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YakFou
Liberty City
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  • @thalilmythos
    Had a quick peek at the GunLocker script. From what I can tell, it looks like it’s just a matter of adding the relevant hashes to the AddonWeapon class.

    I’ll have a go at getting it working—though my coding skills are, let’s say, more enthusiastic than qualified. So no promises. If it works, I’ll claim it was intentional obviously.

    29 giugno 2026
  • The Beef's working perfectly well so far.

    The only minor issue I've run into is an ERROR whenever the red reinforcements get triggered. It seems to happen during a hit involving the same faction, but not when I clip them outside of a Beef state. So far, it only affects the red faction. I forgot to grab the log this time, but I'll post it the next time it crops up.

    Another minor thing: the enemy blips don't always disappear after a hit. Every now and then they seem to latch onto random peds instead.

    Quite a few of your mods seem to fit my playstyle down to the ground. Keep it up, mate. Much appreciated, @thalilmythos.

    29 giugno 2026
  • Yet another quality addition to the thug life. Nice one, @thalilmythos .

    I'm not particularly fussed about the flashy animations, but I did dug these up:

    anim@heists@ornate_bank@grab_cash.ycd
    anim@heists@money_grab@duffel.ycd
    update/x64/dlcpacks/mpheist/dlc.rpf/x64/anim/ingame/clip_anim@.rpf

    Also, reckon you'd fancy having a crack at a weapon storage mod using similar mechanics? Would finally clear all the pointless rubbish out of the weapon wheel. Cheers

    29 giugno 2026
  • One of the better skins for T. Would prefer a bootless version of the pants tho.

    17 giugno 2026
  • @thalilmythos the vanilla game can change the generic GANG_XX dynamically to any (mostly mission specific) ped group. I thought like if you have beef with group X it could enhance relations with group Y. But now that I think about it again it seems exaggerated.
    Anyways, sadly The Beef stopped working yesterday. I have to do more testing on my side before I can report anything.
    This one here works like a charm tho.

    16 giugno 2026
  • @thalilmythos All character support? That's great man!
    Also thanks a lot for updating The Beef this quickly.

    Do you override the generic GANG_XX mappings? If so what peds did you link them to?
    I imagine the ultimate version of this script could include a dynamic change to the relationships of the GANG_XX keys triggered by the player somehow.
    Also a truce option would be a nice addition as well. For example: for a seize fire you have to pay off the opps with a ridiculous amount of money, if you don't they come at you even harder.

    Keep going with the subtle effective coding, it's a major enhancement with minimal to zero errors to the game!

    16 giugno 2026
  • @chris22622 Thanks a lot for overhauling this jewel in such a capacity, awesome work. I'm still in the testing phase. Ran into some issues but was able to solve with the comments so far.
    I got one request. Could you add a scale option to the HUD config in the UI, please. My inventory is huge right now, probably my GPU's fault. Happy scripting!

    08 giugno 2026
  • @megaz0id It's awesome you're so actively working on this. Really looking forward.
    Update on some minor issues:
    -- RepoJob: Peds sometimes park at the house of Franklin's aunt, which could be weird if you still live there.
    Alternatives could be: -51.51,-1480.98,31.44,Heading 184.99 -96.91,-1464.63,32.69,Heading 48.69
    -- RepoJob: Unable to exit the parking lot at Rockford Hills with the spawned tow truck, the exit gates are too low
    -- GRP6: The Stockade spawns on the pillars in font of the building rendering it frozen since the colleague enter isn't triggered, hence teleport didn't solve.
    Alternative spawn point: -184.37,-34.10,30.43, Heading 158.18 (on the sidewalk)
    -- Higgins: Every other time the security fails to open the passenger door resulting in the vip not entering the chopper. Don't know if their states depend on each other or if it's a hiccup on my end landing in an awkward pos.
    Nice to have:
    -- When facing hostiles during a repo an increased "turn back to vehicle" time would be nice since it's often more effective to escape the 5-0 on foot leaving the Tow behind until wanted level is cleared. Alternatively hostiles could use melee depending on difficulty. Similar to the UNIJob encounters but without auto cleared wanted.
    -- It would be nice to include an alternative keybinding in an .ini or disable entering the settings via controller since I still can use the Keyboard plus rarely have to enter the settings at all and it's worse to lose controller key options for other mods like ActionGear,GlovesAndMasks,GroupOrders etc..

    I'll keep documenting what I run into. Hope you enjoy scripting as much as I enjoy the script.

    08 giugno 2026
  • I'd really enjoy this script after optimization. For now there are too many issues for me e.g. the Internet broke down.

    31 maggio 2026
  • Noted Issues:
    - During a RepoJob the tow truck spawned in the parking garage of The Jetty in Pacific Bluffs and got stuck in the ceiling, taking damage (used teleport to free it).
    - After a job finished the mission blip of the repo'd car randomly jumped to a ped vehicle.
    ON THE POSITIVE:
    - The immense attention paid to detail in the script greatly enhances the game experience. I wish R* had pursued this kind of depth more instead of casual gameplay.
    - The girl I just saved from a violent client actually thanked me as she got back into the car.
    - After the final fare of the day, the script offers to teleport me right back to the depot instead of making me drive there myself. I chose to drive back because I enjoy the immersion, but that's exactly the kind of thoughtful design decision you'd expect from a professional developer.
    - The mod removes the feeling of mission fatigue you get while being spammed by characters without depth directly after a mission: "Get here fast and do something irrelevant but totally out of proportion for me".
    - In Summary: Details, subtlety, accuracy, variety are the strong suit of this work.
    I'm looking forward to following the future progress of this project.
    Thanks a lot @megaz0id .

    31 maggio 2026