ForzaLine 1.1 Legacy and Enhanced
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A simple mod I created to add a Forza style driving line to the map that changes colour depending upon speed and car used. I got fed up with having to keep gazing down at the minimap when played on a large screen so I made this.
I hope it's of some use to someone :)
Any requests or additions will be considered.
Simply put the files into the scripts folder, it requires only that scripthookvdotnet3.dll is present - instructions are pretty clear in the included .ini file.
Version 1 only worked on enhanced, my bad ! 1.1 is compatible with both legacy and enhanced.
I hope it's of some use to someone :)
Any requests or additions will be considered.
Simply put the files into the scripts folder, it requires only that scripthookvdotnet3.dll is present - instructions are pretty clear in the included .ini file.
Version 1 only worked on enhanced, my bad ! 1.1 is compatible with both legacy and enhanced.
Перше завантаження: 7 днів назад
Останнє оновлення 6 днів назад
Last Downloaded: кілька хвилин назад
25 коментаря
A simple mod I created to add a Forza style driving line to the map that changes colour depending upon speed and car used. I got fed up with having to keep gazing down at the minimap when played on a large screen so I made this.
I hope it's of some use to someone :)
Any requests or additions will be considered.
Simply put the files into the scripts folder, it requires only that scripthookvdotnet3.dll is present - instructions are pretty clear in the included .ini file.
Version 1 only worked on enhanced, my bad ! 1.1 is compatible with both legacy and enhanced.
I hope it's of some use to someone :)
Any requests or additions will be considered.
Simply put the files into the scripts folder, it requires only that scripthookvdotnet3.dll is present - instructions are pretty clear in the included .ini file.
Version 1 only worked on enhanced, my bad ! 1.1 is compatible with both legacy and enhanced.
Перше завантаження: 7 днів назад
Останнє оновлення 6 днів назад
Last Downloaded: кілька хвилин назад




@JayJayAydens Yeah i thought that was a little mean also, you'd think given that it works for other people would be a clue !
Hi, the idea feel awesome for i may cut map fully off my screen.
Despite this, the file returned assembly with a scripthook 3.9.0.0 wich i guess come from the future...
I may able to get stable 3.6 or nightly 3.7 of this scripthook.version
[ERROR] Failed to load script assembly ForzaLine.dll when searching for script types because there is an assembly that the script tried to load as a dependency but couldn't. Exception message: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
File name: 'ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null'
I specifically register to report this mistake
@MofoBill Don't worry moderators are probably gonna remove it! anyways great mod!!
@Addrame Oh thankyou for this. It was built on enhanced with the nightly shvdn which is classed as 3.9.0.0. I'll label it as being for enhanced and start working on a legacy version.
@MofoBIll can you tell me how you got the script to function using pathnode data?
I don't want to decompile the .dll so I'm hoping you can help me :)
If it was vibe coded, if possible please send me the corresponding lines <3
I need this for my automatic blinkers mod and obviously will link / credit you
@Addrame 1.1 Is uploaded that should work with legacy and enhanced once it has been approved, I have tried it on my legacy version with shvdn 3.7 and all works fine. Apologies for the minor inconvenience :)
Thanks, can't rate but still like. I enjoy the new labelling for enhanced. I'm crying cause the community is split between legacy and enhanced for good mod like this
(i think to "street riders" too).
I see pending approval for 1.1 legacy and enhanced. I will be back to try it Sir ! o7
Following...
Requirement for Legacy : =>ScriptHook nightly 3.7.191 and mod is awesome !
@Addrame Thankyou :)
@Addrame Well that's not good. I'm not going to use a nightly when only one or two mods require it.
@MofoBill The mod is working thanks for the update. However, the icons showing the route are too large in both the Enhanced and Legacy versions; how can I make them smaller?
@gtav-fan By changing these values in the .ini file
[Line]
; Metres of line drawn ahead of you, and how far in front of the car it starts.
DrawDistance = 90
StartDistance = 4
; Metres between chevrons.
Spacing = 4
; Chevron size in metres.
ChevronWidth = 1.6
ChevronLength = 1.2
ChevronThickness = 0.35
; Shift the line sideways from the road centre (positive = right). Try 2.5 to sit in your lane.
LaneOffset = 0
; Height above the road, raise it if chevrons flicker into the tarmac.
HeightOffset = 0.06
; 0-255
Alpha = 190
what is that hud, its good
@lolaso293 I made that too, gonna upload it shortly
Good mod. Tnx
Hey everyone, I fixed it; the green arrows showing the path were too big. To shrink the lines, you can replace the entries in your .ini file with the ones here.
; Chevron size in metres.
ChevronWidth = 0.1
ChevronLength = 0.1
ChevronThickness = 0.1
@gtav-fan well it's hardly a 'Fix' Is it ? Being as i told you what to tweak if they weren't to your liking its not exactly rocket science. It's more of a personal preference.
I'm using GTA V Enhanced (1.0.1158.13) with SHVDN 3.7.0.193 nightly. I've tried both ForzaLine 1.0 and 1.1, and both cause the game to crash. The game runs fine if I remove ForzaLine.dll.
The error is `System.AccessViolationException`, and the log points to `SHVDN.NativeMemory.GetEntityAddress` and `ForzaLineScript.Update()`.
Any idea what might be causing this? Is it a SHVDN version compatibility issue, or is there another fix?