Illegal Street Racing v1.2.3
1,300
43
1,300
43
STREET RACING by Project 89 - underground racing for story mode
Crews text you when there's a race. Pull up, line up, put money (or your car) on it, and race through Los Santos traffic against named rivals. Win to climb the NetRacer top 100, earn rep and cash, take other people's cars and strip them at your chop shop. Win too much and LSPD start paying attention.
FEATURES
- Endless sprints and lap circuits built from GTA's own roads, anywhere on the map
- Text-message race invites: get to the meet before the timer runs out
- Named AI rivals with their own styles: clean racers, shortcut takers and rammers
- A race starter who counts the grid down 3-2-1-GO
- Custom race HUD, checkpoint light beams and results screen
- NetRacer tablet: top 100 leaderboard, your profile (alias + profile picture), races to join, rival records and messages
- Wagers: bet $1k-$50k, double or nothing
- Pink slips: race for the other guy's car. Lose and he takes yours
- Chop shop: keep cars in your garage, watch mechanics strip them for parts, sell them on, or fit parts to upgrade your own car
- Police heat: the more you win, the more likely the cops crash the race. Lose them to keep your winnings
- Rep levels from Unknown to Legend, cash rewards, your own race music
- Filming tools: hide-HUD mode, chase helicopter with an in-heli camera, highway roll-up race
REQUIREMENTS
- ScriptHookV
- ScriptHookVDotNet v3 (latest)
- .NET Framework 4.8
INSTALL
Copy the "scripts" folder into your GTA V folder (merge it). That's it.
Full controls and settings are in the README.
CONTROLS (changeable in the INI)
Num 7 - race here | Num 1 - ask for a race | Num 3 - cancel | Num * - tablet | Num / - stats
Num 4/6 - wager | Hold R - reset car | E - talk / chop shop | Num . - call your contact
CHANGELOG
v1.2.2
- Fixed F10 (mod on/off) not working for some players
- New ToggleModModifier setting: use a key combo like Ctrl + F10 (None, Ctrl, Shift or Alt) to avoid clashes with other mods
- Updating with your old StreetRacing.ini? Any missing settings are now added to it automatically
v1.2.1
- Race grids no longer line up sideways across the road: races always start on a straight
- The race now starts when the starter's arms come down. No more second 3-2-1 after her countdown
- New: F10 switches the whole mod off/on in game (no invites, no map icons, nothing running). Handy for patrol mods
- Removed the trailer/testing keys
v1.2
- Longer races: bigger circuits with more laps (up to 6) and longer sprints. New RaceLength setting (1 = old length)
- Fixed AI drivers getting stuck after missing a checkpoint (driving in circles, then crashing into everything). Anyone who gets lost is now put back on the route out of sight
- More time to reach race meets (new TimeMultiplier setting)
v1.1
- Num 7 no longer freezes the game or stops the mod working
- Checkpoints now count when you drive past them on either side of wide roads
- AI cars stay on the route better and don't spin out at high catch-up
- New settings: Laps, CheckpointSpacing, GrowWithRep, AiShortcuts, AiRamming, CatchUp. Opponents now always uses your setting
v1.0
- First release
Please don't re-upload. Bugs and feedback in the comments.
Crews text you when there's a race. Pull up, line up, put money (or your car) on it, and race through Los Santos traffic against named rivals. Win to climb the NetRacer top 100, earn rep and cash, take other people's cars and strip them at your chop shop. Win too much and LSPD start paying attention.
FEATURES
- Endless sprints and lap circuits built from GTA's own roads, anywhere on the map
- Text-message race invites: get to the meet before the timer runs out
- Named AI rivals with their own styles: clean racers, shortcut takers and rammers
- A race starter who counts the grid down 3-2-1-GO
- Custom race HUD, checkpoint light beams and results screen
- NetRacer tablet: top 100 leaderboard, your profile (alias + profile picture), races to join, rival records and messages
- Wagers: bet $1k-$50k, double or nothing
- Pink slips: race for the other guy's car. Lose and he takes yours
- Chop shop: keep cars in your garage, watch mechanics strip them for parts, sell them on, or fit parts to upgrade your own car
- Police heat: the more you win, the more likely the cops crash the race. Lose them to keep your winnings
- Rep levels from Unknown to Legend, cash rewards, your own race music
- Filming tools: hide-HUD mode, chase helicopter with an in-heli camera, highway roll-up race
REQUIREMENTS
- ScriptHookV
- ScriptHookVDotNet v3 (latest)
- .NET Framework 4.8
INSTALL
Copy the "scripts" folder into your GTA V folder (merge it). That's it.
