify the fix
Craft packaged food (or any craftable) past max stack. Before: menu silently dies. After: menu stays usable, shows "There's not enough room for anymore" notice. If a deeper exception ever fires you'll see an orange ticker "Zombies inventory: recovered from ..." and the menu keeps working.
Original mod: https://www.gta5-mods.com/scripts/simple-zombies by sollaholla.
More from chris22622
If this crash fix helped, check out OnTheBlock: my full GTA 5 story mode overhaul. Reactive police that build cases, gangs that remember you, a social feed that reacts to your crimes, NPC memory, and live AI voice conversations where NPCs talk back. Free: OnTheBlock on gta5-mods. Supporter early access: https://www.patreon.com/cw/Chris22622
First Uploaded: Martes 12 de Maio de 2026
Last Updated: Mércores 13 de Maio de 2026
Last Downloaded: aproximadamente unha hora

<333
Is this for the Original or the Reborn version?
can you fix the rendering process of zombies and vehicles in front of the main character because the original mod renders behind the main character
Damn actuall original creator of the mod left a message
Support pass:
@sollaholla respect. That means a lot, especially from the original creator. I kept this as a crash-fix/runtime patch so your mod remains the base.
@Starfox1993 Original Simple Zombies [.NET], not Reborn. This runs alongside the original ZombiesMod.dll and patches crash paths in that version.
@R12XD that render/spawn direction issue is outside this crash-fix pass, but it is a valid thing to look at. It is likely in the original spawn placement/camera-side logic. If I can reproduce it cleanly, I can look at a follow-up patch.
@likegemplay for real, seeing the original creator comment made my day. I tried to keep this respectful to the original mod while fixing the crash paths people still hit.
Author update: quick note for anyone following my crash-fix work. I am launching OnTheBlock, my larger GTA V story mode roleplay sandbox with AI NPC conversations, memory, police pressure, an in-game phone/social feed, gang systems, and persistent consequences.
Previews, supporter build, and updates: https://www.patreon.com/cw/Chris22622
This Simple Zombies fix remains supported.
@chris22622 Thank you
@chris22622 Thankyou
I hope there will be updates in future🔥
@sonydev for sure, this fix stays maintained. If you hit a crash the patch doesn't catch yet, post your ScriptHookVDotNet.log here and it gets into the next version. @Starfox1993 @R12XD welcome, glad y'all are back in the apocalypse.
tried this today on a brand new boot of the game with all of the requirements, I still keep getting errors and the mod won't run, after I installed this file I also had a significantly larger amount of errors in the console, probably because of the additional files, Is this outdated, or is there anything I might be missing/doing wrong?, Thank you.
@GomeyBinLadel This patch is not a standalone update; it only guards the original mod's inventory and crafting crash paths. First test the original Simple Zombies by itself and confirm that I opens its inventory. Then put both ZombiesMod_CrashFix.dll and 0Harmony.dll in scripts. The green 'Simple Zombies Crash Fix v1.1 loaded' message confirms the patch actually loaded. Since your console shows more errors, please paste or attach ScriptHookVDotNet.log from the main GTA V folder and say whether you use Legacy or Enhanced. The first error around ZombiesMod.dll or ZombiesMod_CrashFix.dll will show whether this is a dependency/API mismatch or the original mod failing.
Thank you for your response, I have installed simple zombies (original mod) and installed that with the instructions given. I am on legacy, the newest game version available on steam, I tried to use my previous build from version GTA V 1.0.2699.0, but on launch i am given an error and it seems if update.rpf or the update folders in gta's directory have either of them modified or changed in anyway by replacing them with a previous build, rockstar denies the launch. the only thing it would allow was if I changed GTA.exe, GTA launcher, and language selector, but without the matching update files, the game just crashes. I couldn't and still cannot find a work around to using previous game versions anymore, even when i back them up, due to rockstar launcher needing to be up to date. I have not used mods in 2 years, so I appreciate the help.
:regular simple zombies on launch:
[07:25:44] [DEBUG] Loading assembly ZombiesMod.dll ...
[07:25:44] [INFO] Found 16 script(s) in ZombiesMod.dll resolved to API version 2.11.6 (target API version: 2.9.4).
[07:25:44] [INFO] Found 2 script(s) resolved to the deprecated API version 2.x (ScriptHookVDotNet2.dll), though the script(s) are currently running. Although the v2 API is still supported, it is deprecated and no longer actively maintained, so if you are a developer, please migrate to v3. The list of script names:
[07:25:44] [WARNING] ZombiesMod.dll
[07:25:44] [DEBUG] Instantiating script ZombiesMod.Controllers.SurvivorController ...
