Perditus Police -1.0R.TEST
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# Police Mod Solo readme.txt FR/EN
Version -1.0R.Test is unfinished and may experience micro-stutters during chases; please report any bugs. A prison escape feature has been added—it's not fully polished but is functional. For the "T" version, I will focus on the mod's stability and improving existing features; please let me know about any remaining inconsistencies. I’ve made significant changes to police driving behavior; there are new bugs—it feels like they don't surround the player as effectively as before—though other issues have been fixed. Scripted scenes may also behave unpredictably depending on the situation. The final version of -1.0R is coming next week.
There might be too many police cars; the mod automatically removes some if your PC can't handle the load, but you can also manually adjust the number of police units per wanted level in the .ini file.
The -1.0P setting makes the police more realistic and true-to-life—less "fun," perhaps, but genuinely playable. Give it a try, and don't hesitate to share feedback on your sessions.
Mod made with Claude. I have no knowledge of modding; I originally made it for myself. a lot of balancing is needed.
More updates later.
Test version. There are currently several consistency and logic bugs, but the mod is stable and has caused no crashes for me in this version, tested on two different versions.
# 10 stars (the color of the stars and the eye adapts to the character)
# Modifies police behavior
# HUD eye that follows the closest police officer, with a GTA 6-style indicator on screen
# The police, roadblocks and spike strips learn from you
# Attack dog (not finished)
# System allowing you to reach up to 7 stars (police station, prison sentence depending on the crimes)
If the police block you while you are stopped, you can be arrested while in a vehicle or on foot, depending on the number of stars you have obtained (nfs)
# Police checks and fines if you exceed the speed limits
# Laser from the helicopter
# Several options can be disabled in the INI file
# AI-powered multi-language translation of the mod
# ETC
## REQUIREMENTS
* GTA V Legacy
* Script Hook V
* ScriptHookVDotNet 3.9 or newer
* .NET Framework 4.8 (already included with Windows 10 and 11)
## Installation
1. Copy the Perditus folder into your GTA V "scripts" folder.
## CONTROLS (modifiable in Perditus.ini)
* Right Arrow (hold): surrender
* F11: enable / disable the mod
* F9: "bug here" - logs the current situation in Perditus.log
## OPTIONAL
* Elite police skins (6 stars and above): install the "Terminator endoskelet T-800 MK11 (Add-On)" and "Robocop [Add-On Ped]" skins from their respective pages. Without them, elite police officers use the Juggernaut armor from the game.
* Arrest music: place a WAV file named Perditus_arrest_theme.wav in GTA V\scripts\Perditus to hear your music during an arrest.
For the Damaged Coda (modifiable in the files)
https://www.youtube.com/watch?v=l89Fq4Z2w30
Sirene d'alerte : enregistrement du domaine public par Techtonic (Wikimedia Commons)
ATRO_ONE: T800
https://www.gta5-mods.com/player/terminator-endoskelet-t-800-mk11-add-on
Barak101 & evilmaginakuma: Robocop
https://www.gta5-mods.com/player/robocop-ped
Version -1.0R.Test is unfinished and may experience micro-stutters during chases; please report any bugs. A prison escape feature has been added—it's not fully polished but is functional. For the "T" version, I will focus on the mod's stability and improving existing features; please let me know about any remaining inconsistencies. I’ve made significant changes to police driving behavior; there are new bugs—it feels like they don't surround the player as effectively as before—though other issues have been fixed. Scripted scenes may also behave unpredictably depending on the situation. The final version of -1.0R is coming next week.
There might be too many police cars; the mod automatically removes some if your PC can't handle the load, but you can also manually adjust the number of police units per wanted level in the .ini file.
The -1.0P setting makes the police more realistic and true-to-life—less "fun," perhaps, but genuinely playable. Give it a try, and don't hesitate to share feedback on your sessions.
Mod made with Claude. I have no knowledge of modding; I originally made it for myself. a lot of balancing is needed.
More updates later.
Test version. There are currently several consistency and logic bugs, but the mod is stable and has caused no crashes for me in this version, tested on two different versions.
# 10 stars (the color of the stars and the eye adapts to the character)
# Modifies police behavior
# HUD eye that follows the closest police officer, with a GTA 6-style indicator on screen
# The police, roadblocks and spike strips learn from you
# Attack dog (not finished)
# System allowing you to reach up to 7 stars (police station, prison sentence depending on the crimes)
If the police block you while you are stopped, you can be arrested while in a vehicle or on foot, depending on the number of stars you have obtained (nfs)
# Police checks and fines if you exceed the speed limits
# Laser from the helicopter
# Several options can be disabled in the INI file
# AI-powered multi-language translation of the mod
# ETC
## REQUIREMENTS
* GTA V Legacy
* Script Hook V
* ScriptHookVDotNet 3.9 or newer
* .NET Framework 4.8 (already included with Windows 10 and 11)
## Installation
1. Copy the Perditus folder into your GTA V "scripts" folder.
## CONTROLS (modifiable in Perditus.ini)
* Right Arrow (hold): surrender
* F11: enable / disable the mod
* F9: "bug here" - logs the current situation in Perditus.log
## OPTIONAL
* Elite police skins (6 stars and above): install the "Terminator endoskelet T-800 MK11 (Add-On)" and "Robocop [Add-On Ped]" skins from their respective pages. Without them, elite police officers use the Juggernaut armor from the game.
