DragMeets Reborn 3.1.12.3
1.947
28
1.947
28
CHANGELOG DragMeets Reborn
The first update for DragMeets has arrived with V3.1.12.3
The first update for DragMeets has arrived with V3.1.12.3
- v3.1.12.3: Pilot payout has been corrected
- v3.1.12.3: Money you earn in races now accumulates to help you progress through categories and classes
- v3.1.12.3: Betting economy by class. NPC money calculated based on your car's class. Betting limits per class:
- Super and OpenWheel: up to 50,000
- Sports and SportsClassics: up to 5,000
- Muscle, Coupes, and Compacts: up to 1,000
- Sedans, Vans, and OffRoad: up to 500
- Motorcycles and Military: up to 3,000
- Commercial and Industrial: up to 200
- All others: up to 100
- v3.1.12.3: Floating names. Each racer's name floats above their car when the betting menu is open. Text with a black outline for better visibility. Allows you to easily identify who you are betting on.
- v3.1.12.3: Added automatic and manual meet checkboxes. Immersive mode: the meet appears only when you approach, it looks realistic. Manual mode press E: you decide when to spawn it from a distance.
- v3.1.12.3: Expanded vehicles. 254 street cars available for the AI until the San Andreas Mercenaries DLC. 31 off-road cars. Compatibility with Add-On vehicles via Racers.xml or by enabling AddNewRacers in config.ini
- v3.1.12.3: The entire racing engine has been redesigned to simulate real-life races. The issue of NPCs braking before reaching the finish line in high-end vehicles has been fixed.
- v3.1.12.3: NPCs no longer brake before reaching the finish line. They cross at full speed and brake sharply after the finish. You will see the car cross at top speed and stop abruptly a few meters later, just like in a real drag race.
- v3.1.12.3: The finish line of the tracks has been reduced by 80 meters:
- Senora Fwy 1123 meters
- Palomino Highlands 1102 meters
- Richman Glen 856 meters
- LS Airport 678 meters
- v3.1.12.3: Betting 0.5 to 2.5. NPCs now bet between 0.5 and 2.5 percent of their capital instead of the previous 30 to 60 percent. The betting pool is now much more realistic. A Supercar will bet around 2,500 to 25,000 instead of 150,000 to 600,000.
- Super and OpenWheel capital 500k-2M, estimated bet 2,500 to 50,000
- Sports and SportsClassics capital 100k-500k, estimated bet 500 to 12,500
- Muscle, Coupes and Compacts capital 20k-50k, estimated bet 100 to 1,250
- Sedans, Vans and OffRoad capital 10k-30k, estimated bet 50 to 750
- Military capital 30k-80k, estimated bet 150 to 2,000
- Commercial and Industrial capital 5k-15k, estimated bet 25 to 375
- Rest capital 5k-10k, estimated bet 25 to 250
- v3.1.12.3: Race Speeds by Class. Completely new system of differentiated speeds by class:
- Super and OpenWheel: up to 430 km/h tuned
- Sports and SportsClassics: up to 370 km/h tuned
- Muscle and Coupes: up to 320 km/h tuned
- Compacts: up to 270 km/h tuned
- Sedans and Vans: up to 230 km/h tuned
- OffRoad: up to 200 km/h tuned
- Military: up to 240 km/h tuned
- Commercial and Industrial: up to 160 km/h tuned
- Other: up to 190 km/h tuned
- v3.2: Redesigned Performance Points. Tuning now matters more than vehicle class. Engine EMS has a greater impact on PP, and transmission and brakes also add significantly. Matchmaking threshold expanded to 30 PP. A modest, well tuned car can now compete with a stock Supercar.
- v3.2: Added 2 new locations, for a total of 8 meets to race at:
- Algonquin Blv - Sandy Shores
- Chicken Fabric
- v3.2: Added more vehicles across all meets.
- v3.2 IMPORTANT: To keep your progress, it is recommended not to replace the PlayerWallet.xml file inside the DragMeets folder.
- v3.1: Adjusted Reputation System. REP scale 0-1000, formula: Wins minus Losses, min 0, max 1000. REP now persists between sessions regardless of PersistentRacers. NPC tiers:
- Novice 0-100: accepts any challenge
- Intermediate 101-300: requires player REP 50 or above
- Veteran 301-600: requires player REP 200 or above
- Elite 601-1000: requires player REP 500 or above
- v3.1: Added 3 new meet locations - 6 total across the Los Santos map.
- v3.1: Internal performance improvements and bug fixes.
- Initial Release: Complete overhaul of street drag racing.
- Added: New Reputation System REP from 0 to 1000 with 4 tiers: Novice, Intermediate, Veteran and Elite. NPC racers check your REP before accepting a challenge.
