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@theyesman2077 sure! I'll put it on GitHub first so that you can test if it solves your issue, then I'll put it up here. I'll let you know once it's ready, as I barely have time this week!
@theyesman2077 If you're in my discord server, @ me there, and when I find the time I'll give you a modified version that you can test. Some people had similar weird issues with HeapAdjuster recently where it was detecting the wrong versions for them, and it uses mostly the same logic as PackFileLimitAdjuster, and so modifying the version check solved their issue, so maybe that could work for you too!
@liehuosj @Enzo95 great that it finally works, although it makes no sense tbh 😅 I'll make sure to release an "Enhanced only" version then. I might @ you on discord so that you can test it before I release it :)
@liehuosj ohh that sounds great! Is there a reason the name of the process wouldn't be GTA5_Enhanced.exe for you? If so, what is it? I use the same logic in PackfilelimitAdjusterEnhanced for example
@theyesman2077 Yeah it's different to mine. it doesn't even match the previous version for me!
@Enzo95 yeah odd indeed! I wish I could fix it for you but that's only possible if I can reproduce it :<
@IreBurn This is equivalent to OpenIV.asi and not OpenIV.exe, so It doesn't have a UI, it's just a script that loads your modified files
@Enzo95 I remember you had this issue some time ago with the latest nvidia drivers causing it at the time. I was never able to reproduce it tbh, and even now HeapAdjuster Enhanced works with no issues, since the last time it was updated. Since you say you're on .13 and the current version is .16, are you sure you're using steam, epic games, or rockstar launcher and not an emulator or so? Because some users with cracked versions also reported HA stopped working.
@Loaze Thanks 😅
@ComeFlyWithMe SHVDNE works with the latest version. It's up to the script creator to target SHVDNE instead of SHVDN nightly if they wish for their scripts to run on both legacy and enhanced, which is very easy to do. In the past, scripts made using nightly were compatible with SHVDNE, until nightly changed its api, which is something we can't do anything about, as that would break SHVDNE's stable api. As I said, please ask the script authors to recompile using SHVDNE.