* Arrest music: place a WAV file named Perditus_arrest_theme.wav in GTA V\scripts\Perditus to hear your music during an arrest.
For the Damaged Coda (modifiable in the files)
https://www.youtube.com/watch?v=l89Fq4Z2w30
Sirene d'alerte : enregistrement du domaine public par Techtonic (Wikimedia Commons)
ATRO_ONE: T800
https://www.gta5-mods.com/player/terminator-endoskelet-t-800-mk11-add-on
Barak101 & evilmaginakuma: Robocop
https://www.gta5-mods.com/player/robocop-ped
Először Feltöltve: 8 napja
Utoljára Feltöltve: 9 órája
Utoljára Letöltött: 14 perce
25 Hozzászólás
# Police Mod Solo readme.txt FR/EN
Version -1.0R.Test is unfinished and may experience micro-stutters during chases; please report any bugs. A prison escape feature has been added—it's not fully polished but is functional. For the "T" version, I will focus on the mod's stability and improving existing features; please let me know about any remaining inconsistencies. I’ve made significant changes to police driving behavior; there are new bugs—it feels like they don't surround the player as effectively as before—though other issues have been fixed. Scripted scenes may also behave unpredictably depending on the situation. The final version of -1.0R is coming next week.
There might be too many police cars; the mod automatically removes some if your PC can't handle the load, but you can also manually adjust the number of police units per wanted level in the .ini file.
The -1.0P setting makes the police more realistic and true-to-life—less "fun," perhaps, but genuinely playable. Give it a try, and don't hesitate to share feedback on your sessions.
Mod made with Claude. I have no knowledge of modding; I originally made it for myself. a lot of balancing is needed.
More updates later.
Test version. There are currently several consistency and logic bugs, but the mod is stable and has caused no crashes for me in this version, tested on two different versions.
# 10 stars (the color of the stars and the eye adapts to the character)
# Modifies police behavior
# HUD eye that follows the closest police officer, with a GTA 6-style indicator on screen
# The police, roadblocks and spike strips learn from you
# Attack dog (not finished)
# System allowing you to reach up to 7 stars (police station, prison sentence depending on the crimes)
If the police block you while you are stopped, you can be arrested while in a vehicle or on foot, depending on the number of stars you have obtained (nfs)
# Police checks and fines if you exceed the speed limits
# Laser from the helicopter
# Several options can be disabled in the INI file
# AI-powered multi-language translation of the mod
# ETC
## REQUIREMENTS
* GTA V Legacy
* Script Hook V
* ScriptHookVDotNet 3.9 or newer
* .NET Framework 4.8 (already included with Windows 10 and 11)
## Installation
1. Copy the Perditus folder into your GTA V "scripts" folder.
## CONTROLS (modifiable in Perditus.ini)
* Right Arrow (hold): surrender
* F11: enable / disable the mod
* F9: "bug here" - logs the current situation in Perditus.log
## OPTIONAL
* Elite police skins (6 stars and above): install the "Terminator endoskelet T-800 MK11 (Add-On)" and "Robocop [Add-On Ped]" skins from their respective pages. Without them, elite police officers use the Juggernaut armor from the game.
* Arrest music: place a WAV file named Perditus_arrest_theme.wav in GTA V\scripts\Perditus to hear your music during an arrest.
For the Damaged Coda (modifiable in the files)
https://www.youtube.com/watch?v=l89Fq4Z2w30
Sirene d'alerte : enregistrement du domaine public par Techtonic (Wikimedia Commons)
ATRO_ONE: T800
https://www.gta5-mods.com/player/terminator-endoskelet-t-800-mk11-add-on
Barak101 & evilmaginakuma: Robocop
https://www.gta5-mods.com/player/robocop-ped
Version -1.0R.Test is unfinished and may experience micro-stutters during chases; please report any bugs. A prison escape feature has been added—it's not fully polished but is functional. For the "T" version, I will focus on the mod's stability and improving existing features; please let me know about any remaining inconsistencies. I’ve made significant changes to police driving behavior; there are new bugs—it feels like they don't surround the player as effectively as before—though other issues have been fixed. Scripted scenes may also behave unpredictably depending on the situation. The final version of -1.0R is coming next week.
There might be too many police cars; the mod automatically removes some if your PC can't handle the load, but you can also manually adjust the number of police units per wanted level in the .ini file.
The -1.0P setting makes the police more realistic and true-to-life—less "fun," perhaps, but genuinely playable. Give it a try, and don't hesitate to share feedback on your sessions.