[07:25:44] [INFO] Started script ZombiesMod.Controllers.SurvivorController.
[07:25:44] [DEBUG] Instantiating script ZombiesMod.Controllers.WorldController ...
[07:25:44] [INFO] Started script ZombiesMod.Controllers.WorldController.
[07:25:44] [DEBUG] Instantiating script ZombiesMod.ModController ...
[07:25:44] [ERROR] Failed to instantiate script ZombiesMod.ModController because constructor threw an exception: System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null'
at ZombiesMod.ModController.ConfigureMenu()
at ZombiesMod.ModController..ctor() in C:\Users\sxnor\Documents\Visual Studio 2015\Projects\ZombiesMod\ZombiesMod\ModController.cs:line 29
[07:25:44] [DEBUG] Instantiating script ZombiesMod.PlayerManagement.PlayerGroupManager ...
[07:25:44] [ERROR] Failed to instantiate script ZombiesMod.PlayerManagement.PlayerGroupManager because constructor threw an exception: System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null'
at ZombiesMod.PlayerManagement.PlayerGroupManager..ctor()
[07:25:44] [DEBUG] Instantiating script ZombiesMod.PlayerManagement.PlayerInventory ...
[07:25:44] [ERROR] Failed to instantiate script ZombiesMod.PlayerManagement.PlayerInventory because constructor threw an exception: System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null'
at ZombiesMod.PlayerManagement.PlayerInventory..ctor()
[07:25:44] [DEBUG] Instantiating script ZombiesMod.PlayerManagement.PlayerVehicles ...
[07:25:44] [INFO] Started script ZombiesMod.PlayerManagement.PlayerVehicles.
[07:25:44] [DEBUG] Instantiating script ZombiesMod.Scripts.AnimalSpawner ...
[07:25:44] [INFO] Started script ZombiesMod.Scripts.AnimalSpawner.
[07:25:44] [DEBUG] Instantiating script ZombiesMod.Scripts.Loot247 ...
[07:25:44] [INFO] Started script ZombiesMod.Scripts.Loot247.
[07:25:44] [DEBUG] Instantiating script ZombiesMod.Scripts.MapInteraction ...
[07:25:44] [ERROR] Failed to instantiate script ZombiesMod.Scripts.MapInteraction because constructor threw an exception: System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null'
at ZombiesMod.Scripts.MapInteraction..ctor()
[07:25:44] [DEBUG] Instantiating script ZombiesMod.Scripts.RecruitPeds ...
[07:25:44] [INFO] Started script ZombiesMod.Scripts.RecruitPeds.
[07:25:44] [DEBUG] Instantiating script ZombiesMod.Scripts.ScriptEventHandler ...
[07:25:44] [INFO] Started script ZombiesMod.Scripts.ScriptEventHandler.
[07:25:44] [DEBUG] Instantiating script ZombiesMod.Scripts.VehicleRepair ...
[07:25:44] [INFO] Started script ZombiesMod.Scripts.VehicleRepair.
[07:25:44] [DEBUG] Instantiating script ZombiesMod.Scripts.ZombieVehicleSpawner ...
[07:25:44] [INFO] Started script ZombiesMod.Scripts.ZombieVehicleSpawner.
[07:25:44] [DEBUG] Instantiating script ZombiesMod.Static.MenuConrtoller ...
[07:25:44] [INFO] Started script ZombiesMod.Static.MenuConrtoller.
[07:25:44] [ERROR] Caught unhandled exception:
System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null'
at ZombiesMod.PlayerManagement.PlayerMap.OnTick(Object sender, EventArgs eventArgs)
at SHVDN.Script.DoTick()
[07:25:44] [ERROR] The exception was thrown while executing the script ZombiesMod.PlayerManagement.PlayerMap from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ZombiesMod.dll".
[07:25:44] [ERROR] Caught unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at ZombiesMod.PlayerManagement.PlayerMap.OnAborted(Object sender, EventArgs eventArgs) in C:\Users\sxnor\Documents\Visual Studio 2015\Projects\ZombiesMod\ZombiesMod\PlayerManagement\PlayerMap.cs:line 93
at SHVDN.Script.Abort()
[07:25:44] [ERROR] The exception was thrown while executing the script ZombiesMod.PlayerManagement.PlayerMap from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ZombiesMod.dll".