- Added: Balanced Vehicle Speeds based on Class. Supercars can exceed 300 km/h, stock sedans reach 180-190 km/h.
- Added: Redesigned Performance Point PP Formula. A fully tuned Compact can outrank a stock Supercar. Includes optional tire physics and manual transmission simulation.
- Added: Class-Based Gambling and Betting Economy. Supercar pilots can bet up to 50,000 dollars and Sedan pilots up to 500 dollars.
- Added: Floating Name Tags for opponents, visible while the betting menu is open.
- Added: Support for 5 languages EN, ES, PT, FR, DE.
- Added: Support for 254 City Cars and 31 Off-Road Vehicles, including all recent GTA Online DLC vehicles.
- Added: Custom/Add-on vehicle compatibility via Racers.xml or the AddNewRacers config option.
- Added: Multiple race locations across San Andreas: LSIA, Los Santos Airport parking lot and Sandy Shores Airfield.
- Copy DragMeets.dll and the DragMeets folder to the GTA V scripts folder
Primo Caricamento: 14 marzo 2026
Ultimo Aggiornamento: 27 luglio 2026
Last Downloaded: 18 minuti fa
28 Commenti
CHANGELOG DragMeets Reborn
The first update for DragMeets has arrived with V3.1.12.3
The first update for DragMeets has arrived with V3.1.12.3
- v3.1.12.3: Pilot payout has been corrected
- v3.1.12.3: Money you earn in races now accumulates to help you progress through categories and classes
- v3.1.12.3: Betting economy by class. NPC money calculated based on your car's class. Betting limits per class:
- Super and OpenWheel: up to 50,000
- Sports and SportsClassics: up to 5,000
- Muscle, Coupes, and Compacts: up to 1,000
- Sedans, Vans, and OffRoad: up to 500
- Motorcycles and Military: up to 3,000
- Commercial and Industrial: up to 200
- All others: up to 100
- v3.1.12.3: Floating names. Each racer's name floats above their car when the betting menu is open. Text with a black outline for better visibility. Allows you to easily identify who you are betting on.
- v3.1.12.3: Added automatic and manual meet checkboxes. Immersive mode: the meet appears only when you approach, it looks realistic. Manual mode press E: you decide when to spawn it from a distance.
- v3.1.12.3: Expanded vehicles. 254 street cars available for the AI until the San Andreas Mercenaries DLC. 31 off-road cars. Compatibility with Add-On vehicles via Racers.xml or by enabling AddNewRacers in config.ini
- v3.1.12.3: The entire racing engine has been redesigned to simulate real-life races. The issue of NPCs braking before reaching the finish line in high-end vehicles has been fixed.
- v3.1.12.3: NPCs no longer brake before reaching the finish line. They cross at full speed and brake sharply after the finish. You will see the car cross at top speed and stop abruptly a few meters later, just like in a real drag race.
- v3.1.12.3: The finish line of the tracks has been reduced by 80 meters:
- Senora Fwy 1123 meters
- Palomino Highlands 1102 meters
- Richman Glen 856 meters
- LS Airport 678 meters
- v3.1.12.3: Betting 0.5 to 2.5. NPCs now bet between 0.5 and 2.5 percent of their capital instead of the previous 30 to 60 percent. The betting pool is now much more realistic. A Supercar will bet around 2,500 to 25,000 instead of 150,000 to 600,000.
- Super and OpenWheel capital 500k-2M, estimated bet 2,500 to 50,000
- Sports and SportsClassics capital 100k-500k, estimated bet 500 to 12,500
- Muscle, Coupes and Compacts capital 20k-50k, estimated bet 100 to 1,250
- Sedans, Vans and OffRoad capital 10k-30k, estimated bet 50 to 750
- Military capital 30k-80k, estimated bet 150 to 2,000
- Commercial and Industrial capital 5k-15k, estimated bet 25 to 375
- Rest capital 5k-10k, estimated bet 25 to 250
- v3.1.12.3: Race Speeds by Class. Completely new system of differentiated speeds by class:
- Super and OpenWheel: up to 430 km/h tuned
- Sports and SportsClassics: up to 370 km/h tuned
- Muscle and Coupes: up to 320 km/h tuned
- Compacts: up to 270 km/h tuned
- Sedans and Vans: up to 230 km/h tuned
- OffRoad: up to 200 km/h tuned
- Military: up to 240 km/h tuned
- Commercial and Industrial: up to 160 km/h tuned
- Other: up to 190 km/h tuned
- v3.2: Redesigned Performance Points. Tuning now matters more than vehicle class. Engine EMS has a greater impact on PP, and transmission and brakes also add significantly. Matchmaking threshold expanded to 30 PP. A modest, well tuned car can now compete with a stock Supercar.
- v3.2: Added 2 new locations, for a total of 8 meets to race at:
- Algonquin Blv - Sandy Shores
- Chicken Fabric
- v3.2: Added more vehicles across all meets.