Full controls and settings are in the README.
CONTROLS (changeable in the INI)
Num 7 - race here | Num 1 - ask for a race | Num 3 - cancel | Num * - tablet | Num / - stats
Num 4/6 - wager | Hold R - reset car | E - talk / chop shop | Num . - call your contact
CHANGELOG
v1.2.2
- Fixed F10 (mod on/off) not working for some players
- New ToggleModModifier setting: use a key combo like Ctrl + F10 (None, Ctrl, Shift or Alt) to avoid clashes with other mods
- Updating with your old StreetRacing.ini? Any missing settings are now added to it automatically
v1.2.1
- Race grids no longer line up sideways across the road: races always start on a straight
- The race now starts when the starter's arms come down. No more second 3-2-1 after her countdown
- New: F10 switches the whole mod off/on in game (no invites, no map icons, nothing running). Handy for patrol mods
- Removed the trailer/testing keys
v1.2
- Longer races: bigger circuits with more laps (up to 6) and longer sprints. New RaceLength setting (1 = old length)
- Fixed AI drivers getting stuck after missing a checkpoint (driving in circles, then crashing into everything). Anyone who gets lost is now put back on the route out of sight
- More time to reach race meets (new TimeMultiplier setting)
v1.1
- Num 7 no longer freezes the game or stops the mod working
- Checkpoints now count when you drive past them on either side of wide roads
- AI cars stay on the route better and don't spin out at high catch-up
- New settings: Laps, CheckpointSpacing, GrowWithRep, AiShortcuts, AiRamming, CatchUp. Opponents now always uses your setting
v1.0
- First release
Please don't re-upload. Bugs and feedback in the comments.
Pertama dimuat naik: 8 hari yang lalu
Tarikh Kemaskini: 4 hari yang lalu
Last Downloaded: 1 hours ago
All Versions
62 Komen
More mods by Project89:
STREET RACING by Project 89 - underground racing for story mode
Crews text you when there's a race. Pull up, line up, put money (or your car) on it, and race through Los Santos traffic against named rivals. Win to climb the NetRacer top 100, earn rep and cash, take other people's cars and strip them at your chop shop. Win too much and LSPD start paying attention.
FEATURES
- Endless sprints and lap circuits built from GTA's own roads, anywhere on the map
- Text-message race invites: get to the meet before the timer runs out
- Named AI rivals with their own styles: clean racers, shortcut takers and rammers
- A race starter who counts the grid down 3-2-1-GO
- Custom race HUD, checkpoint light beams and results screen
- NetRacer tablet: top 100 leaderboard, your profile (alias + profile picture), races to join, rival records and messages
- Wagers: bet $1k-$50k, double or nothing
- Pink slips: race for the other guy's car. Lose and he takes yours
- Chop shop: keep cars in your garage, watch mechanics strip them for parts, sell them on, or fit parts to upgrade your own car
- Police heat: the more you win, the more likely the cops crash the race. Lose them to keep your winnings
- Rep levels from Unknown to Legend, cash rewards, your own race music
- Filming tools: hide-HUD mode, chase helicopter with an in-heli camera, highway roll-up race
REQUIREMENTS
- ScriptHookV
- ScriptHookVDotNet v3 (latest)
- .NET Framework 4.8
INSTALL
Copy the "scripts" folder into your GTA V folder (merge it). That's it.
Full controls and settings are in the README.