[07:25:44] [WARNING] Aborted script ZombiesMod.PlayerManagement.PlayerMap.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
[07:25:44] [ERROR] Caught unhandled exception:
System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null'
at ZombiesMod.Scripts.RecruitPeds.OnTick(Object sender, EventArgs eventArgs)
at SHVDN.Script.DoTick()
[07:25:44] [ERROR] The exception was thrown while executing the script ZombiesMod.Scripts.RecruitPeds from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ZombiesMod.dll".
[07:25:44] [WARNING] Aborted script ZombiesMod.Scripts.RecruitPeds.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
[07:25:44] [ERROR] Caught unhandled exception:
System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null'
at ZombiesMod.Scripts.VehicleRepair.OnTick(Object sender, EventArgs e)
at SHVDN.Script.DoTick()
[07:25:44] [ERROR] The exception was thrown while executing the script ZombiesMod.Scripts.VehicleRepair from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ZombiesMod.dll".
[07:25:44] [WARNING] Aborted script ZombiesMod.Scripts.VehicleRepair.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
[07:25:44] [ERROR] Caught unhandled exception:
System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null'
at ZombiesMod.Scripts.ZombieVehicleSpawner.OnTick(Object sender, EventArgs e)
at SHVDN.Script.DoTick()
[07:25:44] [ERROR] The exception was thrown while executing the script ZombiesMod.Scripts.ZombieVehicleSpawner from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ZombiesMod.dll".
[07:25:44] [WARNING] Aborted script ZombiesMod.Scripts.ZombieVehicleSpawner.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
[07:25:44] [ERROR] Caught unhandled exception:
System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null'
at ZombiesMod.Static.MenuConrtoller.OnTick(Object sender, EventArgs eventArgs)
at SHVDN.Script.DoTick()
[07:25:44] [ERROR] The exception was thrown while executing the script ZombiesMod.Static.MenuConrtoller from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ZombiesMod.dll".
[07:25:44] [WARNING] Aborted script ZombiesMod.Static.MenuConrtoller.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
:simple zombies with harmony and zombiescrashfix:
[07:40:42] [INFO] ScriptHookV .Net Enhanced 3.9.0.6 (1.1.0.6)
[07:40:42] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[07:40:42] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[07:40:42] [DEBUG] Initializing NativeMemory members...
[07:40:43] [INFO] CreateHook: SHVNDE created the hook GxtMinHooked, of type MinHook, at 0x7FF68E0D73BC, with OriginalTarget at 0x7FF68D2E0FC0.
[07:40:43] [INFO] CreateHook: SHVNDE created the hook UpdateSpecialFlightVehicleBonesCallHooked, of type CallHook, at 0x7FF68E2B2BC6, with OriginalTarget at 0x7FF68E31C45C, Stub at 0x7FF68D2D0000.
[07:40:44] [DEBUG] NativeMemory took 1587 milliseconds
[07:40:44] [DEBUG] Loading scripts from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts ...
[07:40:44] [DEBUG] Loading assembly 0Harmony.dll ...
[07:40:44] [INFO] Found no compatible scripts in 0Harmony.dll but loaded for scripts.
[07:40:44] [DEBUG] Loading assembly BloodstreamVFX.dll ...
[07:40:44] [INFO] Found 1 script(s) in BloodstreamVFX.dll resolved to API version 3.9.0 (target API version: 3.6.0).
[07:40:44] [DEBUG] Loading assembly EnterableInteriors.dll ...
[07:40:44] [INFO] Found 1 script(s) in EnterableInteriors.dll resolved to API version 3.9.0 (target API version: 3.7.0).
[07:40:44] [DEBUG] Loading assembly GangBackup.dll ...
[07:40:44] [INFO] Found 1 script(s) in GangBackup.dll resolved to API version 3.9.0 (target API version: 3.7.0).
[07:40:44] [DEBUG] Loading assembly KortzCenterHeist.dll ...
[07:40:44] [INFO] Found 1 script(s) in KortzCenterHeist.dll resolved to API version 2.11.6 (target API version: 2.11.6).
[07:40:44] [DEBUG] Loading assembly LemonUI.SHVDN3.dll ...
[07:40:44] [INFO] Found 0 script(s) in LemonUI.SHVDN3.dll (target API version: 3.6.0).
[07:40:44] [DEBUG] Loading assembly SourcemotionCore.dll ...
[07:40:44] [INFO] Found 1 script(s) in SourcemotionCore.dll resolved to API version 3.9.0 (target API version: 3.7.0).
[07:40:44] [DEBUG] Loading assembly ZombiesMod.dll ...
[07:40:44] [INFO] Found 16 script(s) in ZombiesMod.dll resolved to API version 2.11.6 (target API version: 2.9.4).
