2 286
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2 286
67
Turn any GTA V weapon mod into a real add-on weapon — and install it in one click.
No more replacing the vanilla Pistol or Carbine Rifle. Keep every stock gun and add as many new ones as you like.
Works with GTA V Legacy and GTA V Enhanced. Nothing to install — just unzip and run.
WHY
Most GTA V weapon mods are replacements: the new model takes the place of a stock weapon, so the original gun is gone and two mods for the same slot can't live together. AddonWeapons Builder takes such a mod — exactly as you downloaded it — and turns it into a separate add-on weapon with its own name, store price and attachments. The game treats it like any other DLC weapon, so it shows up in add-on weapon menus such as the AddonWeapons script, right next to the vanilla arsenal.
FOR PLAYERS
Drop the mod. Check it. Install.
What you get:
FOR MODDERS
Switch to For Modders and the same engine builds a complete add-on DLC into a folder of your choice — ready to publish, or to open in CodeWalker.
REQUIREMENTS
INSTALLATION
FAQ
Will it break my game or overwrite my files?
No. Weapons are installed into the mods folder, and the original game archives stay untouched. To undo an install, remove the weapon in the Installed weapons list.
Do I need OpenIV or a mod loader?
No. If the game has no mod support yet, the app sets it up during the first install — with the right loader for Legacy or Enhanced. If a mods-folder loader that suits your edition is already there (OpenIV.asi, RageOpenV, OpenRPF and similar), it's left as it is.
The mod I downloaded is for Legacy, but I play Enhanced. Will it work?
Yes. Models made for the old game are converted for Enhanced automatically while installing. (The other way round — Enhanced-only models into Legacy — isn't possible.)
Can I use it in GTA Online?
No — add-on weapons are for story mode. Don't go online with a modded game.
Where are the weapons in the game?
Add-on weapons are real DLC weapons, so they appear in menus that list DLC weapons, such as the AddonWeapons script.
Something went wrong — where do I look?
Press Log in the top bar to see what happened during the last build or install. The full log file is one click away from there — attach it to your comment when reporting a problem.
CREDITS
CHANGELOG
2.0.0
No more replacing the vanilla Pistol or Carbine Rifle. Keep every stock gun and add as many new ones as you like.
Works with GTA V Legacy and GTA V Enhanced. Nothing to install — just unzip and run.
WHY
Most GTA V weapon mods are replacements: the new model takes the place of a stock weapon, so the original gun is gone and two mods for the same slot can't live together. AddonWeapons Builder takes such a mod — exactly as you downloaded it — and turns it into a separate add-on weapon with its own name, store price and attachments. The game treats it like any other DLC weapon, so it shows up in add-on weapon menus such as the AddonWeapons script, right next to the vanilla arsenal.
FOR PLAYERS
Drop the mod. Check it. Install.
- Drag the mod into the window — the folder, or the .zip / .rar / .7z / .oiv you downloaded. No unpacking, no hunting for the right files.
- Look at it in 3D and check the name, description and prices — they are already filled in from the mod.
- Press Install into GTA V. Done — start the game and buy the weapon.
What you get:
- Keep every vanilla weapon. Mods are installed as new weapons, never over the stock ones. Install ten revolvers if you want — they don't conflict.
- Any download works as is. Folders, zip, rar (incl. RAR5), 7z, OIV packages, multi-part archives and archives inside archives. Models and textures are found in any sub-folder; readmes, screenshots and "Original / Backup" folders are skipped automatically. If the mod ships a ready add-on dlc.rpf, that's what gets installed.
- Store details filled in for you. The weapon name, description, price, ammo price and attachment prices are read from the mod itself. Change anything you like before installing.
- 3D preview before you install. Turn, zoom and inspect the weapon, switch attachments (magazines, suppressors, scopes, flashlights, grips) and try the weapon's tints — see exactly what you're getting.