CONTROLS (changeable in the INI)
Num 7 - race here | Num 1 - ask for a race | Num 3 - cancel | Num * - tablet | Num / - stats
Num 4/6 - wager | Hold R - reset car | E - talk / chop shop | Num . - call your contact
CHANGELOG
v1.2.2
- Fixed F10 (mod on/off) not working for some players
- New ToggleModModifier setting: use a key combo like Ctrl + F10 (None, Ctrl, Shift or Alt) to avoid clashes with other mods
- Updating with your old StreetRacing.ini? Any missing settings are now added to it automatically
v1.2.1
- Race grids no longer line up sideways across the road: races always start on a straight
- The race now starts when the starter's arms come down. No more second 3-2-1 after her countdown
- New: F10 switches the whole mod off/on in game (no invites, no map icons, nothing running). Handy for patrol mods
- Removed the trailer/testing keys
v1.2
- Longer races: bigger circuits with more laps (up to 6) and longer sprints. New RaceLength setting (1 = old length)
- Fixed AI drivers getting stuck after missing a checkpoint (driving in circles, then crashing into everything). Anyone who gets lost is now put back on the route out of sight
- More time to reach race meets (new TimeMultiplier setting)
v1.1
- Num 7 no longer freezes the game or stops the mod working
- Checkpoints now count when you drive past them on either side of wide roads
- AI cars stay on the route better and don't spin out at high catch-up
- New settings: Laps, CheckpointSpacing, GrowWithRep, AiShortcuts, AiRamming, CatchUp. Opponents now always uses your setting
v1.0
- First release
Please don't re-upload. Bugs and feedback in the comments.
Crews text you when there's a race. Pull up, line up, put money (or your car) on it, and race through Los Santos traffic against named rivals. Win to climb the NetRacer top 100, earn rep and cash, take other people's cars and strip them at your chop shop. Win too much and LSPD start paying attention.
FEATURES
- Endless sprints and lap circuits built from GTA's own roads, anywhere on the map
- Text-message race invites: get to the meet before the timer runs out
- Named AI rivals with their own styles: clean racers, shortcut takers and rammers
- A race starter who counts the grid down 3-2-1-GO
- Custom race HUD, checkpoint light beams and results screen
- NetRacer tablet: top 100 leaderboard, your profile (alias + profile picture), races to join, rival records and messages
- Wagers: bet $1k-$50k, double or nothing
- Pink slips: race for the other guy's car. Lose and he takes yours
- Chop shop: keep cars in your garage, watch mechanics strip them for parts, sell them on, or fit parts to upgrade your own car
- Police heat: the more you win, the more likely the cops crash the race. Lose them to keep your winnings
- Rep levels from Unknown to Legend, cash rewards, your own race music
- Filming tools: hide-HUD mode, chase helicopter with an in-heli camera, highway roll-up race
REQUIREMENTS
- ScriptHookV
- ScriptHookVDotNet v3 (latest)
- .NET Framework 4.8
INSTALL
Copy the "scripts" folder into your GTA V folder (merge it). That's it.
Full controls and settings are in the README.
CONTROLS (changeable in the INI)
Num 7 - race here | Num 1 - ask for a race | Num 3 - cancel | Num * - tablet | Num / - stats
Num 4/6 - wager | Hold R - reset car | E - talk / chop shop | Num . - call your contact
CHANGELOG
v1.2.2
- Fixed F10 (mod on/off) not working for some players
- New ToggleModModifier setting: use a key combo like Ctrl + F10 (None, Ctrl, Shift or Alt) to avoid clashes with other mods
- Updating with your old StreetRacing.ini? Any missing settings are now added to it automatically
v1.2.1
- Race grids no longer line up sideways across the road: races always start on a straight
- The race now starts when the starter's arms come down. No more second 3-2-1 after her countdown
- New: F10 switches the whole mod off/on in game (no invites, no map icons, nothing running). Handy for patrol mods
- Removed the trailer/testing keys
v1.2
- Longer races: bigger circuits with more laps (up to 6) and longer sprints. New RaceLength setting (1 = old length)
- Fixed AI drivers getting stuck after missing a checkpoint (driving in circles, then crashing into everything). Anyone who gets lost is now put back on the route out of sight
- More time to reach race meets (new TimeMultiplier setting)
v1.1
- Num 7 no longer freezes the game or stops the mod working
- Checkpoints now count when you drive past them on either side of wide roads
- AI cars stay on the route better and don't spin out at high catch-up
- New settings: Laps, CheckpointSpacing, GrowWithRep, AiShortcuts, AiRamming, CatchUp. Opponents now always uses your setting
v1.0
- First release
Please don't re-upload. Bugs and feedback in the comments.
