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Gozdam
Obour
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  • Log for 0.2
    Los Santos Life (LSL) Lockdown
    So remember when i said that when 5 officers die the zone goes on lockdown and like that well it ain't happening any more, now it's really kind of a hunt for that person rather then placing the whole zone to sleep but yes still, On foot officers roam the area, patrol cars still patrol the area, the armored van now sits in ally ways with its headlights on looking for anything weird or out of place, and also now when you get a callout in that area within 200m all police either on foot or cars respond as fast as they can, and also forensic teams now reply and also K9 units arrive when needed cordons on roads blocking anybody coming or going, they check IDS and LICENES and pull people over if needed now its really a lockdown but its not as harsh as the one that i said it was gonna be Roadblocks now are on a switch default is off other stuff is also on a switch and the default is off
    Los Santos Life (LSL) AI
    Now Ai are really smart using Tactics, instead of them rushing in like fucking dumbasses now they THINK, when an suspect is behind cover and is holding a heavy weapon 1 Officer flanks and the other officer suppresses The suspect so now there's no HERO jump no Real tactics and even they will be better this is just from where i'm testing, and now also Ai are really smart using Road tactics, instead of an police unit ramming the FUCK out of a suspects car just for it to not pull over now they use sense no more pit no more ramming they now use real sense like, NO pit, NO ramming, plus the cut-off manoeuvre and now they lay stingers on the roads in front of the suspects way cars now share contact reports a traffic unit that now pulls over a alot of stuff that will be new with the AI and you will see it on the release
    CITY FEAR
    Now People are scared when you pull a weapon in front of them they run, On foot officers roam LS now Police armored vans roam LS, Police traffic as a whole is increased by a good percent.

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    7 horas
  • Press it once (on duty, with a crew spawned): your partner puts out a code 3 to your position through LS Patrol, and you get the ticker line "Reyes put out a code 3 to your position." A real LS Patrol unit arrives.
    Press it again: it sends that unit home. This matters because dismissing a car that is still driving to you makes the backup vanish, so the mod only dismisses once LS Patrol reports it landed.(it will be removed in 0.2

    If nothing could take it (off duty / no room to spawn), it says "No unit could take it" instead of failing silently.
    No partner yet: it tells you to call one in on F8 first.

    1 día
  • @ComeFlyWithMe where did i say backup or what do u mean

    2 días
  • Various bug fixes for 0.1 has been uploaded (waiting for admin approval)

    2 días
  • Pinned Comment

    Go check out the Expansion pack that i made

    2 días
  • Pinned Comment

    Guys check out the Expansion pack for ls patrol i created it go check it out

    2 días
  • What comes in 0.2

    Aftermath - work the scene you leave behind: E on the body or the dropped weapon, a forensic van,
    markers, evidence bags, and a lab result that lands on the dispatch panel and over the radio.
    Prints, ballistics, a phone ping, DNA - all of it moves LS Patrol's own court odds, and a rushed
    scene loses the evidence.
    End of shift - one report when you go off duty: stops, arrests, shots fired, suspects lost,
    evidence bagged. LS Patrol keeps records for every ped and none for you.
    Gang territory, inside Long Memory - each block tracks how hard the crew holds it and how much the
    locals resent you for working it. Patrol hard and you win the street, but the witnesses stop
    talking.
    Stinger-first pursuits - dispatch calls a stinger ahead of the suspect, you lay it with the key
    SpikeStrip already uses, and the chase ends on flat tyres instead of a ram.
    A city data pack for OpenIV users - civilians panic harder, officers stop charging into firefights,
    and riot vans join the game's own police traffic, so they patrol every shift instead of only
    swarming after a death. Optional, with its own uninstaller.
    (Various bug fixes)

    2 días
  • @ComeFlyWithMe @bear82 The 0.1 version is just like the lets try it version so its just the start 0.2 will be huge and it might have 2 oivs and also an manual install for those OIV if you dont want to overwrite ur files and forensic team like 7 more mods and even MORE THEN 7 will be coming all using 1 simple menu HMMM idk maybe i will try that but its all in the start now forward i promise you it will be great if your gonna ask when is this 0.2 gonna launch sorry but no exact release date but its expected in 2 months yes 2 months u read it right because i have other stuff to do So im sorry but patience is key And also THANK YOU VERY MUCH FOR SPEAKING UP your comments are noted

    2 días
  • How do yall like the Pack so far? dont forget to drop a like if you like it

    3 días
  • @Bear82 Fix done error found uploading and waiting for admin aprroval

    4 días