- One-click install into GTA V Legacy and Enhanced. The app finds your game automatically (Rockstar Games Launcher, Steam, Epic Games) and detects which edition it is. Mods made for the old game are converted for Enhanced on the fly.
- Works on a clean game. No mod setup yet? The app prepares it for you: the mods folder, the mod loader for your edition and everything the game needs to load add-on weapons. Your original game archives are not modified — all changes go into the mods folder.
- One tidy pack for everything. All weapons you install go into a single shared AddonWeapons DLC instead of dozens of separate packs.
- Switch weapons on and off. The Installed weapons list shows everything you added. Untick a weapon to disable it, press the bin to remove it — nothing changes in the game until you press Apply.
- Light and dark themes.
FOR MODDERS
Switch to For Modders and the same engine builds a complete add-on DLC into a folder of your choice — ready to publish, or to open in CodeWalker.
- From replace files to a finished add-on. Give it the .ydr / .ytd of a replace mod and it generates the whole data stack: weapons.meta, components, archetypes, animations, shop and loadout entries, content.xml, setup2.xml and the text labels (global.gxt2). Stats and handling come from the matching vanilla weapon — 133 stock weapons are covered, with class-based templates for the rest.
- No name collisions. Models and all identifiers are moved into a unique namespace, so the add-on never clashes with vanilla content or with other add-ons. Or set your own model name (w_pi_mygun).
- Your metas win. Ship your own .meta / .xml files and they go into the pack byte for byte; only the missing pieces are generated, with names that match yours. Files are recognised by content, not by extension — weapons.meta.txt works too.
- Attachments with prices. Magazines, suppressors, scopes, flashlights, grips and barrels found in the source are wired up as components, each with its own store price.
- Legacy or Enhanced output. Build for either edition. For Enhanced, models are converted to the gen9 format and every converted resource is verified.
- Packed or loose. Get a ready dlc.rpf or open folders to tweak and pack yourself. Every packed archive is self-checked before it's handed to you, so a broken resource never ships.
- Know before you build. The Analysis panel shows how the source will be built, the main model, the base weapon, hi-LOD models, components and any warnings — plus a 3D preview of the model with its attachments and tint palette, straight from the files or from a finished dlc.rpf.
- Command line included. awbctl.exe ships next to the app for scripting and batch builds (for example: awbctl build data/templates <input_folder> <out_dir> --name "Vintage Pistol" --price 45000 --edition enhanced). Run awbctl without arguments for the full list of commands and options.
REQUIREMENTS
- Windows 10 or 11 (x64).
- GTA V for PC — Legacy or Enhanced.
- To buy and equip add-on weapons in the game — a menu that lists DLC weapons, for example the AddonWeapons script.
INSTALLATION
- Unzip the archive anywhere (not inside the game folder).
- Run AddonWeaponsBuilder.exe. There is no installer and nothing else to set up — .NET is bundled.
- Pick For Players to install weapons into your game, or For Modders to build a DLC into a folder.
FAQ
Will it break my game or overwrite my files?
No. Weapons are installed into the mods folder, and the original game archives stay untouched. To undo an install, remove the weapon in the Installed weapons list.
Do I need OpenIV or a mod loader?
No. If the game has no mod support yet, the app sets it up during the first install — with the right loader for Legacy or Enhanced. If a mods-folder loader that suits your edition is already there (OpenIV.asi, RageOpenV, OpenRPF and similar), it's left as it is.
The mod I downloaded is for Legacy, but I play Enhanced. Will it work?
Yes. Models made for the old game are converted for Enhanced automatically while installing. (The other way round — Enhanced-only models into Legacy — isn't possible.)
Can I use it in GTA Online?
No — add-on weapons are for story mode. Don't go online with a modded game.
Where are the weapons in the game?
Add-on weapons are real DLC weapons, so they appear in menus that list DLC weapons, such as the AddonWeapons script.
Something went wrong — where do I look?
Press Log in the top bar to see what happened during the last build or install. The full log file is one click away from there — attach it to your comment when reporting a problem.