- v3.2 IMPORTANT: To keep your progress, it is recommended not to replace the PlayerWallet.xml file inside the DragMeets folder.
- v3.1: Adjusted Reputation System. REP scale 0-1000, formula: Wins minus Losses, min 0, max 1000. REP now persists between sessions regardless of PersistentRacers. NPC tiers:
- Novice 0-100: accepts any challenge
- Intermediate 101-300: requires player REP 50 or above
- Veteran 301-600: requires player REP 200 or above
- Elite 601-1000: requires player REP 500 or above
- v3.1: Added 3 new meet locations - 6 total across the Los Santos map.
- v3.1: Internal performance improvements and bug fixes.
- Initial Release: Complete overhaul of street drag racing.
- Added: New Reputation System REP from 0 to 1000 with 4 tiers: Novice, Intermediate, Veteran and Elite. NPC racers check your REP before accepting a challenge.
- Added: Balanced Vehicle Speeds based on Class. Supercars can exceed 300 km/h, stock sedans reach 180-190 km/h.
- Added: Redesigned Performance Point PP Formula. A fully tuned Compact can outrank a stock Supercar. Includes optional tire physics and manual transmission simulation.
- Added: Class-Based Gambling and Betting Economy. Supercar pilots can bet up to 50,000 dollars and Sedan pilots up to 500 dollars.
- Added: Floating Name Tags for opponents, visible while the betting menu is open.
- Added: Support for 5 languages EN, ES, PT, FR, DE.
- Added: Support for 254 City Cars and 31 Off-Road Vehicles, including all recent GTA Online DLC vehicles.
- Added: Custom/Add-on vehicle compatibility via Racers.xml or the AddNewRacers config option.
- Added: Multiple race locations across San Andreas: LSIA, Los Santos Airport parking lot and Sandy Shores Airfield.
- Copy DragMeets.dll and the DragMeets folder to the GTA V scripts folder
Primo Caricamento: 14 marzo 2026
Ultimo Aggiornamento: 27 luglio 2026
Last Downloaded: 18 minuti fa







please i want this, but in legacy
says supported languages is english why is it all in spanish
@Truckerlife101 en el archivo config puedes cambiarlo sin problemas
@futilityoflife88 funciona perfecto
@Edwin Rosero Hey can you remove the npc car hydraulics when warming up before a race? and the npc starts is too slow
@Edwin Rosero And you should remove the feature that makes the money in game only tied to the drag meets scripts. I have other ways of making money and it fuck things up for me. thank you
I'm using a car tuning mod, but when I start a race, all the car upgrades revert to stock settings. Why does this happen? Mod name Extended Los Santos Customs [ELSC].
@Sedan Mafia174RuS No tengo ese mod utilizando, actualmente utilizo el 5Real y sus modificaciones y no tengo ningún problema en próximas actualizaciones trabajaré con mods externos para hacerlos compatibles
@wvssuptokyo ya está incluído, ahora el dinero que ganas lo puedes gastar en cualquier cosa y además viene con la función de sincronizar dinero para que la billetera del mod también se vea afectada, revisa los tutoriales de mis videos
@Edwin Rosero Can I change this to English?
@eddiesanti0903 si, en el archivo config puedes cambiar al idioma de tu preferencia, hay 5 idiomas disponibles
OK I will try this out here soon and see how it goes
@Edwin Rosero how do u leave a drag meet so i can try out the other locations?
@eddiesanti0903 Existen dos formas y depende de cómo lo tengas configurado (manual o automático) si es manual te acercas a la chica que inicia las carreras y precionas "E" y el meet terminará, si lo tienes en automático solo te subes a tu coche y cuando estés a 100 metros del meet automáticamente se desaparecerá.
@Edwin Rosero will u update this for scripthookv enhanced? curious cuz id love to try this with my main set up as well.
@eddiesanti0903 funciona en ScriptHookVDotNetEnhanced-v1.1.0.5
i just opened my game and for no reason mod removed almost all my money and i was playing only with 2000 money💔💔
@Edwin Rosero ahhhh u gotta update this real soon my friend!!!! i need this on my new set up
@eddiesanti0903 en estos días sacaré una nueva actualización con nuevas mejoras, ahora no tengo tiempo por el trabajo pero estoy al pendiente del proyecto.
@zemackie si no lees la descripción pasa lo que pasa, ahora porque te sucede esto? Está configurado para que el dinero que puedas ganar en las carreras también sirva para que lo gastes en cualquier otra cosa y no solo para apostar ya que existe una de sincronización con el dinero real y el mod para eso está el archivo PlayerWallet.xml si tenías $2000 solo edita dentro del archivo la cantidad que desees y listo, problema resuelto.