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@Alkimical Post a screenshot of the specific place please.
@HeySlickThatsMe I can't (there are scenario points there).
1) No plans for that, sorry.
2) Both files enable two nightclub exterior scenarios and at the same time the SP scenarios for the MP map variant of the Pacific Standard bank and Mission Row police station (in this way, if using the SP map, NPCs inside those interiors will not spawn). I have an idea, that if it works, might get rid of this "problem".
@ElectroNuke The timecycle and lens flare where ported/adapted (since R* added some values in the PC version). As for the interaction menu banner, i had to do i from scratch (since while i made from scratch the interaction menu banner (since it was low res).
@HeySlickThatsMe Yeah, i couldn't too, so i had to use a "workaround" (replaced all the models and duplicated both the HD and LOD ones).
@ElectroNuke Yes, done from scratch using pre release screenshots/trailers/in game movies/textures (like in this case) as reference.
@gunziness Thank you. No, you don't need to.
@ryanm2711 @ReNNie Thanks.
@Heni Thank you.
@Introvert That palm was placed by R* and i don't edit (anymore) the original ymap.
Nice. Looking forward the other interiors too.