CREDITS
- CodeWalker by dexyfex — resource reading and gen9 conversion.
- OpenIV.asi by the OpenIV team and the ASI Loader by Alexander Blade — mod support for GTA V Legacy.
- Simple Mods Loader (DSOUND.dll) by NativeCoder — mod support for GTA V Enhanced.
- The weapon on the cover and in the screenshots is Hawk & Little Equalizer .410 by HeySlickThatsMe.
CHANGELOG
2.0.0
- Rewritten from scratch as a native Windows app — no .NET, WebView2 or Python needed.
- GTA V Enhanced support, including automatic conversion of Legacy models.
- Drag & drop of mods as downloaded: folders, zip, rar, 7z, oiv.
- 3D preview with attachments and tints.
- Automatic game detection and mod setup for a clean game.
- Installed weapons list: switch weapons on/off or remove them.
- Store details filled in from the mod.
Перше завантаження: 12 Липня 2026
Останнє оновлення 1 день назад
Last Downloaded: 1 hour ago
45 коментаря
More mods by andre500:
Turn any GTA V weapon mod into a real add-on weapon — and install it in one click.
No more replacing the vanilla Pistol or Carbine Rifle. Keep every stock gun and add as many new ones as you like.
Works with GTA V Legacy and GTA V Enhanced. Nothing to install — just unzip and run.
WHY
Most GTA V weapon mods are replacements: the new model takes the place of a stock weapon, so the original gun is gone and two mods for the same slot can't live together. AddonWeapons Builder takes such a mod — exactly as you downloaded it — and turns it into a separate add-on weapon with its own name, store price and attachments. The game treats it like any other DLC weapon, so it shows up in add-on weapon menus such as the AddonWeapons script, right next to the vanilla arsenal.
FOR PLAYERS
Drop the mod. Check it. Install.
What you get:
FOR MODDERS
Switch to For Modders and the same engine builds a complete add-on DLC into a folder of your choice — ready to publish, or to open in CodeWalker.
REQUIREMENTS
INSTALLATION
FAQ
Will it break my game or overwrite my files?
No. Weapons are installed into the mods folder, and the original game archives stay untouched. To undo an install, remove the weapon in the Installed weapons list.
Do I need OpenIV or a mod loader?
No. If the game has no mod support yet, the app sets it up during the first install — with the right loader for Legacy or Enhanced. If a mods-folder loader that suits your edition is already there (OpenIV.asi, RageOpenV, OpenRPF and similar), it's left as it is.
The mod I downloaded is for Legacy, but I play Enhanced. Will it work?
Yes. Models made for the old game are converted for Enhanced automatically while installing. (The other way round — Enhanced-only models into Legacy — isn't possible.)
Can I use it in GTA Online?
No — add-on weapons are for story mode. Don't go online with a modded game.
Where are the weapons in the game?
Add-on weapons are real DLC weapons, so they appear in menus that list DLC weapons, such as the AddonWeapons script.
Something went wrong — where do I look?
Press Log in the top bar to see what happened during the last build or install. The full log file is one click away from there — attach it to your comment when reporting a problem.
CREDITS
CHANGELOG
2.0.0
No more replacing the vanilla Pistol or Carbine Rifle. Keep every stock gun and add as many new ones as you like.
Works with GTA V Legacy and GTA V Enhanced. Nothing to install — just unzip and run.
WHY
Most GTA V weapon mods are replacements: the new model takes the place of a stock weapon, so the original gun is gone and two mods for the same slot can't live together. AddonWeapons Builder takes such a mod — exactly as you downloaded it — and turns it into a separate add-on weapon with its own name, store price and attachments. The game treats it like any other DLC weapon, so it shows up in add-on weapon menus such as the AddonWeapons script, right next to the vanilla arsenal.
FOR PLAYERS
Drop the mod. Check it. Install.