Pertama dimuat naik: 8 hari yang lalu
Tarikh Kemaskini: 4 hari yang lalu
Last Downloaded: 1 hours ago






Hi everyone, I've now created a discord and I would appreciate it if you could join
💬 Join the Project 89 Discord!
Want help, early sneak peeks, or a say in what comes next? Join the community:
👉 https://discord.gg/SpG5gr6u4
• Get help with installing and fixing crashes
• Report bugs straight to me so they get fixed faster
• See changelogs and teasers before anyone else
• Suggest features and vote on what gets added next
• First look at new mods, like the upcoming EMS script 🚑
@Bear82 thanks for the feedback, will look into it
This mod has big big fps drops !!
Hey everyone! o/
Maybe I'm doing something really wrong, but somehow, the mod doesn't work for me! Iadded all the requirements listed here or in the "READ ME" txt, but when I launch the game, and Press F10, nothing happens, than tried to set it to F11, still nothing happenes.. no races, no chop-shop... I have the ScriptHookV (latest), ScriptHookVDotNet v3 (latest) and .NET Framework 4.8, so honestly, I have no idea, what could be the problem! Any idea?
@Los01gaming can u tell me where u experienced the fps drops please?
@Redux34 Hey! If the mod had loaded you’d have seen a “Welcome to the streets” banner, so it isn’t loading at all. Also, it’s on by default and F10 turns it off, so you don’t need to press anything. A few things to check:
ScriptHookVDotNet version: the mod needs v3.7.0 (nightly). The “Latest” release on GitHub is the older 3.6.0. Get the newest nightly build instead and copy ScriptHookVDotNet.asi + ScriptHookVDotNet3.dll into your main GTA V folder.
Unblock the DLL: right-click scripts\StreetRacing.dll → Properties → tick Unblock → OK. Windows blocks downloaded DLLs and ScriptHookVDotNet may not load them.
Check the install: dinput8.dll, ScriptHookV.dll and the two ScriptHookVDotNet files go in the main GTA V folder (next to GTA5.exe). StreetRacing.dll and the StreetRacing folder go in scripts. Make sure ScriptHookV matches your game version, and you’re in Story Mode.
If it still won’t start, send me ScriptHookVDotNet.log from your GTA V folder. It’ll say exactly why it didn’t load.
@jaxon-hash it’s very heavy around the ballad and families area very heavy
@Los01gaming thanks for the feedback, a fix should be pushed in the next 20 minutes <3
Street Racing v1.2.3: bug fixes
Thanks to everyone who reported bugs, it really helps! Here’s what’s fixed:
Race starting grid
Opponents should no longer spawn inside buildings or sideways across the road.
On narrow streets the grid now lines up in single file instead of two abreast.
Cars are put back exactly on their grid spots when you arrive, and any traffic sitting on the grid is cleared away first.
Starter countdown
The 3-2-1 countdown and the starter’s arm drop should now be in sync, landing exactly on GO.
The old DropMs setting in StreetRacing.ini is no longer used. You can delete that line or leave it, it’s ignored either way.
If her arms still come down a little early or late on your setup, adjust GoPoint under [Starter] (higher = later). Then press Insert in-game to reload.
Textures and cache
The HUD no longer creates a new texture every time your rep, cash or stats change, so the texture count in ScriptHookV.log shouldn’t keep climbing.
Old text images in scripts\StreetRacing\cache are cleaned up automatically each time the game starts.
Mod not loading?
If the mod fails to start, it now tells you in-game and saves the details to StreetRacing_error.txt, instead of silently doing nothing.
