Ładowanie...
0 lajków
181 komentarzy
2 filmy
5 przesłanych
126 obserwujących
4 223 537 pobrań
  • I hate to be the bearer of bad news, but as Lucien pointed out, Menyoo has had autosave in the development branch since July, and is lined up for release in the next minor update.

    10 dni temu
  • I've just had a go with this, and its an interesting proof of concept, but not really a viable tool at the moment. Some key things that would help improve it massively:
    1) Hiding the player character when running would make for cleaner screenshots
    2) Hiding the UI when running would make for _much_ cleaner screenshots
    3) Locking the camera in place or, even better, fixing its position based on the collision box of the vehicle would prevent the camera drifting as larger and smaller vehicles spawn
    4) Having everything contained in the scripts folder rather than forcing it to the users documents folder is much more secure and flexible.
    5) Critically, having the names actually generate instead of just the hashes would help with identifying vehicles much easier.

    A lot of these functions exist in other open-source trainers and mods, so should be easy to transfer. Making this open-source and sharing on github would also enable people to contribute and help improve it.

    17 września 2026
  • Komentarz przypięty

    IMPORTANT: Please stop using the comments here to report issues with Menyoo. I have links to both github and my discord for you to raise issues. Any further comments here will be ignored.

    13 września 2026
  • @Starfox1993 Comments are disabled to prevent people raising issues in the comments instead of on github or discord like I requested.

    13 września 2026
  • @N. Man That sounds like you haven't got the texture ramps installed. I haven't updated this mod in quite a while, its possible that a more recent update has over-written the textures with blank ones again.

    6 września 2026
  • This has so much potential if the slightest effort was put into it. Unfortunately right now it is just the vorschlaghammer front slapped onto a W124 Estate with no consideration for the original design. This is most obvious between the door and front fender where the body lines are completely mis-matched. If you'd just taken the roof section of whatever model you've used and then adapted that to fit the hammer, the end result would have been so much nicer.

    4 września 2026
  • just an FYI, the instructions in the mod description refer to some files that don't exist in the latest version, its confusing some users. Worth updating the mod description to match the readme instructions

    2 czerwca 2026
  • For what its worth, if all the issue with co-ordinates is that the user needs to manually enter the co-ordinates of any component into the display, you could potentially read the location co-ordinates directly from the xml file and have your script write to the file itself. Would take a little effort your your part, but would improve the user experience quite significantly.

    27 kwietnia 2026
  • @davidbaach For reference, its 255 maximum (8bit integer) per category. Each of the original categories have between 30 and 50 wheels vanilla, except the SUPERMOD categories (Bennys, Formula, Track, Street etc...) which have around 150-200

    26 lutego 2026
  • I'm not sure if its a conflict, but I am getting crashes around certain areas of the map. Checking openIV.log it is always a map element that is edited by mapfixes in some capacity; I've deactivated the dlcpacks and the game is a lot more stable. Not leaving a rating as its unfair to low rate based on this. More as an FYI for future updates

    1 lutego 2026