- Drag the mod into the window — the folder, or the .zip / .rar / .7z / .oiv you downloaded. No unpacking, no hunting for the right files.
- Look at it in 3D and check the name, description and prices — they are already filled in from the mod.
- Press Install into GTA V. Done — start the game and buy the weapon.
What you get:
- Keep every vanilla weapon. Mods are installed as new weapons, never over the stock ones. Install ten revolvers if you want — they don't conflict.
- Any download works as is. Folders, zip, rar (incl. RAR5), 7z, OIV packages, multi-part archives and archives inside archives. Models and textures are found in any sub-folder; readmes, screenshots and "Original / Backup" folders are skipped automatically. If the mod ships a ready add-on dlc.rpf, that's what gets installed.
- Store details filled in for you. The weapon name, description, price, ammo price and attachment prices are read from the mod itself. Change anything you like before installing.
- 3D preview before you install. Turn, zoom and inspect the weapon, switch attachments (magazines, suppressors, scopes, flashlights, grips) and try the weapon's tints — see exactly what you're getting.
- One-click install into GTA V Legacy and Enhanced. The app finds your game automatically (Rockstar Games Launcher, Steam, Epic Games) and detects which edition it is. Mods made for the old game are converted for Enhanced on the fly.
- Works on a clean game. No mod setup yet? The app prepares it for you: the mods folder, the mod loader for your edition and everything the game needs to load add-on weapons. Your original game archives are not modified — all changes go into the mods folder.
- One tidy pack for everything. All weapons you install go into a single shared AddonWeapons DLC instead of dozens of separate packs.
- Switch weapons on and off. The Installed weapons list shows everything you added. Untick a weapon to disable it, press the bin to remove it — nothing changes in the game until you press Apply.
- Light and dark themes.
FOR MODDERS
Switch to For Modders and the same engine builds a complete add-on DLC into a folder of your choice — ready to publish, or to open in CodeWalker.
- From replace files to a finished add-on. Give it the .ydr / .ytd of a replace mod and it generates the whole data stack: weapons.meta, components, archetypes, animations, shop and loadout entries, content.xml, setup2.xml and the text labels (global.gxt2). Stats and handling come from the matching vanilla weapon — 133 stock weapons are covered, with class-based templates for the rest.
- No name collisions. Models and all identifiers are moved into a unique namespace, so the add-on never clashes with vanilla content or with other add-ons. Or set your own model name (w_pi_mygun).
- Your metas win. Ship your own .meta / .xml files and they go into the pack byte for byte; only the missing pieces are generated, with names that match yours. Files are recognised by content, not by extension — weapons.meta.txt works too.
- Attachments with prices. Magazines, suppressors, scopes, flashlights, grips and barrels found in the source are wired up as components, each with its own store price.
- Legacy or Enhanced output. Build for either edition. For Enhanced, models are converted to the gen9 format and every converted resource is verified.
- Packed or loose. Get a ready dlc.rpf or open folders to tweak and pack yourself. Every packed archive is self-checked before it's handed to you, so a broken resource never ships.
- Know before you build. The Analysis panel shows how the source will be built, the main model, the base weapon, hi-LOD models, components and any warnings — plus a 3D preview of the model with its attachments and tint palette, straight from the files or from a finished dlc.rpf.
- Command line included. awbctl.exe ships next to the app for scripting and batch builds (for example: awbctl build data/templates <input_folder> <out_dir> --name "Vintage Pistol" --price 45000 --edition enhanced). Run awbctl without arguments for the full list of commands and options.
REQUIREMENTS
- Windows 10 or 11 (x64).
- GTA V for PC — Legacy or Enhanced.
- To buy and equip add-on weapons in the game — a menu that lists DLC weapons, for example the AddonWeapons script.
INSTALLATION
- Unzip the archive anywhere (not inside the game folder).
- Run AddonWeaponsBuilder.exe. There is no installer and nothing else to set up — .NET is bundled.
