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Hi lafa, what exactly was your method from taking a whole environment from Flagrum into to Blender to GTAV? I had success porting over singular assets from FFXV, but I'm not so sure about what the workflow is like with whole environments. If you could point me in the right direction I would be very grateful
There are some free models here if you're interested: https://www.gta5-mods.com/maps/cyberpunk-in-gtav-by-gaminio
@Goobert Froobert It's funny because a dev comment in the file says 'i dont think we need a map input since the pause screen starts off on the map anyway', R* were fucking wild with these keybinds.
Wish this was updated more, we need a good Tokyo map.
Is there any mods out there for this that we can observe as an example of how it functions?
Very nice, I wonder, is there a cult takeover mod somewhere?
Would you be able to make a NOOSE retexture to make them look like Masako Unit from SR2?
https://www.youtube.com/watch?v=rQg3lgrOd04&ab_channel=mobbdeep883
The mod half works and I'm not sure what I'm doing wrong, I can open the menu, do pretty much everything as expected, but objects start disappearing in the sequence that I placed them after, around about 5-15 minutes. If anyone has a fix or knows this problem I'd appreciate a response.
@toitoine66 Amazing work! (The untucked boots trigger me though lol)