[07:40:44] [DEBUG] Loading assembly ZombiesMod_CrashFix.dll ...
[07:40:44] [INFO] Found 1 script(s) in ZombiesMod_CrashFix.dll resolved to API version 2.11.6 (target API version: 2.11.6).
[07:40:44] [INFO] Found 3 script(s) resolved to the deprecated API version 2.x (ScriptHookVDotNet2.dll), though the script(s) are currently running. Although the v2 API is still supported, it is deprecated and no longer actively maintained, so if you are a developer, please migrate to v3. The list of script names:
[07:40:44] [WARNING] KortzCenterHeist.dll
[07:40:44] [WARNING] ZombiesMod.dll
[07:40:44] [WARNING] ZombiesMod_CrashFix.dll
[07:40:44] [DEBUG] Instantiating script BloodstreamVFX ...
[07:40:44] [INFO] Started script BloodstreamVFX.
[07:40:44] [DEBUG] Instantiating script RadiusTeleport ...
[07:40:44] [INFO] Started script RadiusTeleport.
[07:40:44] [DEBUG] Instantiating script FamiliesBackupScript ...
[07:40:44] [INFO] Started script FamiliesBackupScript.
[07:40:44] [DEBUG] Instantiating script KortzCenterHeist.KortzCenterHeist ...
[07:40:44] [INFO] Started script KortzCenterHeist.KortzCenterHeist.
[07:40:44] [DEBUG] Instantiating script SourcemotionCore ...
[07:40:44] [INFO] Started script SourcemotionCore.
[07:40:44] [DEBUG] Instantiating script ZombiesModCrashFix.CrashFix ...
[07:40:44] [INFO] Started script ZombiesModCrashFix.CrashFix.
[07:40:44] [DEBUG] Instantiating script ZombiesMod.Controllers.SurvivorController ...
[07:40:44] [INFO] Started script ZombiesMod.Controllers.SurvivorController.
[07:40:44] [DEBUG] Instantiating script ZombiesMod.Controllers.WorldController ...
[07:40:44] [INFO] Started script ZombiesMod.Controllers.WorldController.
[07:40:44] [DEBUG] Instantiating script ZombiesMod.ModController ...
[07:40:44] [ERROR] Failed to instantiate script ZombiesMod.ModController because constructor threw an exception: System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null'
at ZombiesMod.ModController.ConfigureMenu()
at ZombiesMod.ModController..ctor() in C:\Users\sxnor\Documents\Visual Studio 2015\Projects\ZombiesMod\ZombiesMod\ModController.cs:line 29
[07:40:44] [DEBUG] Instantiating script ZombiesMod.PlayerManagement.PlayerGroupManager ...
[07:40:44] [ERROR] Failed to instantiate script ZombiesMod.PlayerManagement.PlayerGroupManager because constructor threw an exception: System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null'
at ZombiesMod.PlayerManagement.PlayerGroupManager..ctor()
[07:40:44] [DEBUG] Instantiating script ZombiesMod.PlayerManagement.PlayerInventory ...
[07:40:44] [ERROR] Failed to instantiate script ZombiesMod.PlayerManagement.PlayerInventory because constructor threw an exception: System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null'
at ZombiesMod.PlayerManagement.PlayerInventory..ctor()
[07:40:44] [DEBUG] Instantiating script ZombiesMod.PlayerManagement.PlayerMap ...
[07:40:44] [INFO] Started script ZombiesMod.PlayerManagement.PlayerMap.
[07:40:44] [DEBUG] Instantiating script ZombiesMod.PlayerManagement.PlayerStats ...
[07:40:44] [ERROR] Failed to instantiate script ZombiesMod.PlayerManagement.PlayerStats because constructor threw an exception: System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null'
at ZombiesMod.PlayerManagement.PlayerStats..ctor()
[07:40:44] [DEBUG] Instantiating script ZombiesMod.PlayerManagement.PlayerVehicles ...
[07:40:44] [INFO] Started script ZombiesMod.PlayerManagement.PlayerVehicles.
[07:40:44] [DEBUG] Instantiating script ZombiesMod.Scripts.AnimalSpawner ...
[07:40:44] [INFO] Started script ZombiesMod.Scripts.AnimalSpawner.
[07:40:44] [DEBUG] Instantiating script ZombiesMod.Scripts.Loot247 ...
[07:40:44] [INFO] Started script ZombiesMod.Scripts.Loot247.
[07:40:44] [DEBUG] Instantiating script ZombiesMod.Scripts.MapInteraction ...
