I guess I should also mention that if you sway the turret very quickly, the vehicle sways with it, almost like the vehicle is very light. Maybe slowing down the turret spin-speed might help
@SkylineGTRFreak Very nice, but there are 2 things: 1. The tracks are going in the wrong direction. 2. not all peds can enter the vehicle for some reason and will just constantly run into the side of the vehicle.
@HKH191, This is really nice, and this is a nice and fresh take on this type of mod concept. I've been using the original Drag Meets mod for quite some time, and I have a few thoughts/suggestions I'd like to share. Do what you will with them:
-It might be better to wait until the cars come to a full stop before fading back after races, so the finishes aren't so abrupt.
-Adding a feature for randomized vehicle upgrades could make things even more interesting.
-Please make the big red blip (the one with the name and time) disappear or move it further away from the start line when you start a meet, because of immersion reasons and it facing through the cars.
-The teleporting mechanic feels a bit immersion-breaking. I get why it is done like this (the game's AI is pretty terrible/unpredictable), but imho I prefer how it's done with the older DragMeets script, it's a lot more immersive.
-Some kind of cinematic cam would be nice, the old DragMeets had that (pointing the gun at the starting lady enabled the cinematic camera).
-Bug: When I leave a meet ONLY while a race is in progress, all the blips disappear on the map, so it requires me to reload the script as I'm unable to start a different meet.
I hope you take some of these suggestions into account. Let me know if you need more info.
I guess I should also mention that if you sway the turret very quickly, the vehicle sways with it, almost like the vehicle is very light. Maybe slowing down the turret spin-speed might help
@SkylineGTRFreak Very nice, but there are 2 things: 1. The tracks are going in the wrong direction. 2. not all peds can enter the vehicle for some reason and will just constantly run into the side of the vehicle.
teringtubbies
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@sjaak327 After spawning about half of the number of vehicles in the game, the menu goes completely bright green, like this: https://imgur.com/iSTh1I5
@Silentm503 They have the Penaud logos still on them, even though the car is an Annis
yeah it'll pass NCAP
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@HKH191, This is really nice, and this is a nice and fresh take on this type of mod concept. I've been using the original Drag Meets mod for quite some time, and I have a few thoughts/suggestions I'd like to share. Do what you will with them:
-It might be better to wait until the cars come to a full stop before fading back after races, so the finishes aren't so abrupt.
-Adding a feature for randomized vehicle upgrades could make things even more interesting.
-Please make the big red blip (the one with the name and time) disappear or move it further away from the start line when you start a meet, because of immersion reasons and it facing through the cars.
-The teleporting mechanic feels a bit immersion-breaking. I get why it is done like this (the game's AI is pretty terrible/unpredictable), but imho I prefer how it's done with the older DragMeets script, it's a lot more immersive.
-Some kind of cinematic cam would be nice, the old DragMeets had that (pointing the gun at the starting lady enabled the cinematic camera).
-Bug: When I leave a meet ONLY while a race is in progress, all the blips disappear on the map, so it requires me to reload the script as I'm unable to start a different meet.
I hope you take some of these suggestions into account. Let me know if you need more info.