The mod needs ScriptHookVDotNet v3.7.0 (nightly). The “Latest” release on GitHub is the older 3.6.0.
Right-click StreetRacing.dll → Properties → tick Unblock, as Windows can block downloaded DLLs.
The mod is on by default. F10 turns it off, so you don’t need to press anything to start it. You’ll see a “Welcome to the streets” banner the first time it loads.
If you still have problems, post your ScriptHookVDotNet.log (in your main GTA V folder) and I’ll take a look. Enjoy!
hello ist for legacy too ? bcs my game crashing
@killer05061 only for legacy bro
@killer05061 When does it crash? On the loading screen, as soon as you’re in the game, during a race, or when opening the tablet?
Can you send me your ScriptHookVDotNet.log and ScriptHookV.log from your main GTA V folder
Grab them straight after a crash, before starting the game again, because restarting overwrites the logs.
can you increase the difficulty bro? im not being arrogant, just want to feel the real race.
That would be great if difficulty could be increased. I have the difficulty at max (10) and catchup speed at max also, but its still too easy. I know the npcs are not great at driving in this game, but any way to increase the difficulty would be great. Maybe like a late start for the player, so you have to catch up to the npcs or something
@jaxon-hash, crash on loading screen, now i install again scripthookvdotnet, but menu wont open and nothing on map too.
ScripthookV log
// GTA V SCRIPT HOOK (build Jul 15 2026, v3889.0/1158.13)
// (C) Alexander Blade 2015-2026
[18:35:55] INIT: Started
[18:35:55] INIT: Success, game version is VER_1_0_3889_0
[18:35:55] INIT: Registering script 'LSPatrol.asi' (0x00007FFC15058DC0)
[18:35:55] INIT: Registering script 'Menyoo.asi' (0x00007FFB956FEB20)
[18:35:55] INIT: Registering additional script thread 'Menyoo.asi' (0x00007FFB9570FF80)
[18:35:55] INIT: Registering script 'NativeTrainer.asi' (0x00007FFC5A6BA3C0)
[18:35:56] INIT: Registering script 'ScriptHookVDotNet.asi' (0x00007FFC57FC1B70)
[18:35:56] INIT: Registering script 'TrainerV.asi' (0x00007FFB93F717B0)
[18:35:56] INIT: Registering script 'VStancer.asi' (0x00007FFC414A8540)
[18:36:02] INIT: Pool 1 extended
[18:36:02] INIT: Pool 2 extended
[18:36:02] INIT: Pool 3 extended
[18:36:02] INIT: Pool 4 extended
[18:36:07] INIT: GtaThread collection size 189
[18:36:07] INIT: wnd proc 0x00007FFC0B100B40
[18:36:07] INIT: IDXGISwapChain 0x00007FFCD4C2D688 (0x00007FFCD4B79000)
[18:36:07] INIT: IDXGISwapChain set
[18:36:07] INIT: DX init started
[18:36:07] INIT: DX feature level B000
[18:36:07] INIT: DX init succeeded
[18:36:57] CORE: Creating threads
[18:36:57] CORE: Created 8 threads (including control)
[18:36:57] CORE: Waiting to launch 'LSPatrol.asi' (0x00007FFC15058DC0), id 3
[18:36:57] CORE: Waiting to launch 'Menyoo.asi' (0x00007FFB956FEB20), id 4
[18:36:57] CORE: Waiting to launch 'Menyoo.asi' (0x00007FFB9570FF80), id 5
[18:36:57] CORE: Waiting to launch 'NativeTrainer.asi' (0x00007FFC5A6BA3C0), id 6
[18:36:57] CORE: Waiting to launch 'ScriptHookVDotNet.asi' (0x00007FFC57FC1B70), id 7
[18:36:57] CORE: Waiting to launch 'TrainerV.asi' (0x00007FFB93F717B0), id 8
[18:36:57] CORE: Waiting to launch 'VStancer.asi' (0x00007FFC414A8540), id 9
[18:37:06] CORE: Launching main() for 'LSPatrol.asi' (0x00007FFC15058DC0), id 3
[18:37:06] CORE: Launching main() for 'Menyoo.asi' (0x00007FFB956FEB20), id 4
[18:37:06] CORE: Launching main() for 'Menyoo.asi' (0x00007FFB9570FF80), id 5
[18:37:06] CORE: Launching main() for 'NativeTrainer.asi' (0x00007FFC5A6BA3C0), id 6
[18:37:06] CORE: Launching main() for 'ScriptHookVDotNet.asi' (0x00007FFC57FC1B70), id 7
[18:37:12] CORE: Creating texture 'C:\Program Files\Epic Games\GTAV\GTAV\menyooStuff\Graphics\Speedo\needle_orange.png', id 0
@jaxon-hash
Scripthookvdotnet log
[18:37:07] [INFO] ScriptHookV .Net Enhanced 3.9.0.6 (1.1.0.6)
[18:37:07] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[18:37:07] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[18:37:07] [DEBUG] Initializing NativeMemory members...