[07:40:44] [ERROR] Failed to instantiate script ZombiesMod.Scripts.MapInteraction because constructor threw an exception: System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null'
at ZombiesMod.Scripts.MapInteraction..ctor()
[07:40:44] [DEBUG] Instantiating script ZombiesMod.Scripts.RecruitPeds ...
[07:40:44] [INFO] Started script ZombiesMod.Scripts.RecruitPeds.
[07:40:44] [DEBUG] Instantiating script ZombiesMod.Scripts.ScriptEventHandler ...
[07:40:44] [INFO] Started script ZombiesMod.Scripts.ScriptEventHandler.
[07:40:44] [DEBUG] Instantiating script ZombiesMod.Scripts.VehicleRepair ...
[07:40:44] [INFO] Started script ZombiesMod.Scripts.VehicleRepair.
[07:40:44] [DEBUG] Instantiating script ZombiesMod.Scripts.ZombieVehicleSpawner ...
[07:40:44] [INFO] Started script ZombiesMod.Scripts.ZombieVehicleSpawner.
[07:40:44] [DEBUG] Instantiating script ZombiesMod.Static.MenuConrtoller ...
[07:40:44] [INFO] Started script ZombiesMod.Static.MenuConrtoller.
[07:40:45] [ERROR] Caught unhandled exception:
System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null'
at ZombiesMod.PlayerManagement.PlayerMap.OnTick(Object sender, EventArgs eventArgs)
at SHVDN.Script.DoTick()
[07:40:45] [ERROR] The exception was thrown while executing the script ZombiesMod.PlayerManagement.PlayerMap from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ZombiesMod.dll".
[07:40:45] [ERROR] Caught unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at ZombiesMod.PlayerManagement.PlayerMap.OnAborted(Object sender, EventArgs eventArgs) in C:\Users\sxnor\Documents\Visual Studio 2015\Projects\ZombiesMod\ZombiesMod\PlayerManagement\PlayerMap.cs:line 93
at SHVDN.Script.Abort()
[07:40:45] [ERROR] The exception was thrown while executing the script ZombiesMod.PlayerManagement.PlayerMap from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ZombiesMod.dll".
[07:40:45] [WARNING] Aborted script ZombiesMod.PlayerManagement.PlayerMap.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
[07:40:45] [ERROR] Caught unhandled exception:
System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null'
at ZombiesMod.Scripts.RecruitPeds.OnTick(Object sender, EventArgs eventArgs)
at SHVDN.Script.DoTick()
[07:40:45] [ERROR] The exception was thrown while executing the script ZombiesMod.Scripts.RecruitPeds from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ZombiesMod.dll".
[07:40:45] [WARNING] Aborted script ZombiesMod.Scripts.RecruitPeds.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
[07:40:45] [ERROR] Caught unhandled exception:
System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null'
at ZombiesMod.Scripts.VehicleRepair.OnTick(Object sender, EventArgs e)
at SHVDN.Script.DoTick()
[07:40:45] [ERROR] The exception was thrown while executing the script ZombiesMod.Scripts.VehicleRepair from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ZombiesMod.dll".
[07:40:45] [WARNING] Aborted script ZombiesMod.Scripts.VehicleRepair.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
[07:40:45] [ERROR] Caught unhandled exception:
System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'NativeUI, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null'
at ZombiesMod.Scripts.ZombieVehicleSpawner.OnTick(Object sender, EventArgs e)
at SHVDN.Script.DoTick()
[07:40:45] [ERROR] The exception was thrown while executing the script ZombiesMod.Scripts.ZombieVehicleSpawner from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ZombiesMod.dll".
[07:40:45] [WARNING] Aborted script ZombiesMod.Scripts.ZombieVehicleSpawner.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
[07:40:45] [ERROR] The exception was thrown while executing the script ZombiesMod.Static.MenuConrtoller from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ZombiesMod.dll".
[07:40:45] [WARNING] Aborted script ZombiesMod.Static.MenuConrtoller.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
There is only one thing, and im not certain if this is from the zombies mod as Its been a while, but when I go up to a damaged vehicle at the mechanic, or during the bugstars bZ heist setup, a vehicle with it's hood up and smoking, usually how they can spawn in the zombie mod on the road, If i hold F, i have a progress bar< and it eventually will repair the car and allow me to use it, Other than that, I can't get anything else to work, When trying to open the menu with "i" nothing happens. I have some screenshots of the errors, but If there is anything else I forgot I can send on discord, in reference to the green letter message you asked about, I get a red colored error message, I think its in the log though.
Thank you.