Mod made with Claude. I have no knowledge of modding; I originally made it for myself. a lot of balancing is needed.
More updates later.
Test version. There are currently several consistency and logic bugs, but the mod is stable and has caused no crashes for me in this version, tested on two different versions.
# 10 stars (the color of the stars and the eye adapts to the character)
# Modifies police behavior
# HUD eye that follows the closest police officer, with a GTA 6-style indicator on screen
# The police, roadblocks and spike strips learn from you
# Attack dog (not finished)
# System allowing you to reach up to 7 stars (police station, prison sentence depending on the crimes)
If the police block you while you are stopped, you can be arrested while in a vehicle or on foot, depending on the number of stars you have obtained (nfs)
# Police checks and fines if you exceed the speed limits
# Laser from the helicopter
# Several options can be disabled in the INI file
# AI-powered multi-language translation of the mod
# ETC
## REQUIREMENTS
* GTA V Legacy
* Script Hook V
* ScriptHookVDotNet 3.9 or newer
* .NET Framework 4.8 (already included with Windows 10 and 11)
## Installation
1. Copy the Perditus folder into your GTA V "scripts" folder.
## CONTROLS (modifiable in Perditus.ini)
* Right Arrow (hold): surrender
* F11: enable / disable the mod
* F9: "bug here" - logs the current situation in Perditus.log
## OPTIONAL
* Elite police skins (6 stars and above): install the "Terminator endoskelet T-800 MK11 (Add-On)" and "Robocop [Add-On Ped]" skins from their respective pages. Without them, elite police officers use the Juggernaut armor from the game.
* Arrest music: place a WAV file named Perditus_arrest_theme.wav in GTA V\scripts\Perditus to hear your music during an arrest.
For the Damaged Coda (modifiable in the files)
https://www.youtube.com/watch?v=l89Fq4Z2w30
Sirene d'alerte : enregistrement du domaine public par Techtonic (Wikimedia Commons)
ATRO_ONE: T800
https://www.gta5-mods.com/player/terminator-endoskelet-t-800-mk11-add-on
Barak101 & evilmaginakuma: Robocop
https://www.gta5-mods.com/player/robocop-ped
Először Feltöltve: 8 napja
Utoljára Feltöltve: 9 órája
Utoljára Letöltött: 14 perce













nice mod you could add some some police holding you to the car and from 1-3 stars instead of prison you are in police station in a cell
I translate all my comments.
@roskata thanks for the comment. Do you mean the police officers who keep you near the car during scenes or before the arrest? Right now, a 1- or 2-star level results in a fine, while 3 stars lead to arrest and jail time. I'll look into adding actual detention in a police station cell for 2 to 3 stars—good idea. And is everything okay regarding the car chases?
i mean after they arrest you they hold you like in lsdpfr when you arrest a suspect you hold them and put them in to the police car i would be more realistic just saying if you get what i mean by that but the mod is working fine and yes the guy that keep you near the car during the cutsene
I've already tried this mod and I love it. As a suggestion, could you add some other animations for when a police officer puts handcuffs on you? If that's not possible, no problem—but this mod is amazing.
Hi. Does this have warrants? Can you escape prison?
nice mod!
@roskata I haven't played this mod yet—I'll take a look later. I added the police station, but it's not fully playable without a cell; right now, it just speeds up the time it takes to lose a 2- or 3-star wanted level. It's not finished yet—the prison part will be ready next week.
@721lealtad Hi, thanks for the comment. I think the base game doesn't have many animations for the arrest; I haven't really managed to pull it off yet, but I'll try again later.
@B7unt Hey, sorry for the quick reply, but I happened to have the page open—haha. From what I've seen in Menyoo, there are indeed some unused character arrest animations, including the animation of Michael getting arrested at the jewelry store, apart from that, I love your mod!
@Jcats Yes, but it's not very polished yet; I added an escape route where you climb the fence—the animation is buggy, but it works (v1.0R). I'll add a helicopter escape later.
@hjwqsbx Thx
The mod isn't working. I put everything in the scripts folder and launch the game, but nothing happens—and I've installed all the prerequisites.
@dreakkol Which version? Does the log say anything?
@B7unt No, nothing at all—which version?
@721lealtad Does that mean it's in the base single-player game? I'll try to include it in the next version if I can—thanks for the info. I just checked, and sure enough, he is on his knees.
@dreakkol Check the ScriptHook and ScriptHook.NET logs to see if there's an issue. What version of the game are you running? Does the game launch normally but the mod doesn't start? Do you have other mods that are working fine?
@B7unt Thanks a lot! I've been looking for a mod like this for a while.
@B7unt I've checked everything; with just this mod, the game launches normally, but without the mod.
@dreakkol Do the Script Hook or DotNet logs show any errors or mention the "Perditus" mod? It doesn't look like the mod itself is the problem; double-check that the path is correct:
'Grand Theft Auto V\scripts\Perditus'
Are you using the legacy version?