[18:37:08] [INFO] CreateHook: SHVNDE created the hook GxtMinHooked, of type MinHook, at 0x7FF7CA7473BC, with OriginalTarget at 0x7FF7C9900FC0.
[18:37:08] [INFO] CreateHook: SHVNDE created the hook UpdateSpecialFlightVehicleBonesCallHooked, of type CallHook, at 0x7FF7CA922BC6, with OriginalTarget at 0x7FF7CA98C45C, Stub at 0x7FF7C98F0000.
[18:37:09] [DEBUG] NativeMemory took 1576 milliseconds
[18:37:09] [DEBUG] Loading scripts from C:\Program Files\Epic Games\GTAV\GTAV\scripts ...
[18:37:10] [DEBUG] Successfully compiled FoSAShelter.3.cs.
[18:37:10] [INFO] Found 1 script(s) in FoSAShelter.3.cs resolved to API version 3.9.0 (target API version: 3.9.0).
[18:37:10] [DEBUG] Loading assembly CarGuyTrailers.dll ...
[18:37:10] [INFO] Found 1 script(s) in CarGuyTrailers.dll resolved to API version 3.9.0 (target API version: 3.9.0).
[18:37:10] [DEBUG] Loading assembly Disarm.dll ...
[18:37:10] [INFO] Found 1 script(s) in Disarm.dll resolved to API version 3.9.0 (target API version: 3.6.0).
[18:37:10] [DEBUG] Loading assembly DriverJobs.dll ...
[18:37:10] [INFO] Found 1 script(s) in DriverJobs.dll resolved to API version 3.9.0 (target API version: 3.7.0).
[18:37:10] [DEBUG] Loading assembly EnableAllinteriors.dll ...
[18:37:10] [INFO] Found 6 script(s) in EnableAllinteriors.dll resolved to API version 3.9.0 (target API version: 3.7.0).
[18:37:10] [DEBUG] Loading assembly FixWheelTurnBack.dll ...
[18:37:10] [INFO] Found 1 script(s) in FixWheelTurnBack.dll resolved to API version 2.11.6 (target API version: 2.8.0).
[18:37:10] [DEBUG] Loading assembly iFruitAddon2.dll ...
[18:37:10] [INFO] Found 2 script(s) in iFruitAddon2.dll resolved to API version 3.9.0 (target API version: 3.7.0).
[18:37:10] [DEBUG] Loading assembly LemonUI.SHVDN3.dll ...
[18:37:10] [INFO] Found 0 script(s) in LemonUI.SHVDN3.dll (target API version: 3.6.0).
[18:37:10] [DEBUG] Loading assembly NativeUI.dll ...
[18:37:11] [INFO] Found 1 script(s) in NativeUI.dll resolved to API version 2.11.6 (target API version: 2.10.9).
[18:37:11] [DEBUG] Loading assembly StreetRacing.dll ...
[18:37:11] [INFO] Found 1 script(s) in StreetRacing.dll resolved to API version 3.9.0 (target API version: 3.7.0).