- Pick For Players to install weapons into your game, or For Modders to build a DLC into a folder.
FAQ
Will it break my game or overwrite my files?
No. Weapons are installed into the mods folder, and the original game archives stay untouched. To undo an install, remove the weapon in the Installed weapons list.
Do I need OpenIV or a mod loader?
No. If the game has no mod support yet, the app sets it up during the first install — with the right loader for Legacy or Enhanced. If a mods-folder loader that suits your edition is already there (OpenIV.asi, RageOpenV, OpenRPF and similar), it's left as it is.
The mod I downloaded is for Legacy, but I play Enhanced. Will it work?
Yes. Models made for the old game are converted for Enhanced automatically while installing. (The other way round — Enhanced-only models into Legacy — isn't possible.)
Can I use it in GTA Online?
No — add-on weapons are for story mode. Don't go online with a modded game.
Where are the weapons in the game?
Add-on weapons are real DLC weapons, so they appear in menus that list DLC weapons, such as the AddonWeapons script.
Something went wrong — where do I look?
Press Log in the top bar to see what happened during the last build or install. The full log file is one click away from there — attach it to your comment when reporting a problem.
CREDITS
- CodeWalker by dexyfex — resource reading and gen9 conversion.
- OpenIV.asi by the OpenIV team and the ASI Loader by Alexander Blade — mod support for GTA V Legacy.
- Simple Mods Loader (DSOUND.dll) by NativeCoder — mod support for GTA V Enhanced.
- The weapon on the cover and in the screenshots is Hawk & Little Equalizer .410 by HeySlickThatsMe.
CHANGELOG
2.0.0
- Rewritten from scratch as a native Windows app — no .NET, WebView2 or Python needed.
- GTA V Enhanced support, including automatic conversion of Legacy models.
- Drag & drop of mods as downloaded: folders, zip, rar, 7z, oiv.
- 3D preview with attachments and tints.
- Automatic game detection and mod setup for a clean game.
- Installed weapons list: switch weapons on/off or remove them.
- Store details filled in from the mod.
Перше завантаження: 12 Липня 2026
Останнє оновлення 1 день назад
Last Downloaded: 1 hour ago










should add the ability to chose your own ammo type for weapons , eg rockets or bullets
One question does this work online or offline only im new to gta modding
@Miss_Jade22 screw the online mode, you will get yourself f***ed!
@andre500 appreciate it but two things number 1 when i try spawn the gun through a trainer it doesnt detect it and number 2 it causes aiming animations to glitch out on mp freemode
in mine appears this: GTA V Legacy (OPEN archive).
Scan: main model = w_pi_wep1_gun, class = pistol
Base weapon: WEAPON_DOUBLEACTION (exact)
Components: —
Component check: this build has no weapon components.
Installed 'AddonWeapons' pack not found in the game (D:\GTAV\mods\update\x64\dlcpacks\AddonWeapons\dlc.rpf) — starting a fresh pack instead of extending the previously staged one.
Merged into 'AddonWeapons': weapon 'Mateba MTR-8' (3 assets); pack now holds 1 weapon(s).
WEAPON hash: WEAPON_DOUBLEACTION_AWB89338
Packed 'AddonWeapons' into a single dlc.rpf (8049152 bytes, 1 weapon(s)).
Self-checking RPF resources…
Self-check passed: all resources decompress to exactly their flagged page size — ready to install.
