@SelfRayRayBusiness I was working on a pack of NPC clothes ported to the MP characters but then scrapped it. I'll try to keep this in mind if I decide to go back to it
@unitedOrange66 It doesn't work like that (hardcoding a file to only use certain model sets)
Did you just add a new entry in "PedModelSetNames" without changing the "ModelSetId" value? If so, you need to do that as well
@Affonsofm VisualV, VisualVanilla or StryVision, to name a few
Still, if you want to keep NVE you just need to disable whatever dlc pack it uses to override the map files
@SelfRayRayBusiness I was working on a pack of NPC clothes ported to the MP characters but then scrapped it. I'll try to keep this in mind if I decide to go back to it
@Michael21107 I don't know how to fix that (it's also why I haven't fixed other vehicle related bugs reported some time ago)
@Michael21107
1) I didn't know about that mod. Either way, I'll keep it
2) I don't see the purpose of it
@piano_man An OIV package is included with the mod
@Michael21107 I don't see the point, it's just a single drag and drop
@-EcLiPsE- Yes, I removed the billboard with the update 16.2
As for the other stuff, the new update is pending
@Mauluskus I don't know, I never used neither
@unitedOrange66 It doesn't work like that (hardcoding a file to only use certain model sets)
Did you just add a new entry in "PedModelSetNames" without changing the "ModelSetId" value? If so, you need to do that as well
@unitedOrange66 Are you using the latest version (v3 dev46)? If it doesn't work with that, try an old one (v3 dev16)
@Affonsofm VisualV, VisualVanilla or StryVision, to name a few
Still, if you want to keep NVE you just need to disable whatever dlc pack it uses to override the map files