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@latifoo there are limitations, this is still a very early asset. I am not the author, I only contributed a portion. I have other projects I am trying to get done myself. There will be progress on this now that its out there, you just have to be patient.
@latifoo i see in your comments you use enhanced, this is for legacy, if you are running legacy submit your log from resourceLoader/resourceLoader.log
@latifoo Thats exactly what its for, I have Pixels new building loaded in and its AWESOME!
@greygxds no problem =) glad i could help. I'm still vigorously working on this and testing different resources too lol
@greygxds so I have absolutely never been good with git, i can pull shyt thats about it. So I changed my folder, pulled yours again, compared everything with winmerge and these are our differences. I have also included my compiled asi, config, & gameconfig.
https://www.mediafire.com/file/orc22bk7op6cc0d/Changes.zip/file
@greygxds im still not 100% something else I've had to do is increase my MapDataLoadedNode, MapDataStore, MapTypesStore, & StaticBounds within my gameconfig. However this is the only core modification I have made thus far, everything else has been handled with resourceLoader. one huge caveat is my game doesnt actually start for a good 3 minutes or so after I hit play. This rig is not a wimp by any means either lol
to point anyone working on this in the right direction: change normal map selection from Story Mode to the MP map group before map initialization.
@jjj777 I think I have it FULLY patched, will have to test it a little more with more replacements, but as for NTeam Taxi, its working 100% @JoyLucien the point of something like this is so we dont have to convert anything manually, no creating custom RPFs, no editing core files, just drop the fiveM resources in the folders and BOOM they're now in game. Which is what my latest patch is doing now. EVERYTHING is handled by resourceLoader.
@jjj777 things i over think and completely forget about for 10000 alex. lol, more testing, AND THANK YOU!
@JoyLucien yeah, my first move was converting it to an rpf. The specific file its not replacing for me is bh1_39_strm_0 Ive been debugging since i got it installed