output: C:\Users\Drew\AppData\Local\AddonWeaponsBuilder\staging\AddonWeapons
Installing into game: D:\GTAV
update.rpf is an archive, editing dlclist.xml inside: D:\GTAV\mods\update\update.rpf
Traceback (most recent call last):
File "C:\Users\Drew\DOWNLO~1\9f598a-AddonWeaponsBuilder-1.2\AddonWeapons Builder\awb_app.py", line 207, in worker
File "C:\Users\Drew\DOWNLO~1\9f598a-AddonWeaponsBuilder-1.2\AddonWeapons Builder\awb\pipeline.py", line 233, in build_addon
File "C:\Users\Drew\DOWNLO~1\9f598a-AddonWeaponsBuilder-1.2\AddonWeapons Builder\awb\pipeline.py", line 324, in _build_merged
File "C:\Users\Drew\DOWNLO~1\9f598a-AddonWeaponsBuilder-1.2\AddonWeapons Builder\awb\pipeline.py", line 305, in _finish_merged
File "C:\Users\Drew\DOWNLO~1\9f598a-AddonWeaponsBuilder-1.2\AddonWeapons Builder\awb\installer.py", line 128, in install_to_game
File "C:\Users\Drew\DOWNLO~1\9f598a-AddonWeaponsBuilder-1.2\AddonWeapons Builder\awb\installer.py", line 110, in register_in_dlclist
File "C:\Users\Drew\DOWNLO~1\9f598a-AddonWeaponsBuilder-1.2\AddonWeapons Builder\awb\installer.py", line 74, in _add_to_dlclist_rpf
File "C:\Users\Drew\DOWNLO~1\9f598a-AddonWeaponsBuilder-1.2\AddonWeapons Builder\awb\rpf.py", line 543, in read_rpf_inner_file
File "C:\Users\Drew\DOWNLO~1\9f598a-AddonWeaponsBuilder-1.2\AddonWeapons Builder\awb\rpf.py", line 500, in _rpf_locate
File "C:\Users\Drew\DOWNLO~1\9f598a-AddonWeaponsBuilder-1.2\AddonWeapons Builder\awb\rpf.py", line 381, in _read_toc
ValueError: update.rpf: RPF encryption 0xfefffff is not OPEN — only unencrypted (GTA V Legacy / OpenIV) archives are supported.
@DrewCastell Please send a link to the weapon you were trying to install
Having an Issue where the program doesnt even launch, doesnt seem to leave a log behind either, I tried updating .net framework but still nothing.
hey can anyone help me with how to addon properly ..because i cant spawn in game with addon weapon mod
Why this stuck
with LSPDFR?
@andre500 hey so i keep getting this problem it says "Couldnt start game folder has no mods directory" even though i have a mods folder made from openiv? could you show me the problem also the link to the gun im trying to download is https://www.gta5-mods.com/weapons/glock-19-gen-5-with-switch-ets-mag-v2-replace-animated
@andre500 is there a workaround for enhanced or do we have to wait for enhanced compatible ?
@Melz Do not pack it into an RPF archive and use Easy Mod Loader instead.
@andre500 how would you install addon weapon mods with EMF.. do i put the folder of the guns in or do i put the content of the guns addon mods into the EMF dlc.rpf?
@andre500 I’m only asking one simple question: does it support MK2 weapons? Please reply me
@0329108256 I apologize for not responding right away. The program has been completely redesigned. It supports any weapon, including the MKII. Installation is now even easier: you can download any weapon and drag the archive into the program without even unpacking it.
Can the input and output paths support dragging folders to identify and fill in the paths?
@andre500 Bro, I just updated to your latest version. I tried out Civilian's M110A1 addon. I placed each component model into its own separate folder, then selected that folder in your builder, but the following message appeared:
No exact template for 'w_sr_mr_mk2_barrel_1'. Using the structural template of class 'sniper' (WEAPON_SNIPERRIFLE). For 1:1 stats, add the weapons.meta of the original DLC weapon to the template library.
Afterward, when I entered the game, the model I received for the Marksman Rifle Mk2 was just the stock.
Do you see what I mean? Did I do something wrong at any step? Please help me.
@0329108256 This is a bug in the program. I'll take care of it.
@andre500 Yeah, I really like your mod; looking forward to the update.
@andre500 Hi, could you make a mod so that when the character gets on the subway, the camera doesn't switch to a cinematic view, but instead allows you to walk around while the train is moving, just like in GTA Online?