[18:37:11] [DEBUG] Loading assembly VehicleRollover.dll ...
[18:37:11] [INFO] Found 1 script(s) in VehicleRollover.dll resolved to API version 3.9.0 (target API version: 3.9.0).
[18:37:11] [INFO] Found 2 script(s) resolved to the deprecated API version 2.x (ScriptHookVDotNet2.dll), though the script(s) are currently running. Although the v2 API is still supported, it is deprecated and no longer actively maintained, so if you are a developer, please migrate to v3. The list of script names:
[18:37:11] [WARNING] FixWheelTurnBack.dll
[18:37:11] [WARNING] NativeUI.dll
[18:37:11] [DEBUG] Instantiating script CarrierManager ...
[18:37:11] [INFO] Started script CarrierManager.
[18:37:11] [DEBUG] Instantiating script Disarm.Main ...
[18:37:11] [INFO] Started script Disarm.Main.
[18:37:11] [DEBUG] Instantiating script DriverJobs.Main ...
[18:37:11] [INFO] Started script DriverJobs.Main.
[18:37:11] [DEBUG] Instantiating script EnableAllinteriors.CayoMines ...
[18:37:11] [INFO] Started script EnableAllinteriors.CayoMines.
[18:37:11] [DEBUG] Instantiating script EnableAllinteriors.Class1 ...
[18:37:12] [INFO] Started script EnableAllinteriors.Class1.
[18:37:12] [DEBUG] Instantiating script EnableAllinteriors.LoadMPMaps ...
[18:37:12] [INFO] Started script EnableAllinteriors.LoadMPMaps.
[18:37:12] [DEBUG] Instantiating script EnableAllinteriors.ManageCayoPerico ...
[18:37:12] [INFO] Started script EnableAllinteriors.ManageCayoPerico.
[18:37:12] [DEBUG] Instantiating script EnableAllinteriors.ManageSnow ...
[18:37:12] [INFO] Started script EnableAllinteriors.ManageSnow.
[18:37:12] [DEBUG] Instantiating script EnableAllinteriors.OpenClosedDoors ...
[18:37:12] [INFO] Started script EnableAllinteriors.OpenClosedDoors.
[18:37:12] [DEBUG] Instantiating script FixWheelTurnBack ...
[18:37:12] [INFO] Started script FixWheelTurnBack.
[18:37:12] [DEBUG] Instantiating script iFruitAddon2.IFruitAddon2 ...
[18:37:12] [INFO] Started script iFruitAddon2.IFruitAddon2.
[18:37:12] [DEBUG] Instantiating script iFruitAddon2.Settings ...
[18:37:12] [INFO] Started script iFruitAddon2.Settings.
[18:37:12] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[18:37:12] [INFO] Started script NativeUI.BigMessageThread.
[18:37:12] [DEBUG] Instantiating script StreetRacing.Main ...
[18:37:12] [INFO] Started script StreetRacing.Main.
[18:37:12] [DEBUG] Instantiating script VehicleRollover.RolloverScript ...
[18:37:12] [INFO] Started script VehicleRollover.RolloverScript.
[18:37:12] [DEBUG] Instantiating script FoSA.FoSAShelter ...
[18:37:12] [INFO] Started script FoSA.FoSAShelter.
Lots of potential, bro! I went ahead and made my upcoming NFS mod compatible with yours ;)
HELP!!
Unhandled exception in script
streetracing.main"!
unauthorizedAccessExceotion at
system.IO.____Error.WinIOError(Int32 errorCode, string
maybefullpath)
how do i fix this
@jjjn12345
That error means Windows is denying the script write access to one of its files (StreetRacing saves/config in your GTA folder) – it’s not a bug in the mod itself!
Fix:
Right-click your GTA V folder - Properties - uncheck “Read-only” - OK - apply to all subfolders and files
Also the racers still sometimes go too early before the 3 2 1, and they drive to the sides, not towards the checkpoints. Once the countdown ends they fix their driving and start going to the checkpoints. Or sometimes it lets u drive earlier than the countdown, so u get a headstart while others are waiting.