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@Zona Comics Hey man, yeah, I actually really like that idea. I think something like that could fit the mod pretty well, especially since the whole point is to remove the police blips and make you rely more on what you can actually see/hear in the game. I might try adding something similar in a future update, maybe as an optional toggle, where nearby police lights are more noticeable and then fade out as they get further away. Not sure exactly how I'll do it yet, but it's definitely something worth experimenting with. Thanks for the suggestion bro!
Thanks for the great mod, I've been having a lot of fun with it.
I saw that you mentioned having an alternative version for another user, so I wanted to ask if there's a version without the spinning punch and with the ability to punch while running. That would be perfect for me.
Thanks in advance, and keep up the great work!
@fzxl Appreciate it!
@Aleksandr David Thanks gng.
@YFuiiMODS Ty! Enjoy it.
@Squeezed Thanks for the support!
@Sezario Thanks for the feedback! I'm glad the changes are making pursuits feel more engaging.
Found an issue? Feel free to mention it in the comments!
@miku2077 I've tested it on the Legacy version, but since the script is very lightweight and uses only standard, core native functions, it should be compatible with Enhanced as well. I can't give it 100% certainty since I haven't verified it on that specific build, but it’s definitely worth a try. Let me know if it works for you!
@usernamesdontmatter Thanks for the comment! I wanted to keep it simple and just fix what was annoying me. Glad it's useful for you too.